0.17.4 on Windows 7 x64.
Steps to reproduce:
1. Launch the game
2. Load save / start new game
3. Get into Controls settings
4. Bind a new key to a non-target action
5. Confirm -> Back -> Resume
So for example if I will bind ] to "Open technology screen" then when ] is pressed tech screen will appear while cursor is pointing at some place on the ground, but not when it is pointing at UI element of any kind (minimap, toolbar, inventory window etc.). Modifying anything in controls dialog again or restarting the game will fix the issue.
[0.17.4][keybind] Keys bound during first run of controls dialog will not pass through UI elements
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- Long Handed Inserter
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Re: [0.17.4][keybind] Keys bound during first run of controls dialog will not pass through UI elements
Can not reproduce, works instantly on all UI elements when I try it (windows 7). Is it maybe specific to "]" ?
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- Long Handed Inserter
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Re: [0.17.4][keybind] Keys bound during first run of controls dialog will not pass through UI elements
Nope, it's seems to be the same to me for any key I try - function keys, numpad keys, alphanumeric keys. Neither it is limited only to tech tree - at least any window summoning option, enter/leave vehicle and quick weapon swap suffer from that.
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Re: [0.17.4][keybind] Keys bound during first run of controls dialog will not pass through UI elements
Sure.
- Attachments
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- factorio-current.log
- (4.43 KiB) Downloaded 92 times
Re: [0.17.4][keybind] Keys bound during first run of controls dialog will not pass through UI elements
Does it when when using fullscreen?
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- Long Handed Inserter
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Re: [0.17.4][keybind] Keys bound during first run of controls dialog will not pass through UI elements
Same thing in fullscreen with and without game restart.
Re: [0.17.4][keybind] Keys bound during first run of controls dialog will not pass through UI elements
Can you post your config.ini (the thing that contains the control settings you're using)?
If you want to get ahold of me I'm almost always on Discord.
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- Long Handed Inserter
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Re: [0.17.4][keybind] Keys bound during first run of controls dialog will not pass through UI elements
There. That's right before any new test bindings.
- Attachments
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- config.ini
- (20.25 KiB) Downloaded 77 times
Re: [0.17.4][keybind] Keys bound during first run of controls dialog will not pass through UI elements
Thanks for the file. It's now fixed for the next version of 0.17.
If you want to get ahold of me I'm almost always on Discord.