Spitters have a higher range than towers. A single Spitter can destroy the full defense and the towers dont fire.
Savegame: https://drive.google.com/file/d/0Bx_pqk ... sp=sharing
Spitters outrange towers
Spitters outrange towers
- Attachments
-
- spitterRange.jpg (121.48 KiB) Viewed 4650 times
Re: Spitters outrange towers
Do they out-range laser towers? It might be intended that they out-range standard gun towers.
Then again, I could be wrong as well
Then again, I could be wrong as well
If you want to get ahold of me I'm almost always on Discord.
-
- Filter Inserter
- Posts: 778
- Joined: Sun Sep 07, 2014 12:59 pm
- Contact:
Re: Spitters outrange towers
That would make sense, since spitters only start spawning at evolution factor 0.3 (which I suppose would be a few hours into a game). On the other hand, that would tip the scales even further in favour of laser turrets, making gun turrets even more useless. But I guess that's a topic for a different forumRseding91 wrote:Do they out-range laser towers? It might be intended that they out-range standard gun towers.
Then again, I could be wrong as well
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
Re: Spitters outrange towers
This has been said by the devs, that gun turrets will become more useless.
Other weapons will come. I think this is not a bug.
Other weapons will come. I think this is not a bug.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Spitters outrange towers
Very bad...ssilk wrote:This has been said by the devs, that gun turrets will become more useless.
Other weapons will come. I think this is not a bug.
As for now there's no new weapons, so I think shooting range of turrets should be temporally increased.
Re: Spitters outrange towers
Or you should go sooner for lasers? In that scenario it would be enough to have about every 10th turret as laser...
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Spitters outrange towers
Or add Tech to increase the range for towers.
I think, for a sandbox game, it should be the players choice, how to play the game.
But with the outranging enemies, the game lose some of its flexibility.
Acutally you can use Solar Panels or Oil/coal for energy
You can use belts, trains or bots for the logistic
You could use Laser or conventional Turrets before patch
I think, for a sandbox game, it should be the players choice, how to play the game.
But with the outranging enemies, the game lose some of its flexibility.
Acutally you can use Solar Panels or Oil/coal for energy
You can use belts, trains or bots for the logistic
You could use Laser or conventional Turrets before patch
Re: Spitters outrange towers
I agree with you completely (It is impossible for me to agree more, because I already agree 100%)Tami wrote:Or add Tech to increase the range for towers.
I think, for a sandbox game, it should be the players choice, how to play the game.
But with the outranging enemies, the game lose some of its flexibility.
Acutally you can use Solar Panels or Oil/coal for energy
You can use belts, trains or bots for the logistic
You could use Laser or conventional Turrets before patch
Re: Spitters outrange towers
It was just an oversight, all the spitters have now (in 0.11.6) the same range as the small spitters, so they don't outrange gun turrets.