[gfx] [0.17.66] shoot.png and too-far.png are lopsided

This subforum contains all the issues which we already resolved.
User avatar
Jon8RFC
Filter Inserter
Filter Inserter
Posts: 554
Joined: Tue May 10, 2016 3:39 pm
Contact:

[gfx] [0.17.66] shoot.png and too-far.png are lopsided

Post by Jon8RFC »

You're doing final polishes on the game, so here's a little image that could use some polish.

shoot.png is the original (and the same image as too-far.png)
shoot_fixed.png is a correction
shoot_doubled.png is the same correction, but a double layer to improve visibility
Attachments
shoot.png
shoot.png (606 Bytes) Viewed 1760 times
shoot_fixed.png
shoot_fixed.png (750 Bytes) Viewed 1760 times
shoot_doubled.png
shoot_doubled.png (672 Bytes) Viewed 1760 times
Image
Twinsen
Factorio Staff
Factorio Staff
Posts: 1359
Joined: Tue Sep 23, 2014 7:10 am
Contact:

Re: [gfx] [0.17.66] shoot.png and too-far.png are lopsided

Post by Twinsen »

I replaced the sprite with shoot_fixed.png in Version: 0.17.67
User avatar
Jon8RFC
Filter Inserter
Filter Inserter
Posts: 554
Joined: Tue May 10, 2016 3:39 pm
Contact:

Re: [gfx] [0.17.66] shoot.png and too-far.png are lopsided

Post by Jon8RFC »

Thanks for the fix. Looks like too-far.png slipped through the cracks. It's lopsided and also the same image.

too-far.png is the only one I really encounter in the game since I only play peaceful mode and command remove enemies in the way.
Image
Twinsen
Factorio Staff
Factorio Staff
Posts: 1359
Joined: Tue Sep 23, 2014 7:10 am
Contact:

Re: [gfx] [0.17.66] shoot.png and too-far.png are lopsided

Post by Twinsen »

Updated too-far.png also
User avatar
Dev-iL
Filter Inserter
Filter Inserter
Posts: 304
Joined: Thu Jul 02, 2015 2:48 pm
Contact:

Re: [gfx] [0.17.66] shoot.png and too-far.png are lopsided

Post by Dev-iL »

Is this also a problem in the symbols used for map pings?
Leading Hebrew translator of Factorio.
Post Reply

Return to “Resolved Problems and Bugs”