[Twinsen][0.17.11] Reactor entity working light
[Twinsen][0.17.11] Reactor entity working light
A reactor entity that uses a fluid energy_source will not deactivate its working light effect/working light picture properly if it runs out of fuel. It works normally if scale_energy_usage is set true and it reaches its maximum heat.
Re: [0.17.11] Reactor entity working light
By request, an energy_source prototype (from Alternative Steam) to replicate this:
Code: Select all
energy_source = {
type = "fluid",
effectivity = 1.4,
burns_fluid = true, -- uses fuel value, rather than temperature
scale_fluid_usage = true, -- will not overconsume a fluid with a greater fuel value than expected
emissions = 0.1 / 13,
fluid_box = {
base_area = 1,
height = 2,
base_level = -1,
pipe_covers = pipecoverspictures(),
pipe_connections =
{
{ type = "input-output", position = {0, 3} },
{ type = "input-output", position = {0, -3} },
{ type = "input-output", position = {3, 0} },
{ type = "input-output", position = {-3, 0} }
},
production_type = "input-output",
},
smoke = {
{
name = "light-smoke",
north_position = util.by_pixel(-38, -47.5),
frequency = 10,
starting_vertical_speed = 0.04,
slow_down_factor = 1,
starting_frame_deviation = 60
}
}
}
Re: [Twinsen][0.17.11] Reactor entity working light
Is this still happening? Something like this was fixed in Version: 0.17.18
Re: [Twinsen][0.17.11] Reactor entity working light
It was still happening.
Fixed in Version: 0.17.23.
Thanks.
Fixed in Version: 0.17.23.
Thanks.