Hello, I am not sure why but the 'Automate the factory defenses' step is not moving forward in 'build 0.17.13-2' in Scenario: 'Introduction/level-01'. I have over a gun turret placed and it's loaded with ammunition but it isn't being recognized as a complete step. Here are pictures:
[abregado][fixed][0.17.13] Turret placement not detected
Re: Tutorial doesn't progress past "Automate the factory defenses" step
Same here. Experienced bug 0.17.13 and 0.17.14.
During "Automate the factory defense", I researched "Active defense" (marked as completed), stockpiled ammo (marked as completed) and now I am stuck.
I can fill the ammo into a turret/some turrets, but the task isn't marked as completed, so I can't progress in the campaign.
I've tried inserting from inventory (click, hold, move, click & ctrl+click) ((each w/wo opened inventory screen)), from ammo slot in the GUI (click, hold, move, click & ctrl+click), as well as via burning inserter from chest and ground. Also, I've tested with four turrets empty or three loaded and one empty.
Savegame is attached.
During "Automate the factory defense", I researched "Active defense" (marked as completed), stockpiled ammo (marked as completed) and now I am stuck.
I can fill the ammo into a turret/some turrets, but the task isn't marked as completed, so I can't progress in the campaign.
I've tried inserting from inventory (click, hold, move, click & ctrl+click) ((each w/wo opened inventory screen)), from ammo slot in the GUI (click, hold, move, click & ctrl+click), as well as via burning inserter from chest and ground. Also, I've tested with four turrets empty or three loaded and one empty.
Savegame is attached.
- Attachments
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- for bugtesting 003.zip
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Re: Tutorial doesn't progress past "Automate the factory defenses" step
Your eastern most turret is ~1 tile too far to the west to trigger the condition.
Move the turret closer to your base and you can continue
Ive added a check in for a larger area and it will be fixed in the next version.
Move the turret closer to your base and you can continue
Ive added a check in for a larger area and it will be fixed in the next version.
Re: [abregado][fixed][0.17.13] Turret placement not detected
Thank you.!
I also can confirm that this is working. I've tried placing closer to the base and the objektive was marked as completet.
I also can confirm that this is working. I've tried placing closer to the base and the objektive was marked as completet.