[0.16.20] PvP Crash

This subforum contains all the issues which we already resolved.
Post Reply
Chocolatetthunder
Long Handed Inserter
Long Handed Inserter
Posts: 74
Joined: Sat Sep 03, 2016 12:00 am
Contact:

[0.16.20] PvP Crash

Post by Chocolatetthunder »

Crash after a pvp match had ended, there were several dcyncs during the last hour of the match as well.
Message me on discord for the save file, (its not letting me put it here) JuicyJuuce has the dcync reports.

Code: Select all

13222.186 Info ClientMultiplayerManager.cpp:885: Disconnect notification for peer (74)
13233.635 Info ClientMultiplayerManager.cpp:885: Disconnect notification for peer (33)
13285.468 Info ClientSynchronizer.cpp:279: Changing local latency from 12 to 11 (nextTickToSend: 2836809, ticksClientWillJumpOver: 0 {})
13290.701 Info ClientSynchronizer.cpp:279: Changing local latency from 11 to 25 (nextTickToSend: 2837107, ticksClientWillJumpOver: 0 {})
13300.701 Info ClientSynchronizer.cpp:279: Changing local latency from 25 to 12 (nextTickToSend: 2837721, ticksClientWillJumpOver: 0 {})
13325.719 Info ClientSynchronizer.cpp:279: Changing local latency from 12 to 11 (nextTickToSend: 2839210, ticksClientWillJumpOver: 0 {})
13330.701 Info ClientSynchronizer.cpp:279: Changing local latency from 11 to 12 (nextTickToSend: 2839508, ticksClientWillJumpOver: 0 {})
13340.702 Info ClientSynchronizer.cpp:279: Changing local latency from 12 to 11 (nextTickToSend: 2840109, ticksClientWillJumpOver: 0 {})
13509.051 Info ClientMultiplayerManager.cpp:573: MapTick(2844001) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
13510.686 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
13510.686 Info ClientMultiplayerManager.cpp:573: MapTick(2844001) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected)
13511.024 Error CrashHandler.cpp:419: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-e4iwr4\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-e4iwr4\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-e4iwr4\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-e4iwr4\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-e4iwr4\src\util\crashhandler.cpp (423): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7B97D2A04)
00007FF7B97D2A04 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF949034C6D)
00007FF949034C6D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF948FAD1D8)
00007FF948FAD1D8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF949033B9E)
00007FF949033B9E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-e4iwr4\src\util\container\intrusivelist.hpp (162): IntrusiveList<ElectricSubNetwork,void,0>::~IntrusiveList<ElectricSubNetwork,void,0>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7B8FE3B2E)
00007FF7B8FE3B2E (Factorio): (filename not available): LogisticNetwork::~LogisticNetwork
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7B8FE3984)
00007FF7B8FE3984 (Factorio): (filename not available): LogisticNetwork::`scalar deleting destructor'
c:\cygwin64\tmp\factorio-e4iwr4\src\logistics\logisticmanager.cpp (25): LogisticManager::~LogisticManager
c:\cygwin64\tmp\factorio-e4iwr4\src\force\forcedata.cpp (268): ForceData::~ForceData
c:\cygwin64\tmp\factorio-e4iwr4\src\force\forcemanager.cpp (29): ForceManager::~ForceManager
c:\cygwin64\tmp\factorio-e4iwr4\src\map\map.cpp (1095): Map::~Map
c:\cygwin64\tmp\factorio-e4iwr4\src\scenario\scenario.cpp (700): Scenario::~Scenario
c:\cygwin64\tmp\factorio-e4iwr4\src\net\clientmultiplayermanager.cpp (205): ClientMultiplayerManager::destroy
c:\cygwin64\tmp\factorio-e4iwr4\src\net\clientmultiplayermanager.cpp (196): ClientMultiplayerManager::quit
c:\cygwin64\tmp\factorio-e4iwr4\src\gui\infoboxconnector.cpp (180): SaveQuitOrReconnectInfoBoxConnector::update
c:\cygwin64\tmp\factorio-e4iwr4\src\gui\infoboxmanager.cpp (32): InfoBoxManager::removeConnectorsToBeDestroyed
c:\cygwin64\tmp\factorio-e4iwr4\src\gui\infoboxmanager.cpp (11): InfoBoxManager::update
c:\cygwin64\tmp\factorio-e4iwr4\src\mainloop.cpp (771): MainLoop::prepare
c:\cygwin64\tmp\factorio-e4iwr4\src\mainloop.cpp (529): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-e4iwr4\src\mainloop.cpp (331): MainLoop::run
c:\cygwin64\tmp\factorio-e4iwr4\src\main.cpp (1035): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (283): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF947311FE4)
00007FF947311FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF948FFEFB1)
00007FF948FFEFB1 (ntdll): (filename not available): RtlUserThreadStart
13512.328 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
13516.803 Creating crash dump.
13517.008 CrashDump success
Attachments
factorio-current.log
(71.06 KiB) Downloaded 53 times
3Ra Gaming Owner
join us on discord @ http://www.3RaGaming.com/discord

Rseding91
Factorio Staff
Factorio Staff
Posts: 13210
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.16.20] PvP Crash

Post by Rseding91 »

This should be fixed in 0.16.23 once it comes out Monday.

If not, please make a new report.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Resolved Problems and Bugs”