[0.16.51] Mod-Error: "InRangePredicate only accepts direction without diagonals."

This subforum contains all the issues which we already resolved.
Post Reply
User avatar
wodzu93
Inserter
Inserter
Posts: 31
Joined: Thu Apr 20, 2017 3:57 pm
Contact:

[0.16.51] Mod-Error: "InRangePredicate only accepts direction without diagonals."

Post by wodzu93 »

Game quits to main menu when a turret placed diagonally engages enemies.

I've made a custom turret for a mod that has limited firing arc. It has a flag "building-direction-8-way" that allows for 8 angles of rotation when placing it.
When biters come within its prepare range, game throws an exception if that turret was placed aiming diagonally.
DiagonalTurretCrash1.png
DiagonalTurretCrash1.png (2.81 MiB) Viewed 2947 times
DiagonalTurretCrash2.png
DiagonalTurretCrash2.png (2.96 MiB) Viewed 2947 times
Log file:
factorio-current.log
(16.77 KiB) Downloaded 156 times
Turret prototype:

Code: Select all

{
	type = "ammo-turret",
	name = "w93-dcannon-turret",
	icon = "__scattergun_turret__/graphics/icons/dcannon-turret.png",
    	icon_size = 64,
	flags = {"placeable-player", "player-creation", "building-direction-8-way"},
	minable = {mining_time = 0.5, result = "w93-dcannon-turret"},
	max_health = 1500,
	corpse = "medium-remnants",
	collision_box = {{-1.2, -1.2 }, {1.2, 1.2}},
	selection_box = {{-1.3, -1.3 }, {1.3, 1.3}},
	rotation_speed = 0.003,
	preparing_speed = 0.8,
	folding_speed = 0.8,
	dying_explosion = "medium-explosion",
	inventory_size = 1,
	automated_ammo_count = 5,
	turret_base_has_direction = true,
	resistances =
	{
		{
			type = "physical",
			decrease = 5,
			percent = 15
		},
		{
			type = "explosion",
			decrease = 80,
			percent = 50,
		},
		{
			type = "acid",
			decrease = 0,
			percent = 35,
		},
		{
			type = "fire",
			decrease = 0,
			percent = 80,
		}
	},
	folded_animation = cannon_turret_attack{},
	preparing_animation = cannon_turret_attack{},
	prepared_animation = cannon_turret_attack{},
	attacking_animation = cannon_turret_attack{},
	folding_animation = cannon_turret_attack{run_mode = "backward"},

	base_picture =
	{
		layers =
		{
			{
				filename = "__scattergun_turret__/graphics/entity/modular-turret-base.png",
				priority = "high",
				width = 88,
				height = 68,
				axially_symmetrical = false,
				direction_count = 1,
				frame_count = 1,
				shift = {0.0, 0.0},
			},
			{
				filename = "__scattergun_turret__/graphics/entity/modular-turret-base-mask.png",
				flags = { "mask" },
				line_length = 1,
				width = 88,
				height = 68,
				frame_count = 1,
				axially_symmetrical = false,
				direction_count = 1,
				shift = {0.0, 0.0},
				apply_runtime_tint = true
			}
		}
	},

	vehicle_impact_sound =  { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
	prepare_range = 35,
	shoot_in_prepare_state = false,
	attack_parameters =
	{
		type = "projectile",
		ammo_category = "cannon-shell",
		cooldown = 30,
		projectile_creation_distance = 1.5,
		projectile_center = {0.0, 0.4},
		min_range = 12,
		range = 30,
		turn_range = 0.25,
		sound = 
		{
			{
				filename = "__scattergun_turret__/sound/lcannon-turret-fire.wav",
				volume = 1.25
			}
		}
	},
	call_for_help_radius = 40
},
Mod:
scattergun_turret_3.6.0.zip
(2.02 MiB) Downloaded 149 times
IT student that likes modding in his free time.

Shameless self-promotion:
http://steamcommunity.com/sharedfiles/f ... =555765765
http://steamcommunity.com/sharedfiles/f ... =575758597

posila
Factorio Staff
Factorio Staff
Posts: 5202
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [0.16.51] Mod-Error: "InRangePredicate only accepts direction without diagonals."

Post by posila »

Hi, technically not a bug, just unsupported configuration
But I implemented support for diagonal direction for InRangePredicate for 0.17

User avatar
wodzu93
Inserter
Inserter
Posts: 31
Joined: Thu Apr 20, 2017 3:57 pm
Contact:

Re: [0.16.51] Mod-Error: "InRangePredicate only accepts direction without diagonals."

Post by wodzu93 »

That was quick, thanks! Now to wait for 0.17...
IT student that likes modding in his free time.

Shameless self-promotion:
http://steamcommunity.com/sharedfiles/f ... =555765765
http://steamcommunity.com/sharedfiles/f ... =575758597

Post Reply

Return to “Resolved Problems and Bugs”