http://lua-api.factorio.com/0.16.43/Lua ... to_respawn
A tiny inconsistency in the docs. Writing this field sets the respawn timer in ticks, while reading it returns the time to respawn in seconds which isn't documented.
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[0.16.43] LuaPlayer::ticks_to_respawn reads in seconds
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Re: [0.16.43] LuaPlayer::ticks_to_respawn reads in seconds
Thanks for the report. It's now fixed for then next version of 0.16.
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