[0.17.14] LuaEntity:destroy() do_cliff_correction option not working

This subforum contains all the issues which we already resolved.
Post Reply
shanemadden
Fast Inserter
Fast Inserter
Posts: 128
Joined: Thu Feb 08, 2018 8:25 am
Contact:

[0.17.14] LuaEntity:destroy() do_cliff_correction option not working

Post by shanemadden »

The do_cliff_correction parameter option for the destroy() function doesn't seem to be working correctly at the moment -

Code: Select all

.destroy({do_cliff_correction = true})
- the neighbors of the destroyed cliff aren't getting updated for the new layout.

Being called like this https://github.com/shanemadden/factorio ... ol.lua#L12, should be able to see the behavior in the current version of in this mod https://mods.factorio.com/mod/dozer - thanks!

Rseding91
Factorio Staff
Factorio Staff
Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.17.14] LuaEntity:destroy() do_cliff_correction option not working

Post by Rseding91 »

Thanks for the report. It's now fixed for the next version of 0.17.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Resolved Problems and Bugs”