[0.17.5] Crash: "Train::calculateSignalData"

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p75369
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue Mar 05, 2019 7:03 pm
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[0.17.5] Crash: "Train::calculateSignalData"

Post by p75369 »

Game crashed when I removed a train signal. No further info at present, will update if I can reproduce.

Code: Select all

   0.002 2019-03-05 15:00:19; Factorio 0.17.5 (build 43269, win64, steam)
   0.002 Operating system: Windows 10 (version 1803) 
   0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/p7536/AppData/Roaming/Factorio [40585/456901MB]
   0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.020 System info: [CPU: Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz, 8 cores, RAM: 5004/12278 MB, page: 10348/18422 MB, virtual: 4331/134217727 MB, extended virtual: 0 MB]
   0.020 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.038 Available displays: 1
   0.038  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1200, 32bit, 59Hz}
   0.123 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.347 Initialised Direct3D[0]: NVIDIA GeForce GTX 970; driver: nvldumdx.dll 24.21.13.9836
   0.347   D3D Feature Level: 11.1, DXGI 1.5+
   0.347   [Local Video Memory] Budget: 3436MB, CurrentUsage: 2MB, Reservation: 0/1819MB
   0.347   [Non-Local Vid.Mem.] Budget: 5525MB, CurrentUsage: 0MB, Reservation: 0/2916MB
   0.347   Tiled resources: Tier 2
   0.347   Unified Memory Architecture: No
   0.348   BGR 565 Supported: Yes
   0.348   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.428 Desktop composition is active.
   0.428 Graphics settings preset: very-high
   0.428   Dedicated video memory size 4043 MB
   0.428 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: none]
   0.429                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
   0.512 DSound: Starting _dsound_update thread
   0.513 DSound: Enter _dsound_update; tid=2080
   0.674 Loading mod core 0.0.0 (data.lua)
   0.886 Loading mod base 0.17.5 (data.lua)
   1.475 Loading mod base 0.17.5 (data-updates.lua)
   1.745 Checksum for core: 3928040144
   1.745 Checksum of base: 3918046970
   2.826 Loading sounds...
   3.205 Info PlayerData.cpp:69: Local player-data.json unavailable
   3.205 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551734708
   3.510 Initial atlas bitmap size is 16384
   3.562 Created atlas bitmap 16384x16375 [not-compressed, no-crop]
   3.568 Created atlas bitmap 16384x10860 [not-compressed]
   3.569 Created atlas bitmap 16384x2107 [decal, not-compressed]
   3.571 Created atlas bitmap 16384x3808 [low-object, not-compressed]
   3.572 Created atlas bitmap 16384x2208 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   3.574 Created atlas bitmap 16384x6880 [terrain, not-compressed, mipmap, linear-minification, linear-mip-level, no-crop]
   3.575 Created atlas bitmap 16384x476 [smoke, not-compressed, mipmap, linear-minification, linear-magnification]
   3.575 Created atlas bitmap 16384x748 [alpha-mask]
   3.578 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
   3.579 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   3.598 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   7.852 Parallel Sprite Loader initialized (threads: 7)
  20.995 Sprites loaded
  21.169 Generated mipmaps for atlas of size 16384x3808
  21.234 Generated mipmaps for atlas of size 16384x2208
  21.534 Generated mipmaps for atlas of size 16384x6880
  21.545 Generated mipmaps for atlas of size 16384x476
  21.557 Generated mipmaps for atlas of size 16384x1264
  21.578 Custom inputs active: 0
  21.690 Factorio initialised
  35.708 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  35.708 Info ServerMultiplayerManager.cpp:714: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
  35.708 Info ServerMultiplayerManager.cpp:714: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
  35.710 Loading map C:\Users\p7536\AppData\Roaming\Factorio\saves\Multi5.zip: 12737737 bytes.
  35.810 Loading Level.dat: 26321249 bytes.
  35.820 Info Scenario.cpp:147: Map version 0.17.5-1
  37.204 Loading script.dat: 328 bytes.
  37.216 Checksum for script C:/Users/p7536/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
  37.224 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
  37.225 Hosting game at IP ADDR:({0.0.0.0:34197})
  37.225 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
  37.651 Info HttpSharedState.cpp:147: Status code: 200
  37.651 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (WGtUASQZnkXVAgYjXH4o2j3Uyo8K7bZO) from the auth server.
  37.651 Info ServerMultiplayerManager.cpp:714: updateTick(1915358) changing state from(CreatingGame) to(InGame)
  37.661 Info UDPSocket.cpp:39: Opening socket for broadcast
  37.667 Info GameActionHandler.cpp:4028: UpdateTick (1915358) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect) 
  38.052 Info SteamContext.cpp:401: Lobby created callback started.
  38.053 Info SteamContext.cpp:408: Lobby created succeeded.
  38.055 Info SteamContext.cpp:430: Lobby creation finished.
  38.055 Info SteamContext.cpp:437: Entered own lobby.
 165.225 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561197995279301}))
 165.225 Refusing connection for address (STEAM ID:({76561197995279301})), username (dragonous24). UserVerificationMissing
 165.799 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561197995279301}))
 165.801 Info ServerRouter.cpp:418: Replying to connectionRequest for address(STEAM ID:({76561197995279301})).
 165.801 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(3826) adding peer(1)
 165.828 Info ServerMultiplayerManager.cpp:714: updateTick(1922972) changing state from(InGame) to(InGameSavingMap)
 165.833 Info ServerMultiplayerManager.cpp:813: updateTick(1922972) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
 167.105 Info ServerMultiplayerManager.cpp:876: UpdateTick(1922972) Serving map(C:\Users\p7536\AppData\Roaming\Factorio\temp\mp-save-0.zip) for peer(1) size(12565124) crc(1099395965)
 167.105 Info ServerMultiplayerManager.cpp:714: updateTick(1922972) changing state from(InGameSavingMap) to(InGame)
 167.166 Info ServerMultiplayerManager.cpp:813: updateTick(1922977) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 172.051 Info ServerMultiplayerManager.cpp:813: updateTick(1923270) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 173.433 Info ServerMultiplayerManager.cpp:813: updateTick(1923353) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 174.084 Info ServerMultiplayerManager.cpp:813: updateTick(1923392) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 174.084 Info GameActionHandler.cpp:4028: UpdateTick (1923392) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect) 
 174.151 Info ServerMultiplayerManager.cpp:813: updateTick(1923396) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 217.586 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
 218.920 Info AppManagerStates.cpp:1776: Saving finished
 519.288 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
 520.590 Info AppManagerStates.cpp:1776: Saving finished
 820.941 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
 822.274 Info AppManagerStates.cpp:1776: Saving finished
1122.608 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
1123.910 Info AppManagerStates.cpp:1776: Saving finished
1424.295 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
1425.595 Info AppManagerStates.cpp:1776: Saving finished
1725.912 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
1727.280 Info AppManagerStates.cpp:1776: Saving finished
2027.614 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
2028.916 Info AppManagerStates.cpp:1776: Saving finished
2329.133 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
2330.434 Info AppManagerStates.cpp:1776: Saving finished
2630.785 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
2632.103 Info AppManagerStates.cpp:1776: Saving finished
2932.304 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
2933.606 Info AppManagerStates.cpp:1776: Saving finished
3233.822 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
3235.207 Info AppManagerStates.cpp:1776: Saving finished
3535.419 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
3536.775 Info AppManagerStates.cpp:1776: Saving finished
3836.944 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
3838.244 Info AppManagerStates.cpp:1776: Saving finished
4138.429 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
4139.763 Info AppManagerStates.cpp:1776: Saving finished
4439.885 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
4441.200 Info AppManagerStates.cpp:1776: Saving finished
5069.357 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
5070.724 Info AppManagerStates.cpp:1776: Saving finished
5370.758 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
5372.008 Info AppManagerStates.cpp:1776: Saving finished
5672.127 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
5673.444 Info AppManagerStates.cpp:1776: Saving finished
5973.612 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
5975.467 Info AppManagerStates.cpp:1776: Saving finished
6275.613 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
6276.998 Info AppManagerStates.cpp:1776: Saving finished
6577.432 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
6578.733 Info AppManagerStates.cpp:1776: Saving finished
6878.985 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
6880.352 Info AppManagerStates.cpp:1776: Saving finished
7180.588 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
7181.939 Info AppManagerStates.cpp:1776: Saving finished
7482.223 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
7483.556 Info AppManagerStates.cpp:1776: Saving finished
7783.773 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
7785.092 Info AppManagerStates.cpp:1776: Saving finished
8085.310 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
8086.677 Info AppManagerStates.cpp:1776: Saving finished
8386.885 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
8388.263 Info AppManagerStates.cpp:1776: Saving finished
8688.412 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
8689.697 Info AppManagerStates.cpp:1776: Saving finished
8989.748 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
8991.099 Info AppManagerStates.cpp:1776: Saving finished
9291.316 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
9292.618 Info AppManagerStates.cpp:1776: Saving finished
9592.769 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
9594.086 Info AppManagerStates.cpp:1776: Saving finished
9894.255 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
9895.621 Info AppManagerStates.cpp:1776: Saving finished
10195.922 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
10197.323 Info AppManagerStates.cpp:1776: Saving finished
10497.642 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
10499.109 Info AppManagerStates.cpp:1776: Saving finished
10799.261 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
10800.514 Info AppManagerStates.cpp:1776: Saving finished
11100.696 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
11102.085 Info AppManagerStates.cpp:1776: Saving finished
11402.281 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
11403.631 Info AppManagerStates.cpp:1776: Saving finished
11703.915 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
11705.235 Info AppManagerStates.cpp:1776: Saving finished
12005.718 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
12007.052 Info AppManagerStates.cpp:1776: Saving finished
12307.269 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
12308.637 Info AppManagerStates.cpp:1776: Saving finished
12608.754 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
12610.089 Info AppManagerStates.cpp:1776: Saving finished
12910.206 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
12911.574 Info AppManagerStates.cpp:1776: Saving finished
13211.727 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
13213.043 Info AppManagerStates.cpp:1776: Saving finished
13513.351 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
13514.761 Info AppManagerStates.cpp:1776: Saving finished
13814.847 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
13816.247 Info AppManagerStates.cpp:1776: Saving finished
14116.564 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
14117.999 Info AppManagerStates.cpp:1776: Saving finished
14418.333 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
14419.835 Info AppManagerStates.cpp:1776: Saving finished
14422.100 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff6b14a3ae9
ModuleBase: 0x00007ff6b0e70000, ImageSize: 015f0000, RelativeAddress: 00633ae9
14422.100 Error CrashHandler.cpp:382: Access Violation: Read at address 0000000000000130
14422.100 Error CrashHandler.cpp:396: Exception Context:
rax=0000000000000009, rbx=0000018578765af0, rcx=0000000000000168,
rdx=0000000000000009, rsi=0000007884e5eb20, rdi=0000000000000000,
rip=00007ff6b14a3ae9, rsp=0000007884e5ea00, rbp=0000007884e5ea69,
 r8=0000018600d90330,  r9=0000018555a50040, r10=000001857875bff0,
r11=0000000000000000, r12=0000018555a50040, r13=0000000000000140,
r14=0000018578765af0, r15=000001857d907720
14422.100 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6b0e70000 - 0x00007ff6b2460000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-0zstqu\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\logger.cpp (415): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\logger.cpp (566): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8E6D4BDD0)
00007FF8E6D4BDD0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8EA843167)
00007FF8EA843167 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8EA82B5E6)
00007FF8EA82B5E6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8EA83F7DD)
00007FF8EA83F7DD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8EA7AD856)
00007FF8EA7AD856 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8EA83E70E)
00007FF8EA83E70E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-0zstqu\src\rail\train.cpp (2054): Train::calculateSignalData
c:\cygwin64\tmp\factorio-build-0zstqu\src\rail\train.cpp (1336): Train::isPathValid
c:\cygwin64\tmp\factorio-build-0zstqu\src\rail\train.cpp (1953): Train::recalculatePath
c:\cygwin64\tmp\factorio-build-0zstqu\src\rail\trainmanager.cpp (886): TrainManager::recalculatePaths
c:\cygwin64\tmp\factorio-build-0zstqu\src\rail\trainmanager.cpp (708): TrainManager::onSignalCreated
c:\cygwin64\tmp\factorio-build-0zstqu\src\entity\railsignalbase.cpp (584): RailSignalBase::setup
c:\cygwin64\tmp\factorio-build-0zstqu\src\entity\railsignal.cpp (43): RailSignal::setup
c:\cygwin64\tmp\factorio-build-0zstqu\src\entity\entityghost.cpp (399): EntityGhost::revive
c:\cygwin64\tmp\factorio-build-0zstqu\src\manualbuilder.cpp (793): ManualBuilder::buildItem
c:\cygwin64\tmp\factorio-build-0zstqu\src\controller\charactercontroller.cpp (574): CharacterController::buildItem
c:\cygwin64\tmp\factorio-build-0zstqu\src\gameactionhandler.cpp (668): GameActionHandler::buildItem
c:\cygwin64\tmp\factorio-build-0zstqu\src\gameactionhandler.cpp (321): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-build-0zstqu\src\input\inputhandler.cpp (61): InputHandler::flushActions
c:\cygwin64\tmp\factorio-build-0zstqu\src\net\networkinputhandler.cpp (164): NetworkInputHandler::flushActions
c:\cygwin64\tmp\factorio-build-0zstqu\src\net\networkinputhandler.cpp (114): NetworkInputHandler::tryToApplyNextTickClosure
c:\cygwin64\tmp\factorio-build-0zstqu\src\net\servermultiplayermanager.cpp (665): ServerMultiplayerManager::updateMultiplayerInputInternal
c:\cygwin64\tmp\factorio-build-0zstqu\src\net\multiplayermanagerbase.cpp (174): MultiplayerManagerBase::updateMultiplayerInput
c:\cygwin64\tmp\factorio-build-0zstqu\src\mainloop.cpp (1046): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-0zstqu\src\mainloop.cpp (931): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *>,std::default_delete<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8E8273DC4)
00007FF8E8273DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8EA813691)
00007FF8EA813691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
14426.230 Error CrashHandler.cpp:174: Map tick at moment of crash: 2754135
14426.230 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
14458.155 Uploading log file
14458.164 Error CrashHandler.cpp:221: Heap validation: success.
14458.168 Creating crash dump.
14458.766 CrashDump success

Loewchen
Global Moderator
Global Moderator
Posts: 8339
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [0.17.5] Crash: "Train::calculateSignalData"

Post by Loewchen »

Post the save please.

p75369
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue Mar 05, 2019 7:03 pm
Contact:

Re: [0.17.5] Crash: "Train::calculateSignalData"

Post by p75369 »

Here you go, this was the last save before it crashed.
_autosave3.zip
(13.51 MiB) Downloaded 47 times
It was whilst I was ripping out the old rails to lay down the new Y junction at the southern entrance to the base.

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