[posila] [0.17.3] game fails to start (macOS Sierra)

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karock
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[posila] [0.17.3] game fails to start (macOS Sierra)

Post by karock »

Error text: The application "factorio.app" can't be opened

crash report:

Code: Select all

Process:               factorio [34978]
Path:                  /Applications/Games/factorio.app/Contents/MacOS/factorio
Identifier:            com.factorio
Version:               0.17.0 (0.17.0)
Code Type:             X86-64 (Native)
Parent Process:        ??? [1]
Responsible:           factorio [34978]
User ID:               501

Date/Time:             2019-02-26 14:39:13.117 -0500
OS Version:            Mac OS X 10.12.6 (16G1815)
Report Version:        12
Anonymous UUID:        2D95D449-10C7-892A-F385-AA7E78319440


Time Awake Since Boot: 1400000 seconds

System Integrity Protection: enabled

Crashed Thread:        0

Exception Type:        EXC_CRASH (SIGABRT)
Exception Codes:       0x0000000000000000, 0x0000000000000000
Exception Note:        EXC_CORPSE_NOTIFY

Termination Reason:    DYLD, [0x4] Symbol missing

Application Specific Information:
dyld: launch, loading dependent libraries

Dyld Error Message:
  Symbol not found: __ZTISt18bad_variant_access
  Referenced from: /Applications/Games/factorio.app/Contents/MacOS/factorio
  Expected in: /usr/lib/libc++.1.dylib
 in /Applications/Games/factorio.app/Contents/MacOS/factorio

Binary Images:
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    0x7fff8f276000 -     0x7fff8f283fff  libxar.1.dylib (357) <69547C64-E811-326F-BBED-490C6361BDCB> /usr/lib/libxar.1.dylib
    0x7fff8f284000 -     0x7fff8f373ff3  libxml2.2.dylib (30.23) <307564E4-7CF2-3010-BA8F-1D302E662EAF> /usr/lib/libxml2.2.dylib
    0x7fff8f374000 -     0x7fff8f39dfff  libxslt.1.dylib (15.9.1) <A1EFC225-2115-3710-A2FD-B11FDE15B01F> /usr/lib/libxslt.1.dylib
    0x7fff8f39e000 -     0x7fff8f3afff3  libz.1.dylib (67) <46E3FFA2-4328-327A-8D34-A03E20BFFB8E> /usr/lib/libz.1.dylib
    0x7fff8f3be000 -     0x7fff8f3c2ff7  libcache.dylib (79) <093A4DAB-8385-3D47-A350-E20CB7CCF7BF> /usr/lib/system/libcache.dylib
    0x7fff8f3c3000 -     0x7fff8f3cdfff  libcommonCrypto.dylib (60092.50.5) <03EEAAED-DDDC-32D4-B7BA-4266AB62DB75> /usr/lib/system/libcommonCrypto.dylib
    0x7fff8f3ce000 -     0x7fff8f3d5fff  libcompiler_rt.dylib (62) <55D47421-772A-32AB-B529-1A46C2F43B4D> /usr/lib/system/libcompiler_rt.dylib
    0x7fff8f3d6000 -     0x7fff8f3defff  libcopyfile.dylib (138) <819BEA3C-DF11-3E3D-A1A1-5A51C5BF1961> /usr/lib/system/libcopyfile.dylib
    0x7fff8f3df000 -     0x7fff8f462fdb  libcorecrypto.dylib (442.50.21) <291DA62F-6958-370F-82ED-7073538A3D3A> /usr/lib/system/libcorecrypto.dylib
    0x7fff8f49b000 -     0x7fff8f49bffb  libkeymgr.dylib (28) <7AA011A9-DC21-3488-BF73-3B5B14D1FDD6> /usr/lib/system/libkeymgr.dylib
    0x7fff8f4aa000 -     0x7fff8f4afff3  libmacho.dylib (898) <17D5D855-F6C3-3B04-B680-E9BF02EF8AED> /usr/lib/system/libmacho.dylib
    0x7fff8f4b0000 -     0x7fff8f4b2ff3  libquarantine.dylib (85.50.1) <12448CC2-378E-35F3-BE33-9DC395A5B970> /usr/lib/system/libquarantine.dylib
    0x7fff8f4b3000 -     0x7fff8f4b4ffb  libremovefile.dylib (45) <38D4CB9C-10CD-30D3-8B7B-A515EC75FE85> /usr/lib/system/libremovefile.dylib
    0x7fff8f4b5000 -     0x7fff8f4cdff7  libsystem_asl.dylib (349.50.5) <096E4228-3B7C-30A6-8B13-EC909A64499A> /usr/lib/system/libsystem_asl.dylib
    0x7fff8f4ce000 -     0x7fff8f4ceff7  libsystem_blocks.dylib (67) <10DC5404-73AB-35B3-A277-A8AFECB476EB> /usr/lib/system/libsystem_blocks.dylib
    0x7fff8f4cf000 -     0x7fff8f55cfef  libsystem_c.dylib (1158.50.2) <E5AE5244-7D0C-36AC-8BB6-C7AE7EA52A4B> /usr/lib/system/libsystem_c.dylib
    0x7fff8f55d000 -     0x7fff8f560ffb  libsystem_configuration.dylib (888.60.2) <BECC01A2-CA8D-31E6-BCDF-D452965FA976> /usr/lib/system/libsystem_configuration.dylib
    0x7fff8f561000 -     0x7fff8f564fff  libsystem_coreservices.dylib (41.4) <7D26DE79-B424-3450-85E1-F7FAB32714AB> /usr/lib/system/libsystem_coreservices.dylib
    0x7fff8f565000 -     0x7fff8f57dfff  libsystem_coretls.dylib (121.50.4) <EC6FCF07-DCFB-3A03-9CC9-6DD3709974C6> /usr/lib/system/libsystem_coretls.dylib
    0x7fff8f585000 -     0x7fff8f5aeff7  libsystem_info.dylib (503.50.4) <611DB84C-BF70-3F92-8702-B9F28A900920> /usr/lib/system/libsystem_info.dylib
    0x7fff8f5d2000 -     0x7fff8f619fe7  libsystem_m.dylib (3121.6) <86D499B5-BBDC-3D3B-8A4E-97AE8E6672A4> /usr/lib/system/libsystem_m.dylib
    0x7fff8f61a000 -     0x7fff8f638ff7  libsystem_malloc.dylib (116.50.8) <A3D15F17-99A6-3367-8C7E-4280E8619C95> /usr/lib/system/libsystem_malloc.dylib
    0x7fff8f639000 -     0x7fff8f692ffb  libsystem_network.dylib (856.60.1) <369D0221-56CA-3C3E-9EDE-94B41CAE77B7> /usr/lib/system/libsystem_network.dylib
    0x7fff8f693000 -     0x7fff8f69cff3  libsystem_networkextension.dylib (563.60.2) <B021F2B3-8A75-3633-ABB0-FC012B8E9B0C> /usr/lib/system/libsystem_networkextension.dylib
    0x7fff8f69d000 -     0x7fff8f6a6ff3  libsystem_notify.dylib (165.20.1) <B8160190-A069-3B3A-BDF6-2AA408221FAE> /usr/lib/system/libsystem_notify.dylib
    0x7fff8f6a7000 -     0x7fff8f6affe7  libsystem_platform.dylib (126.50.8) <897462FD-B318-321B-A554-E61982630F7E> /usr/lib/system/libsystem_platform.dylib
    0x7fff8f6b0000 -     0x7fff8f6baff7  libsystem_pthread.dylib (218.60.3) <B8FB5E20-3295-39E2-B5EB-B464D1D4B104> /usr/lib/system/libsystem_pthread.dylib
    0x7fff8f6bf000 -     0x7fff8f6c0ff3  libsystem_secinit.dylib (24.50.4) <F78B847B-3565-3E4B-98A6-F7AD40392E2D> /usr/lib/system/libsystem_secinit.dylib
    0x7fff8f6c9000 -     0x7fff8f6dcff7  libsystem_trace.dylib (518.70.1) <AC63A7FE-50D9-3A30-96E6-F6B7FF16E465> /usr/lib/system/libsystem_trace.dylib
    0x7fff8f6dd000 -     0x7fff8f6e2ffb  libunwind.dylib (35.3) <3D50D8A8-C460-334D-A519-2DA841102C6B> /usr/lib/system/libunwind.dylib
Last edited by karock on Thu Feb 28, 2019 11:26 pm, edited 1 time in total.

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Re: [0.17.0] game fails to start (macOS Sierra)

Post by dwfreed »

Relevant: https://stackoverflow.com/questions/523 ... n-stdvisit

You can fix this yourself by updating to at least High Sierra (though the site says that the game should be compatible all the way back to Mavericks).

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Re: [0.17.0] game fails to start (macOS Sierra)

Post by Dinthi »

0.17 not starting here as well. I'm on El Capitan. I'll try and update to High Sierra to see if that works.

On a sidenote: where do you get the crash report from? I want to check if i get the same thing you do.

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Re: [0.17.0] game fails to start (macOS Sierra)

Post by posila »

Thanks for the report.
It'll take some time to sort out as we don't have any dedicated macOS developers at the moment, and we are trying to take care of low hanging fruit first at the moment.

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Re: [0.17.0] game fails to start (macOS Sierra)

Post by karock »

Unfortunately I've got an aftermarket graphics card installed that doesn't do EFI so I'm unable to install the necessary firmware update required for the OS update. :(

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Re: [0.17.0] game fails to start (macOS Sierra)

Post by karock »

Dinthi wrote:
Tue Feb 26, 2019 9:23 pm
0.17 not starting here as well. I'm on El Capitan. I'll try and update to High Sierra to see if that works.

On a sidenote: where do you get the crash report from? I want to check if i get the same thing you do.
If you click 'Report...' on the window that pops up it should have that text available to view/copy. Though perhaps that varies with OS version, don't remember when that was added.

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Re: [0.17.0] game fails to start (macOS Sierra)

Post by Dinthi »

karock wrote:
Tue Feb 26, 2019 9:57 pm
If you click 'Report...' on the window that pops up it should have that text available to view/copy. Though perhaps that varies with OS version, don't remember when that was added.
I have no window popping up at all? I get the following:

1. Click 'Play' in Steam.
2. Steams 'preparing to launch Factorio' popup shows for +- a second.
3. Steam Library shows Factorio as 'Running'
4. After about a second the Library changes to 'Syncing' and directly back to nothing (not running)

So it's most likely a crash, but i get no window with a 'Report...' button.

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Re: [0.17.0] game fails to start (macOS Sierra)

Post by dwfreed »

You may also be able to fix this locally by installing llvm from homebrew. (A note to anyone reading this who's encountering this issue: if you don't know what homebrew is already, then I don't recommend you attempt this fix.)

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Re: [0.17.0] game fails to start (macOS Sierra)

Post by Tad_Ghostal »

Want to post a reply to report that I am also having the same issue. Clicking on Play in steam I see it try to launch the game (the little window opens and it says Running after Factorio in the Library) and then nothing happens.

I am on macOS 10.12.6

I don't get an error window on launch that I can use to see the debug info.

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Re: [0.17.0] game fails to start (macOS Sierra)

Post by SuperPrushka64 »

Same problem here too on OSX 10.12.6.

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Re: [0.17.0] game fails to start (macOS Sierra)

Post by karock »

dwfreed wrote:
Tue Feb 26, 2019 10:30 pm
You may also be able to fix this locally by installing llvm from homebrew. (A note to anyone reading this who's encountering this issue: if you don't know what homebrew is already, then I don't recommend you attempt this fix.)
good call! that cleared up the previous error, but getting another now during load:

Code: Select all

   0.000 2019-02-26 21:44:03; Factorio 0.17.0 (build 42971, mac, alpha)
   0.000 Operating system: macOS 10.12.6
   0.000 Program arguments: "/Applications/Games/factorio.app/Contents/MacOS/factorio" 
   0.000 Read data path: /Applications/Games/factorio.app/Contents/data
   0.000 Write data path: /Volumes/NewDrive/ty/Dropbox/factorio [3490103/4768487MB]
   0.000 Binaries path: /Applications/Games/factorio.app/Contents
   0.006 System info: [CPU: Intel(R) Xeon(R) CPU           W3680  @ 3.33GHz, 12 cores, RAM: 24576 MB]
   0.006 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.247 Available displays: 2
   0.248  [0]: LED Cinema Display - {[0,0], 2560x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz}
   0.248  [1]: Cinema HD - {[2560,0], 1920x1200, SDL_PIXELFORMAT_ARGB8888, 60Hz}
   0.329 Initialised OpenGL:[0] NVIDIA GeForce GTX 760 OpenGL Engine; driver: 4.1 NVIDIA-10.17.5 355.10.05.45f01
   0.329   [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
   0.329   [Version] 4.1
   0.477 Graphics settings preset: very-high
   0.477   Dedicated video memory size 4096 MB (detected from GeForce GTX 760)
   0.477 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 50%] [DXT: high-quality]
   0.477                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
   0.686 Loading mod core 0.0.0 (data.lua)
   0.790 Loading mod base 0.17.0 (data.lua)
   1.046 Loading mod base 0.17.0 (data-updates.lua)
   1.170 Checksum for core: 3857511955
   1.170 Checksum of base: 738832761
   1.804 Loading sounds...
   1.835 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1551208366
   1.835 Info PlayerData.cpp:74: Cloud player-data.json unavailable
   1.921 Crop bitmaps.
   2.641 Parallel Sprite Loader initialized (threads: 11)
  12.218 Initial atlas bitmap size is 16384
  12.247 Created atlas bitmap 16384x16376 [none]
  12.250 Created atlas bitmap 16384x11304 [none]
  12.250 Created atlas bitmap 16384x2116 [decal]
  12.250 Created atlas bitmap 16384x3808 [low-object]
  12.250 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  12.251 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  12.251 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
  12.251 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  12.251 Created atlas bitmap 16384x748 [alpha-mask]
  12.254 Created atlas bitmap 16384x12644 [shadow, linear-magnification, alpha-mask]
  12.254 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  12.871 Parallel Sprite Loader initialized (threads: 11)
  13.073 Error CrashHandler.cpp:515: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
  13.381 Warning Logger.cpp:487: Couldn't symbolize stacktrace: (resolving symbol failed: fread). Make sure you have atos installed to produce better stacktraces

Stack trace logging done
  13.680 Warning Logger.cpp:487: Couldn't symbolize stacktrace: (resolving symbol failed: fread). Make sure you have atos installed to produce better stacktraces

  13.680 Error Util.cpp:89: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
edit: same error in 0.17.1:

Code: Select all

   0.014 2019-02-26 22:03:52; Factorio 0.17.1 (build 43001, mac, alpha)
   0.014 Operating system: macOS 10.12.6
   0.015 Program arguments: "/Applications/Games/factorio.app/Contents/MacOS/factorio" 
   0.016 Read data path: /Applications/Games/factorio.app/Contents/data
   0.016 Write data path: /Volumes/NewDrive/ty/Dropbox/factorio [3488946/4768487MB]
   0.016 Binaries path: /Applications/Games/factorio.app/Contents
   0.047 System info: [CPU: Intel(R) Xeon(R) CPU           W3680  @ 3.33GHz, 12 cores, RAM: 24576 MB]
   0.047 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.363 Available displays: 2
   0.363  [0]: LED Cinema Display - {[0,0], 2560x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz}
   0.363  [1]: Cinema HD - {[2560,0], 1920x1200, SDL_PIXELFORMAT_ARGB8888, 60Hz}
   0.462 Initialised OpenGL:[0] NVIDIA GeForce GTX 760 OpenGL Engine; driver: 4.1 NVIDIA-10.17.5 355.10.05.45f01
   0.462   [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
   0.463   [Version] 4.1
   0.632 Graphics settings preset: very-high
   0.632   Dedicated video memory size 4096 MB (detected from GeForce GTX 760)
   0.632 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 50%] [DXT: high-quality]
   0.632                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
   1.116 Loading mod core 0.0.0 (data.lua)
   1.229 Loading mod base 0.17.1 (data.lua)
   1.569 Loading mod base 0.17.1 (data-updates.lua)
   1.714 Checksum for core: 1014885620
   1.714 Checksum of base: 819815259
   2.502 Loading sounds...
   2.865 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1551208366
   2.865 Info PlayerData.cpp:74: Cloud player-data.json unavailable
   3.027 Crop bitmaps.
   4.929 Parallel Sprite Loader initialized (threads: 11)
  15.398 Initial atlas bitmap size is 16384
  15.426 Created atlas bitmap 16384x16376 [none]
  15.429 Created atlas bitmap 16384x11304 [none]
  15.429 Created atlas bitmap 16384x2116 [decal]
  15.429 Created atlas bitmap 16384x3808 [low-object]
  15.429 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  15.430 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  15.430 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
  15.430 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  15.430 Created atlas bitmap 16384x748 [alpha-mask]
  15.432 Created atlas bitmap 16384x12644 [shadow, linear-magnification, alpha-mask]
  15.432 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  19.311 Parallel Sprite Loader initialized (threads: 11)
  20.597 Error CrashHandler.cpp:515: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
  20.912 Warning Logger.cpp:487: Couldn't symbolize stacktrace: (resolving symbol failed: fread). Make sure you have atos installed to produce better stacktraces

Stack trace logging done
  21.215 Warning Logger.cpp:487: Couldn't symbolize stacktrace: (resolving symbol failed: fread). Make sure you have atos installed to produce better stacktraces

  21.216 Error Util.cpp:89: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  42.249 Received SIGTERM, shutting down

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Re: [0.17.0] game fails to start (macOS Sierra)

Post by Dinthi »

Not that it matters much for this report, but i wanted to share anyway: I've updated to High Sierra and i can now start the game without any problems!

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Re: [0.17.0] game fails to start (macOS Sierra)

Post by wsb9 »

just had the same issue on latest Mojave. Figured out that it was caused by custom libc++ that I've installed into /usr/local/ three years ago :) it was shadowing more recent system library and caused crashes on launch.

Game crashes when trying to use `variant` data structure available starting C++17, which is obviously unavailable on older OS versions.

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Re: [0.17.0] game fails to start (macOS Yosemite)

Post by schloss »

Posting a me too.
OS 10.10.5 and I can't upgrade any further at this time due to legacy software that I must use.

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Re: [0.17.0] game fails to start (macOS Sierra)

Post by ppkk12 »

same here. Using OS Sierra. log here https://docs.google.com/document/d/1zH1 ... sp=sharing

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Re: [0.17.0] game fails to start (macOS Sierra)

Post by posila »

I tried to do quick workaround in 0.17.2, can you try it, please?

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Re: [0.17.0] game fails to start (macOS Sierra)

Post by karock »

still crashing at ~50% on the loading screen, this is in the factorio-current.log file:

Code: Select all

   0.012 2019-02-27 14:18:18; Factorio 0.17.2 (build 43076, mac, alpha)
   0.012 Operating system: macOS 10.12.6
   0.014 Program arguments: "/Applications/Games/factorio.app/Contents/MacOS/factorio" 
   0.014 Read data path: /Applications/Games/factorio.app/Contents/data
   0.014 Write data path: /Volumes/NewDrive/ty/Dropbox/factorio [3487642/4768487MB]
   0.014 Binaries path: /Applications/Games/factorio.app/Contents
   0.044 System info: [CPU: Intel(R) Xeon(R) CPU           W3680  @ 3.33GHz, 12 cores, RAM: 24576 MB]
   0.044 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.405 Available displays: 2
   0.407  [0]: LED Cinema Display - {[0,0], 2560x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz}
   0.407  [1]: Cinema HD - {[2560,0], 1920x1200, SDL_PIXELFORMAT_ARGB8888, 60Hz}
   0.622 Initialised OpenGL:[0] NVIDIA GeForce GTX 760 OpenGL Engine; driver: 4.1 NVIDIA-10.17.5 355.10.05.45f01
   0.622   [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
   0.622   [Version] 4.1
   0.793 Graphics settings preset: very-high
   0.793   Dedicated video memory size 4096 MB (detected from GeForce GTX 760)
   0.793 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 50%] [DXT: high-quality]
   0.793                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
   1.318 Loading mod core 0.0.0 (data.lua)
   1.432 Loading mod base 0.17.2 (data.lua)
   1.817 Loading mod base 0.17.2 (data-updates.lua)
   1.950 Checksum for core: 3928040144
   1.950 Checksum of base: 1471520011
   2.812 Loading sounds...
   3.193 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1551208366
   3.193 Info PlayerData.cpp:74: Cloud player-data.json unavailable
   3.371 Crop bitmaps.
   9.894 Parallel Sprite Loader initialized (threads: 11)
  20.998 Initial atlas bitmap size is 16384
  21.028 Created atlas bitmap 16384x16372 [none]
  21.030 Created atlas bitmap 16384x11312 [none]
  21.030 Created atlas bitmap 16384x2116 [decal]
  21.031 Created atlas bitmap 16384x3808 [low-object]
  21.031 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  21.031 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  21.031 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
  21.031 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  21.032 Created atlas bitmap 16384x748 [alpha-mask]
  21.033 Created atlas bitmap 16384x12644 [shadow, linear-magnification, alpha-mask]
  21.033 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  23.056 Parallel Sprite Loader initialized (threads: 11)
  24.258 Error CrashHandler.cpp:515: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
  24.646 Warning Logger.cpp:487: Couldn't symbolize stacktrace: (resolving symbol failed: fread). Make sure you have atos installed to produce better stacktraces

Stack trace logging done
  24.959 Warning Logger.cpp:487: Couldn't symbolize stacktrace: (resolving symbol failed: fread). Make sure you have atos installed to produce better stacktraces

  24.959 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  41.895 Received SIGTERM, shutting down
I installed llvm which corrected for the initial problem, so perhaps some of the others will reach this point as well now? Not sure what you changed and which bug you were attempting to fix.

badams
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Re: [0.17.0] game fails to start (macOS Sierra)

Post by badams »

I encountered this thread due to the same issue (macOS Sierra running Factorio 0.17.1 encounters "DYLD, [0x4] Symbol missing" for symbol __ZTISt18bad_variant_access). I don't have any additional llvm installed. I tried 0.17.2 and got the same error as 0.17.1 produced (modulo differences in the name I gave to the app so I can keep track of which version I'm testing):

Code: Select all

Code Type:             X86-64 (Native)
Parent Process:        ??? [1]
Responsible:           factorio [7534]
User ID:               502

Date/Time:             2019-02-27 14:32:07.797 -0500
OS Version:            Mac OS X 10.12.6 (16G29)
Report Version:        12
Anonymous UUID:        A348FB69-25D8-B5BC-3BBB-6784618C5A58

Sleep/Wake UUID:       955C5D89-A897-486C-BE06-E2A82E9D5721

Time Awake Since Boot: 280000 seconds
Time Since Wake:       96000 seconds

System Integrity Protection: enabled

Crashed Thread:        0

Exception Type:        EXC_CRASH (SIGABRT)
Exception Codes:       0x0000000000000000, 0x0000000000000000
Exception Note:        EXC_CORPSE_NOTIFY

Termination Reason:    DYLD, [0x4] Symbol missing

Application Specific Information:
dyld: launch, loading dependent libraries

Dyld Error Message:
  Symbol not found: __ZTISt18bad_variant_access
  Referenced from: /Applications/factorio 0.17.2.app/Contents/MacOS/factorio
  Expected in: /usr/lib/libc++.1.dylib
 in /Applications/factorio 0.17.2.app/Contents/MacOS/factorio
Last edited by badams on Wed Feb 27, 2019 7:43 pm, edited 1 time in total.

posila
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Re: [0.17.0] game fails to start (macOS Sierra)

Post by posila »

I see, thanks for testing it.

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SuperPrushka64
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Re: [0.17.0] game fails to start (macOS Sierra)

Post by SuperPrushka64 »

Installed llvm, and now it works. Thanks!

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