[0.11.1] Some multiplayer feedback

This subforum contains all the issues which we already resolved.
Post Reply
APXEOLOG
Burner Inserter
Burner Inserter
Posts: 17
Joined: Sat Mar 23, 2013 4:04 pm
Contact:

[0.11.1] Some multiplayer feedback

Post by APXEOLOG »

Hi there! I've played multiplayer today with my friend and want to leave some feedback.

1. We have a lot of problems when tried to play with more then 2 players simultaniously. Actually game freezed every 3-5 minutes.
2. You cannot connect back after disconnection (Always got error box with some 'socket blocked' message). I hope you will fix it, because reconnection itself is pretty fast, but not when you restart game every time.
3. When i try to make some unavailiable action (for example place building into restricted location) host hear error sound, but not me (this is lol)
4. Please save last join IP in the textfield. Copy past every time is sad >_>

Anyway this is really cool version! We have a lot of fun and still playing (after some freezes in first 30 mins the game is very stable now. Maybe active map exploraion causes them)

Zedrox
Burner Inserter
Burner Inserter
Posts: 6
Joined: Sun Nov 02, 2014 8:29 pm
Contact:

Re: [0.11.1] Some multiplayer feedback

Post by Zedrox »

No. 3 at least has already been reported. I don't know about the others though.

https://forums.factorio.com/forum/vie ... =30&t=6313

jeroon
Filter Inserter
Filter Inserter
Posts: 351
Joined: Sun Jan 26, 2014 10:18 am
Contact:

Re: [0.11.1] Some multiplayer feedback

Post by jeroon »

No. 4: yes please! Testing mods with two clients open and reconnecting 30 times an hour, copy pasting the ip gets old fast :D

FactoCheat
Burner Inserter
Burner Inserter
Posts: 16
Joined: Tue Jun 24, 2014 4:17 pm
Contact:

Re: [0.11.1] Some multiplayer feedback

Post by FactoCheat »

If you have to reconnect, you can launch the game with the command : factorio --mp-connect IP:port
You can do it inside a shortcut, so 1 click = launch + reconnect the game

same command exist for the server side : factorio --mp-load-game save_file

It exist for Linux, I think it should exist for Windows too

slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: [0.11.1] Some multiplayer feedback

Post by slpwnd »

Thanks for the report. No. 3 and 4 are fixed already.

As for 1. There might be issues getting multiple people in the game but once they are there (and on a good connection) it should work fine.

As for 2. Could you maybe attach (copy / paste) relevant parts from the log file?

User avatar
Apocalypse
Burner Inserter
Burner Inserter
Posts: 14
Joined: Tue May 21, 2013 8:43 am
Contact:

Re: [0.11.1] Some multiplayer feedback

Post by Apocalypse »

1. We have a lot of problems when tried to play with more then 2 players simultaniously. Actually game freezed every 3-5 minutes.
I have the same problem while playing with my friend. The game freezes sometimes after an autosave (!). (i forgot the error code, sry :( )
edit: if we load the autosave the game is at the save point where it freezed (means nothing got lost). I hope i could help you to find the error :P

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.11.1] Some multiplayer feedback

Post by kovarex »

Hello, all the mentioned issues should be fixed in the next (0.11.4) release.

Post Reply

Return to “Resolved Problems and Bugs”