[16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"

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Cyborg3201
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[16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"

Post by Cyborg3201 »

When leaving Logistic network when bots are coming to you , game crash

When canceling the request when a bot is coming it crashes



log of server added

and save also

could only replicated it in mutiplayer

and a screenshot of when a crash happend
https://imgur.com/OpHl4mu
Attachments
arumba deathworld outpost 18 bot crash.zip
save game , big base
(79.68 MiB) Downloaded 131 times
factorio-current (1).log
server log
(4.66 MiB) Downloaded 74 times

nylaran
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Re: 0.16.10 removeLogisticMemberWithoutCancellingRobotOrders

Post by nylaran »

Yeah, I just hit the same crash.
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factorio-current.log
(31.48 KiB) Downloaded 71 times

nylaran
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Re: 0.16.10 removeLogisticMemberWithoutCancellingRobotOrders

Post by nylaran »

Even worse, the server didn't seem to load one of the more recent saves (currently configured to save every 5 minutes), I just lost about an hours worth of progress.

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Re: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"

Post by primedead »

It will always crash the server and sometimes also the clients

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Re: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"

Post by kovarex »

Whatever I do, I can't get any crash, do you have some more specific way to crash it?

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Re: 0.16.10 removeLogisticMemberWithoutCancellingRobotOrders

Post by kovarex »

nylaran wrote:Even worse, the server didn't seem to load one of the more recent saves (currently configured to save every 5 minutes), I just lost about an hours worth of progress.
If you have a save you can't load, provide it here and I can try to figure out what is wrong.

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Re: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"

Post by primedead »

Here is a corrupted save we had. It crashes after the server has been loaded for about 30 seconds.
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before-wildwolf-goes-crazy-2.zip
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Cyborg3201
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Re: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"

Post by Cyborg3201 »

after more testing and crashing


it only happens with 1 person on the server
when he does a request it triggers the crash

he got multiple request for same item in his bot window set.

we will remove the player data from our server save file and check again.


edit , removing player data fixed isseu so far

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Re: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"

Post by markh »

We're getting the same issue since 16.10 (Steam, both on Mac and Windows machines). It seems to be limited to multiplayer here as well (on lan).

Our theory is that it happens when a player is moving quickly. Either with lots of exoskeletons (6+), or when in a fast vehicle. Based on the log perhaps it has to do with entering or leaving an area covered by roboports.

Log attached as well.
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factorio-crash-logistics.log
(40.22 KiB) Downloaded 68 times
Last edited by markh on Sat Dec 30, 2017 8:14 pm, edited 1 time in total.

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Re: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"

Post by kovarex »

I'm moving it to resolved as I couldn't reproduce it on 0.16.11.

If you still encounter it on 0.16.11 make a new report please.

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Re: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"

Post by markh »

We just updated to 0.16.11, and just had another crash three minutes in. Same errors in the log (log generated by 0.16.11 attached).

Before the 0.16.11 update, we tried it in single player and it didn't crash there.
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factorio-current.log
(39.96 KiB) Downloaded 57 times

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Re: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"

Post by markh »

Attached a copy of our save.

As mentioned before, we seem to be able of reproducing the problem by running around with exoskeletons or driving around a car (with rocket fuel). With lots of bots and requests, some requester and a buffer chest (near the big station to the right of the base), it seems to be logistics related.
Attachments
mp taco 27 dec.zip
(13.51 MiB) Downloaded 50 times

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