[0.17.5] mining productivity migration script too generous

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MatHack
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[0.17.5] mining productivity migration script too generous

Post by MatHack »

I went from 14% mining productivity in 0.17.4 to 50% in 0.17.5, that seems a bit too generous.
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See attached screenshot for the 0.17.4 status. Also attached the 0.17.4 save.
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Re: [0.17.5] mining productivity migration script too generous

Post by Blacky007 »

Balancing
Changed mining productivity technology to add 10% in one level instead of 2%, increased the formula from 100 * level to 500 * level and removed some of the low level intermediate levels.

I switched from 900% with old level 450 back to Minig 89 and 890% ???
normaly it should be the same bevor and afteR?
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Re: [0.17.5] mining productivity migration script too generous

Post by Feedbackfor017 »

I have only "Mining productivity 1" now but +50% productivity so i can confirm this behaviour.

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Re: [0.17.5] mining productivity migration script too generous

Post by tehfreek »

(removed)
Last edited by tehfreek on Mon Mar 04, 2019 6:48 pm, edited 1 time in total.

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Re: [0.17.5] mining productivity migration script too generous

Post by MatHack »

tehfreek wrote: ↑
Mon Mar 04, 2019 6:43 pm
Feedbackfor017 wrote: ↑
Mon Mar 04, 2019 6:38 pm
I have only "Mining productivity 1" now but +50% productivity so i can confirm this behaviour.
Sure, but that's expected and documented. The issue is whether 50% for the first step is too generous.
No, that's not expected, it says +10% for Mining productivity 1 in-game, not +50%.
Each level should be +10% and the cost of each level increases by 500 science packs.
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Re: [0.17.5] mining productivity migration script too generous

Post by Feedbackfor017 »

MatHack wrote: ↑
Mon Mar 04, 2019 6:47 pm
tehfreek wrote: ↑
Mon Mar 04, 2019 6:43 pm
Feedbackfor017 wrote: ↑
Mon Mar 04, 2019 6:38 pm
I have only "Mining productivity 1" now but +50% productivity so i can confirm this behaviour.
Sure, but that's expected and documented. The issue is whether 50% for the first step is too generous.
No, that's not expected, it says +10% for Mining productivity 1 in-game, not +50%.
Each level should be +10% and the cost of each level increases by 500 science packs.
That's also my understanding of it. Got one research done that displays +10% in research, but got +50% in bonuses.

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Re: [0.17.5] mining productivity migration script too generous

Post by Bilka »

You had up to level 7/some other low level done. So the game went "oh, so you got 1, 4, 5, 6 and 7 researched, great!" and gave you the bonus. Now what to do with this bug, I have no idea...
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Re: [0.17.5] mining productivity migration script too generous

Post by disp »

Can confirm, migration script is bugged. After migration I have only Mining productivity 1 researched but all drills have 30%. After researching Mining productivity 2 I have 40%.

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Re: [0.17.5] mining productivity migration script too generous

Post by Raphaello »

Same here, I jumped from +20% in 17.4 to +60% in 17.5
Also, in previous version I had 20 mining prod techs researched, after migration to 17.5 I've got only the first one researched.

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Re: [0.17.5] mining productivity migration script too generous

Post by Klonan »

Thanks for the report

Unfortunately, I don't see anyway to fix your save game now, I guess you will survive with the extra productivity.

The script is fixed in the next release for those who follow in your footsteps

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Re: [0.17.5] mining productivity migration script too generous

Post by Raphaello »

Klonan wrote: ↑
Mon Mar 04, 2019 9:42 pm
Unfortunately, I don't see anyway to fix your save game now, I guess you will survive with the extra productivity.

The script is fixed in the next release for those who follow in your footsteps
I, for one, did not upgrade my save today :) I'll jump straight to 0.17.6
Thanks for the fix!!

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Re: [0.17.5] mining productivity migration script too generous

Post by rcklobstr »

Found a simple work-around to remove the extra bonus, with a console command

Code: Select all

/c for _, tech in pairs(game.player.force.technologies) do      if(string.match(tech.name, "mining")) then tech.researched=false     game.player.force.set_saved_technology_progress(tech, 0) end end
If anybody interested in removing the extra bonus (say, +50% at level 1) and doesn't care about achievements/running console commands

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Re: [0.17.5] mining productivity migration script too generous

Post by barbary »

Klonan wrote: ↑
Mon Mar 04, 2019 9:42 pm
Thanks for the report

Unfortunately, I don't see anyway to fix your save game now, I guess you will survive with the extra productivity.

The script is fixed in the next release for those who follow in your footsteps
Fixed how? What is going to happen to our mining bonus. I'm on Level 2886 am I about to lose all of it???

When this is done you should calculate the amount of science packs it took to get to that level and then equate that to the new formula. Not give the same level. How ever I would take the same level or a level that gave me the same bonus.

PS Why would somebody report a bug about getting extra productivity for nothing :-(
Last edited by barbary on Tue Mar 05, 2019 9:30 am, edited 1 time in total.

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Re: [0.17.5] mining productivity migration script too generous

Post by Klonan »

barbary wrote: ↑
Tue Mar 05, 2019 7:33 am
Klonan wrote: ↑
Mon Mar 04, 2019 9:42 pm
Thanks for the report

Unfortunately, I don't see anyway to fix your save game now, I guess you will survive with the extra productivity.

The script is fixed in the next release for those who follow in your footsteps
Fixed how? What is going to happen to our mining bonus. I'm on Level 2886 am I about to lose all of it???

PS Why would somebody report a bug about getting extra productivity for nothing :-(
You will migrated to level 577. SO your mining productivity will be slightly decreased, but will be within 8% of what it was before

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Re: [0.17.5] mining productivity migration script too generous

Post by barbary »

Klonan wrote: ↑
Tue Mar 05, 2019 9:18 am
barbary wrote: ↑
Tue Mar 05, 2019 7:33 am
Klonan wrote: ↑
Mon Mar 04, 2019 9:42 pm
Thanks for the report

Unfortunately, I don't see anyway to fix your save game now, I guess you will survive with the extra productivity.

The script is fixed in the next release for those who follow in your footsteps
Fixed how? What is going to happen to our mining bonus. I'm on Level 2886 am I about to lose all of it???

PS Why would somebody report a bug about getting extra productivity for nothing :-(
You will migrated to level 577. SO your mining productivity will be slightly decreased, but will be within 8% of what it was before
I added this to my post about the same minute as you were answering.

"When this is done you should calculate the amount of science packs it took to get to that level and then equate that to the new formula. Not give the same level. How ever I would take the same level or a level that gave me the same bonus. "

I think this is fairer but I will take your solution over losing it all like I did with the Laser Turret Damage.

Thank you

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Re: [0.17.5] mining productivity migration script too generous

Post by barbary »

Klonan wrote: ↑
Tue Mar 05, 2019 9:18 am
barbary wrote: ↑
Tue Mar 05, 2019 7:33 am
Klonan wrote: ↑
Mon Mar 04, 2019 9:42 pm
Thanks for the report

Unfortunately, I don't see anyway to fix your save game now, I guess you will survive with the extra productivity.

The script is fixed in the next release for those who follow in your footsteps
Fixed how? What is going to happen to our mining bonus. I'm on Level 2886 am I about to lose all of it???

PS Why would somebody report a bug about getting extra productivity for nothing :-(
You will migrated to level 577. SO your mining productivity will be slightly decreased, but will be within 8% of what it was before
I didn't though I got 574 so is this a bug?

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