[0.11.1] Savegame causes desync

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JamesOFarrell
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[0.11.1] Savegame causes desync

Post by JamesOFarrell »

This game was started with 0.11.1 and played MP only. Now if i try to start a multiplayer game loading this save it will always desync. This has been tested locally on the same LAN and over the net with the same issue.

Save

Here are the logs: factorio-current-1.log is the host and factorio-current-2.log is the machine connecting when it happens. (This test was done on the same machines with 2 copies of factorio running on different ports)
factorio_desync_20141101.zip
Edit: This is just the biters causing desync issue. You can delete/merge/close this bug.
Last edited by JamesOFarrell on Wed Nov 12, 2014 9:06 am, edited 1 time in total.

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mngrif
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Re: [0.11.1] Savegame causes desync

Post by mngrif »

I have the exact same problem. Here's our map. I'm unable to test on a LAN at the moment, but if the team would like me to, I can make it happen.

It's too big to post to the forum so here it is on my owncloud (safe to ignore the ssl warning, it's legit just not for that subdomain)
https://owncloud.lennier.info/public.ph ... bb78280130
My Silly Factorian Tricks
<_aD> OBSERVE SIGNAL ASPECT BEFORE CROSSING TRACK

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cube
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Re: [0.11.1] Savegame causes desync

Post by cube »

There were lots of desynch fixes between 0.11.1 and 0.11.5, so this is likely fixed. Please open a new report if it is not.

JamesOFarrell
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Re: [0.11.1] Savegame causes desync

Post by JamesOFarrell »

Cube, this was most likely the biter pathing desync issue

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