You're doing final polishes on the game, so here's a little image that could use some polish.
shoot.png is the original (and the same image as too-far.png)
shoot_fixed.png is a correction
shoot_doubled.png is the same correction, but a double layer to improve visibility
[gfx] [0.17.66] shoot.png and too-far.png are lopsided
[gfx] [0.17.66] shoot.png and too-far.png are lopsided
- Attachments
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- shoot.png (606 Bytes) Viewed 1760 times
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- shoot_fixed.png (750 Bytes) Viewed 1760 times
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- shoot_doubled.png (672 Bytes) Viewed 1760 times
Re: [gfx] [0.17.66] shoot.png and too-far.png are lopsided
I replaced the sprite with shoot_fixed.png in Version: 0.17.67
Re: [gfx] [0.17.66] shoot.png and too-far.png are lopsided
Thanks for the fix. Looks like too-far.png slipped through the cracks. It's lopsided and also the same image.
too-far.png is the only one I really encounter in the game since I only play peaceful mode and command remove enemies in the way.
too-far.png is the only one I really encounter in the game since I only play peaceful mode and command remove enemies in the way.
Re: [gfx] [0.17.66] shoot.png and too-far.png are lopsided
Updated too-far.png also
Re: [gfx] [0.17.66] shoot.png and too-far.png are lopsided
Is this also a problem in the symbols used for map pings?
Leading Hebrew translator of Factorio.