[0.16.2] Artillery shell does not damage not generated chunk

This subforum contains all the issues which we already resolved.
Post Reply
User avatar
Gergely
Filter Inserter
Filter Inserter
Posts: 598
Joined: Sun Apr 10, 2016 8:31 pm
Contact:

[0.16.2] Artillery shell does not damage not generated chunk

Post by Gergely »

Note that I have an autochart set up that automatically charts every generated chunk

When I fire an artillery cannon into a chunk that is not generated, the explosion does no damage.
Screenshots

Rseding91
Factorio Staff
Factorio Staff
Posts: 13219
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.16.2] Artillery shell does not damage not generated chunk

Post by Rseding91 »

Thanks for the report but I can't reproduce what you're showing.

Are you sure it's not one of the mods you're using?
If you want to get ahold of me I'm almost always on Discord.

User avatar
Gergely
Filter Inserter
Filter Inserter
Posts: 598
Joined: Sun Apr 10, 2016 8:31 pm
Contact:

Re: [0.16.2] Artillery shell does not damage not generated chunk

Post by Gergely »

Here is a video showing it.

https://www.youtube.com/watch?v=4orC8ydnYhA

I used the default preset in the world gen with seed 0 and the following scenario (script) that I am currently working on. I did not use any mods.

In the video, I enable autochart (completely charts the map on every 10th tick) and autofill (fills every filtered inventory slot with max stack of the Item.) The scenario also enables cheat mode to every player automatically, and calls force.research_all_technologies() on every force.

Note that my script is unfinished and it does contain known bugs that cause it to crash. (You will be fine though as long as you don't click the lab button.)

Code: Select all

local ontick = function(event)
	local us = true
	local charter = {}
	for _, p in pairs(game.players) do
		local count = 0
		local element = p.gui.top
		local cret = nil
		while count < #element.children do
			count = count+1
			if element.children_names[count] == "creative-scenario-hud" then
				cret = element.children[count]
				count = #element.children
			end
		end
		if cret ~= nil then
			local str = cret.children[5].selected_index
			if str > 1 then
				local inventory = p.get_inventory(defines.inventory.player_main)
				if inventory ~= nil then
					us = false
					count = 0
					while count < #inventory do
						count = count+1
						local filter = inventory.get_filter(count)
						if filter ~= nil then
							inventory[count].set_stack({name = filter,count = game.item_prototypes[filter].stack_size})
						elseif str > 2 then
							inventory[count].clear()
						end
					end
				end
			end
			if cret.children[3].style.name == "green_slot_button" then
				us = false
				if event.tick % 10 == 0 and charter[p.force.name] == nil then
					p.force.chart_all()
					charter[p.force.name] = 1
				end
			end
			if cret.children[4].style.name == "green_slot_button" then
				local inventory = p.get_inventory(defines.inventory.player_ammo)
				if inventory ~= nil then
					us = false
					count = 0
					while count < #inventory do
						count = count+1
						if inventory[count].valid_for_read then
							local item = inventory[count].name
							if item ~= nil then
								inventory[count].set_stack({name = item,count = game.item_prototypes[item].stack_size})
							end
						end
					end
				end
				inventory = p.get_inventory(defines.inventory.player_armor)
				if inventory ~= nil then
					us = false
					count = 0
					while count < #inventory do
						count = count+1
						if inventory[count].valid_for_read then
							inventory[count].add_durability(50000000)
						end
					end
				end
				inventory = p.get_inventory(defines.inventory.player_tools)
				if inventory ~= nil then
					us = false
					count = 0
					while count < #inventory do
						count = count+1
						if inventory[count].valid_for_read then
							inventory[count].add_durability(50000000)
						end
					end
				end
			end
		end
	end
	if us then
		script.on_event(defines.events.on_tick, nil)
	end
end

basicbonuses = {
	"quick-bar-count","quickbar_count",false,
	"character-logistic-slots","character_logistic_slot_count",false,
	"character-logistic-trash-slots","character_trash_slot_count",false,
	"maximum-following-robots-count","maximum_following_robot_count",false,
	"follower-robot-lifetime","following_robots_lifetime_modifier",true,
	"worker-robot-speed","worker_robots_speed_modifier",true,
	"worker-robot-storage","worker_robots_storage_bonus",false,
	"worker-robot-battery","worker_robots_battery_modifier",true,
	"laboratory-speed","laboratory_speed_modifier",true,
	"laboratory-productivity","laboratory_productivity_bonus",true,
	"stack-inserter-capacity-bonus","stack_inserter_capacity_bonus",false,
	"inserter-stack-size-bonus","inserter_stack_size_bonus",false,
	"mining-drill-productivity-bonus","mining_drill_productivity_bonus",true,
	"train-braking-force-bonus","train_braking_force_bonus",true,
	"artillery-range","artillery_range_modifier",true,
	"character-health-bonus","character_health_bonus",true,
	"character-inventory-slots-bonus","character_inventory_slots_bonus",false,
	"character-build-distance","character_build_distance_bonus",true,
	"character-reach-distance","character_reach_distance_bonus",true,
	"character-resource-reach-distance","character_resource_reach_distance_bonus",true,
	"character-item-pickup-distance","character_item_pickup_distance_bonus",true,
	"character-item-drop-distance","character_item_drop_distance_bonus",true,
	"character-loot-pickup-distance","character_loot_pickup_distance_bonus",true,
	"character-running-speed","character_running_speed_modifier",true,
	"nope","manual_mining_speed_modifier",true
}
ammotypes = {"player","turret","vehicle","default"}
ammobonuses = {}

initvals = function()
	for _, p in pairs(game.item_prototypes) do
		local val = 0
		local cetag = {}
		for _, am in pairs(ammotypes) do
			if val ~= 3 then
				local ammoval = p.get_ammo_type(am)
				if ammoval ~= nil and cetag[ammoval.category] == nil then
					val = val + 1
					cetag[ammoval.category] = "n"
					local categ = ammobonuses[ammoval.category]
					if categ == nil then
						ammobonuses[ammoval.category] = {p}
					else
						categ[#categ+1] = p
					end
				end
			end
		end
	end
end

script.on_load(initvals)

script.on_event(defines.events.on_tick, ontick)

script.on_init(function()
	initvals()
	for _,f in pairs(game.forces) do
		f.research_all_technologies()
	end
end)

script.on_event(defines.events.on_force_created, function(event)
	event.force.research_all_technologies()
end)

script.on_event(defines.events.on_player_created, function(event)
	local player = game.players[event.player_index]
	player.cheat_mode = true
	player.character.destructible = false
	local frame = player.gui.top.add({type = "frame",name = "creative-scenario-hud",direction = "horizontal"})
	frame.add({type = "sprite-button",name = "creative-techset",style = "icon_button",sprite = "item/lab"})
	frame.add({type = "sprite-button",name = "creative-infgiv",style = "icon_button",sprite = "item/infinity-chest"})
	frame.add({type = "sprite-button",name = "creative-chartbox",style = "slot_button",sprite = "item/radar"})
	frame.add({type = "sprite-button",name = "creative-autoweapon",style = "slot_button",sprite = "item/firearm-magazine"})
	frame.add({type = "drop-down",name = "creative-autoinv",selected_index = 1,items = 
		{{"gui-constant.off"},{"gui-infinity-container.at-least"},{"gui-infinity-container.exactly"}}})
end)

create_player_gui = function(player)
	if #player.gui.center.children == 0 then
		local frame = player.gui.center.add({type = "frame",name = "creative-scenario-popup",direction = "vertical"})
		local top = frame.add({type = "flow",name = "topf",direction = "horizontal"})
		top.add({type = "button",name = "creative-reset",caption = {"gui.reset"}})
		top.add({type = "button",name = "creative-popup-cancel",caption = {"gui-tag-edit.cancel"}})
		top.add({type = "button",name = "creative-popup-confirm",caption = {"gui-tag-edit.confirm"}})
		top.add({type = "label",name = "cret-label",style = "description_title_label",caption = {"gui-bonus.title"}})
		local scroll = frame.add({type = "scroll-pane",name = "cret-scen-scroll"})
		local tab = scroll.add({type = "table",name = "cret-basic-bonus-table",column_count = 6})
		local index = 1
		while index < #basicbonuses do
			if basicbonuses[index] ~= "nope" then
				tab.add({type = "label",name = "lbl"..basicbonuses[index],caption = {"gui-bonus."..basicbonuses[index]}})
			else
				tab.add({type = "sprite-button",name = "lblnope",style = "slot_button",sprite = "item/steel-axe"})
			end
			index = index+1
			local value = player.force[basicbonuses[index]]
			tab.add({type = "textfield",name = basicbonuses[index]}).text = value
			index = index+2
		end
		local butab = scroll.add({type = "table",name = "cret-ammo-bonuse-table",column_count = 4})
		for nam,items in pairs(ammobonuses) do
			local panel = butab.add({type = "frame",name = nam,style = "inner_frame_in_outer_frame",direction = "vertical"})
			local list = panel.add({type = "flow",name = "itls"})
			for _,item in pairs(items) do
				list.add({type = "sprite-button",name = "spr"..item.name,style = "slot_button",sprite = "item/"..item.name})
			end
			local intable = panel.add({type = "table",name = "tabi",column_count = 2})
			intable.add({type = "label",name = "dmglab",caption = {"gui-bonus.damage-bonus"}})
			intable.add({type = "textfield",name = "dmgtex"}).text = player.force.get_ammo_damage_modifier(nam)
			intable.add({type = "label",name = "spdlab",caption = {"gui-bonus.shooting-speed-bonus"}})
			intable.add({type = "textfield",name = "spdtex"}).text = player.force.get_gun_speed_modifier(nam)
		end
	end
end

script.on_event(defines.events.on_gui_click, function(event)
	if event.element.name == "creative-infgiv" then
		local player = game.players[event.player_index]
		player.insert({name = "infinity-chest",count = 10})
		player.insert({name = "electric-energy-interface",count = 50})
	elseif event.element.name == "creative-techset" then
		create_player_gui(game.players[event.player_index])
	elseif event.element.name == "creative-chartbox" or event.element.name == "creative-autoweapon" then
		if event.element.style.name == "slot_button" then
			event.element.style = "green_slot_button"
			script.on_event(defines.events.on_tick, ontick)
		else
			event.element.style = "slot_button"
		end
	elseif event.element.name == "creative-reset" then
		local force = game.players[event.player_index].force
		for name,technology in pairs(force.technologies) do
			technology.researched = (technology.prototype.max_level ~= 4294967295)
		end
		force.reset_technology_effects()
		local frame = event.element.parent.parent
		frame.destroy()
	elseif event.element.name == "creative-popup-confirm" then
		local frame = event.element.parent.parent
		local tab = frame.children[2].children[1]
		local index = 0
		local player = game.players[event.player_index]
		while index < #tab.children do
			index = index+2
			local field = tab.children[index]
			local parse = tonumber(field.text)
			if parse ~= nil then
				player.force[field.name] = parse
			end
		end
		for _,panel in pairs(frame.children[2].children[2].children) do
			tab = panel.children[2]
			index = tonumber(tab.children[2].text)
			if index ~= nil then
				player.force.set_ammo_damage_modifier(panel.name,index)
			end
			index = tonumber(tab.children[4].text)
			if index ~= nil then
				player.force.set_gun_speed_modifier(panel.name,index)
			end
		end
		frame.destroy()
	elseif event.element.name == "creative-popup-cancel" then
		event.element.parent.parent.destroy()
	end
end)

script.on_event(defines.events.on_gui_selection_state_changed, function(event)
	if event.element.name == "creative-autoinv" then
		if event.element.selected_index > 1 then
			script.on_event(defines.events.on_tick, ontick)
		end
	end
end)
I tried reproducing this bug with replays enabled and it does not seem to happen. The log file contains multiple attempts at trying to reproduce this bug, only the first one succeeded which I recorded with my recorder software. The other attempts had in-game replays enabled and the bug did not appear.
Here is the log file:

Code: Select all

   0.008 2017-12-20 11:50:04; Factorio 0.16.6 (build 34439, win64, steam)
   0.008 Operating system: Windows 10 (version 1703) 
   0.009 Program arguments: "C:\Program Files\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--window-size=maximized" 
   0.009 Read data path: C:/Program Files/Steam/steamapps/common/Factorio/data
   0.010 Write data path: C:/Users/Gergely/AppData/Roaming/Factorio [9333/129999MB]
   0.010 Binaries path: C:/Program Files/Steam/steamapps/common/Factorio/bin
   0.053 System info: [CPU: Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz, 4 cores, RAM: 6032MB]
   0.058 Display options: [FullScreen: 0] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.061 Available display adapters: 1
   0.061  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics Family {0x05, [0,0], 1366x768, 32bit, 60Hz}
   0.062 Create display on adapter 0. Size 1280x718 at position [33, 7].
   1.093 Initialised Direct3D:[0] AMD Radeon HD 8670M; driver: aticfx64.dll 8.17.10.1395
   1.125   Video memory size (dedicated video/dedicated system/shared system/available): 2038/0/3016/4092 MB
   1.283 DSound: Starting _dsound_update thread
   1.284 Device reset internal.
   1.284 DSound: Enter _dsound_update; tid=2400
   1.295 Desktop composition is active.
   1.295 WARNING: You have vsync and desktop composition enabled on Direct3D. Consider disabling vsync to increase performance on some configurations.
   1.295 Graphics settings preset: high
   1.298 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 100%] [DXT: false] [Shader: 1]
   1.298                   [Parallel sprite loading: 1] [Max texture size: 8192/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   1.565 Loading mod core 0.0.0 (data.lua)
   1.644 Loading mod base 0.16.6 (data.lua)
   2.404 Loading mod base 0.16.6 (data-updates.lua)
   2.591 Checksum for core: 1649222139
   2.592 Checksum of base: 1679652734
   2.783 Loading sounds...
   4.765 Info PlayerData.cpp:67: Local player-data.json unavailable
   4.765 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1513631836
   5.018 Loaded shader file C:/Program Files/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   5.025 Loaded shader file C:/Program Files/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   5.026 Loaded shader file C:/Program Files/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
   5.050 Initial atlas bitmap size is 8192
   5.061 Created atlas bitmap 8192x8190 [none]
   5.078 Created atlas bitmap 8192x8190 [none]
   5.087 Created atlas bitmap 8192x8188 [none]
   5.088 Created atlas bitmap 8192x2070 [none]
   5.090 Created atlas bitmap 8192x6067 [shadow]
   5.091 Created atlas bitmap 8192x3863 [decal]
   5.092 Created atlas bitmap 8192x5572 [mipmap]
   5.092 Created atlas bitmap 8192x800 [mipmap, smoke]
   5.094 Created atlas bitmap 8192x8168 [linear-minification, mipmap, terrain]
   5.094 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
   5.095 Created atlas bitmap 8192x924 [alpha-mask]
  88.445 Sprites loaded
  88.445 Convert atlas 8192x5572 to: mipmap 
  88.703 Convert atlas 8192x800 to: mipmap 
  88.741 Convert atlas 8192x8168 to: min-linear 
  89.262 Convert atlas 8192x2092 to: trilinear-filtering 
  89.366 Convert atlas 8192x924 to: alpha-mask
  90.740 Custom inputs active: 0
  91.297 Factorio initialised
1090.033 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
1090.174 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 96; timestamp = 1512850271; records: (id: 0, 11; label: "Big Wall", preview: false, empty: false; book [id: 0, 8; label: "Big Wall", preview: false, empty: false] [id: 0, 9; label: "Corner Wall", preview: false, empty: false] [id: 0, 10; label: "Gate", preview: false, empty: false]) (id: 0, 51; label: "CompactOilRefinery", preview: false, empty: false; book [id: 0, 50; label: "MiddleLeft", preview: false, empty: false] [id: 0, 43; label: "MiddleRight", preview: false, empty: false] [id: 0, 45; label: "Shaft", preview: false, empty: false] [id: 0, 46; label: "ShaftBottom", preview: false, empty: false] [id: 0, 44; label: "ShaftTop", preview: false, empty: false] [id: 0, 42; label: "SimpleRef", preview: false, empty: false] [id: 0, 48; label: "TopComp", preview: false, empty: false] [id: 0, 47; label: "TopLeft", preview: false, empty: false] [id: 0, 49; label: "TopRight", preview: false, empty: false]) (id: 0, 83; label: "Research Registry", preview: false, empty: false; book [id: 0, 75; label: "Dual Belt Enrichment", preview: false, empty: false] [id: 0, 95; label: "Endgame Experiment", preview: false, empty: false] [id: 0, 78; label: "Express Labolatory", preview: false, empty: false] [id: 0, 77; label: "Late Game Layout", preview: false, empty: false] [id: 0, 76; label: "Military Hassle", preview: false, empty: false] [id: 0, 73; label: "Quick Minded Research", preview: false, empty: false] [id: 0, 80; label: "Secret Catch", preview: false, empty: false] [id: 0, 74; label: "Single Belt Science", preview: false, empty: false] [id: 0, 81; label: "Tier 1", preview: false, empty: false] [id: 0, 82; label: "Tier 2", preview: false, empty: false]) (id: 0, 61; label: "Gear Processor note", preview: false, empty: false; single) (id: 0, 1; label: "Panel Grid", preview: false, empty: false; single) (id: 0, 0; label: "Sun Solar", preview: false, empty: false; single) (id: 0, 93; label: "Wave Def", preview: false, empty: false; single
1090.367 Loading Level.dat: 1026530 bytes.
1090.368 Info Scenario.cpp:135: Map version 0.16.6-0
1090.447 Info BlueprintLibrary.cpp:232: Loaded library shelves:
1090.447 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
1090.485 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
1090.494 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 96; timestamp = 1512850271; records: (id: 0, 11; label: "Big Wall", preview: false, empty: false; book [id: 0, 8; label: "Big Wall", preview: false, empty: false] [id: 0, 9; label: "Corner Wall", preview: false, empty: false] [id: 0, 10; label: "Gate", preview: false, empty: false]) (id: 0, 51; label: "CompactOilRefinery", preview: false, empty: false; book [id: 0, 50; label: "MiddleLeft", preview: false, empty: false] [id: 0, 43; label: "MiddleRight", preview: false, empty: false] [id: 0, 45; label: "Shaft", preview: false, empty: false] [id: 0, 46; label: "ShaftBottom", preview: false, empty: false] [id: 0, 44; label: "ShaftTop", preview: false, empty: false] [id: 0, 42; label: "SimpleRef", preview: false, empty: false] [id: 0, 48; label: "TopComp", preview: false, empty: false] [id: 0, 47; label: "TopLeft", preview: false, empty: false] [id: 0, 49; label: "TopRight", preview: false, empty: false]) (id: 0, 83; label: "Research Registry", preview: false, empty: false; book [id: 0, 75; label: "Dual Belt Enrichment", preview: false, empty: false] [id: 0, 95; label: "Endgame Experiment", preview: false, empty: false] [id: 0, 78; label: "Express Labolatory", preview: false, empty: false] [id: 0, 77; label: "Late Game Layout", preview: false, empty: false] [id: 0, 76; label: "Military Hassle", preview: false, empty: false] [id: 0, 73; label: "Quick Minded Research", preview: false, empty: false] [id: 0, 80; label: "Secret Catch", preview: false, empty: false] [id: 0, 74; label: "Single Belt Science", preview: false, empty: false] [id: 0, 81; label: "Tier 1", preview: false, empty: false] [id: 0, 82; label: "Tier 2", preview: false, empty: false]) (id: 0, 61; label: "Gear Processor note", preview: false, empty: false; single) (id: 0, 1; label: "Panel Grid", preview: false, empty: false; single) (id: 0, 0; label: "Sun Solar", preview: false, empty: false; single) (id: 0, 93; label: "Wave Def", preview: false, empty: false; single
1090.499 Checksum for script C:/Users/Gergely/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3115510145
1165.457 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
1165.471 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 96; timestamp = 1512850271; records: (id: 0, 11; label: "Big Wall", preview: false, empty: false; book [id: 0, 8; label: "Big Wall", preview: false, empty: false] [id: 0, 9; label: "Corner Wall", preview: false, empty: false] [id: 0, 10; label: "Gate", preview: false, empty: false]) (id: 0, 51; label: "CompactOilRefinery", preview: false, empty: false; book [id: 0, 50; label: "MiddleLeft", preview: false, empty: false] [id: 0, 43; label: "MiddleRight", preview: false, empty: false] [id: 0, 45; label: "Shaft", preview: false, empty: false] [id: 0, 46; label: "ShaftBottom", preview: false, empty: false] [id: 0, 44; label: "ShaftTop", preview: false, empty: false] [id: 0, 42; label: "SimpleRef", preview: false, empty: false] [id: 0, 48; label: "TopComp", preview: false, empty: false] [id: 0, 47; label: "TopLeft", preview: false, empty: false] [id: 0, 49; label: "TopRight", preview: false, empty: false]) (id: 0, 83; label: "Research Registry", preview: false, empty: false; book [id: 0, 75; label: "Dual Belt Enrichment", preview: false, empty: false] [id: 0, 95; label: "Endgame Experiment", preview: false, empty: false] [id: 0, 78; label: "Express Labolatory", preview: false, empty: false] [id: 0, 77; label: "Late Game Layout", preview: false, empty: false] [id: 0, 76; label: "Military Hassle", preview: false, empty: false] [id: 0, 73; label: "Quick Minded Research", preview: false, empty: false] [id: 0, 80; label: "Secret Catch", preview: false, empty: false] [id: 0, 74; label: "Single Belt Science", preview: false, empty: false] [id: 0, 81; label: "Tier 1", preview: false, empty: false] [id: 0, 82; label: "Tier 2", preview: false, empty: false]) (id: 0, 61; label: "Gear Processor note", preview: false, empty: false; single) (id: 0, 1; label: "Panel Grid", preview: false, empty: false; single) (id: 0, 0; label: "Sun Solar", preview: false, empty: false; single) (id: 0, 93; label: "Wave Def", preview: false, empty: false; single
1165.560 Loading Level.dat: 1026530 bytes.
1165.561 Info Scenario.cpp:135: Map version 0.16.6-0
1165.637 Info BlueprintLibrary.cpp:232: Loaded library shelves:
1165.637 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
1165.639 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
1165.648 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 96; timestamp = 1512850271; records: (id: 0, 11; label: "Big Wall", preview: false, empty: false; book [id: 0, 8; label: "Big Wall", preview: false, empty: false] [id: 0, 9; label: "Corner Wall", preview: false, empty: false] [id: 0, 10; label: "Gate", preview: false, empty: false]) (id: 0, 51; label: "CompactOilRefinery", preview: false, empty: false; book [id: 0, 50; label: "MiddleLeft", preview: false, empty: false] [id: 0, 43; label: "MiddleRight", preview: false, empty: false] [id: 0, 45; label: "Shaft", preview: false, empty: false] [id: 0, 46; label: "ShaftBottom", preview: false, empty: false] [id: 0, 44; label: "ShaftTop", preview: false, empty: false] [id: 0, 42; label: "SimpleRef", preview: false, empty: false] [id: 0, 48; label: "TopComp", preview: false, empty: false] [id: 0, 47; label: "TopLeft", preview: false, empty: false] [id: 0, 49; label: "TopRight", preview: false, empty: false]) (id: 0, 83; label: "Research Registry", preview: false, empty: false; book [id: 0, 75; label: "Dual Belt Enrichment", preview: false, empty: false] [id: 0, 95; label: "Endgame Experiment", preview: false, empty: false] [id: 0, 78; label: "Express Labolatory", preview: false, empty: false] [id: 0, 77; label: "Late Game Layout", preview: false, empty: false] [id: 0, 76; label: "Military Hassle", preview: false, empty: false] [id: 0, 73; label: "Quick Minded Research", preview: false, empty: false] [id: 0, 80; label: "Secret Catch", preview: false, empty: false] [id: 0, 74; label: "Single Belt Science", preview: false, empty: false] [id: 0, 81; label: "Tier 1", preview: false, empty: false] [id: 0, 82; label: "Tier 2", preview: false, empty: false]) (id: 0, 61; label: "Gear Processor note", preview: false, empty: false; single) (id: 0, 1; label: "Panel Grid", preview: false, empty: false; single) (id: 0, 0; label: "Sun Solar", preview: false, empty: false; single) (id: 0, 93; label: "Wave Def", preview: false, empty: false; single
1165.650 Checksum for script C:/Users/Gergely/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3115510145
1281.387 Info Serialiser.cpp:31: blueprint-library 92kB
1281.388 Info Serialiser.cpp:31: electric-network-manager 0kB
1281.388 Info Serialiser.cpp:31: force-data 8kB
1281.388 Info Serialiser.cpp:31: force-data.build-count-statistics 22kB
1281.388 Info Serialiser.cpp:31: force-data.chart 40kB
1281.388 Info Serialiser.cpp:31: force-data.custom-prototypes 80kB
1281.388 Info Serialiser.cpp:31: force-data.fluid-production-statistics 0kB
1281.388 Info Serialiser.cpp:31: force-data.item-production-statistics 26kB
1281.388 Info Serialiser.cpp:31: force-data.kill-count-statistics 22kB
1281.388 Info Serialiser.cpp:31: force-data.logistic-manager 0kB
1281.388 Info Serialiser.cpp:31: id-mapping 25kB
1281.388 Info Serialiser.cpp:31: map-mod-settings 0kB
1281.388 Info Serialiser.cpp:31: save-helpers 1kB
1281.388 Info Serialiser.cpp:31: surface 2kB
1281.388 Info Serialiser.cpp:31: surface.chunk 7kB
1281.388 Info Serialiser.cpp:31: surface.chunk.decoratives 357kB
1281.388 Info Serialiser.cpp:31: surface.chunk.entity 112kB
1281.388 Info Serialiser.cpp:31: surface.chunk.entity.targetable 2kB
1281.388 Info Serialiser.cpp:31: surface.chunk.tiles 559kB
1281.388 Info Serialiser.cpp:31: surface.map-generation-manager 0kB
1281.388 Info Serialiser.cpp:31: targetable 0kB
1281.388 Info Serialiser.cpp:31: train-manager 0kB
1281.388 Info Serialiser.cpp:31: transport-belt-serialiser 0kB
1281.438 Info AppManagerStates.cpp:1527: Saving finished
1305.168 Error AppManagerStates.cpp:1712: Can't play replay. Replay data was not found.
1345.369 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
1345.383 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 96; timestamp = 1512850271; records: (id: 0, 11; label: "Big Wall", preview: false, empty: false; book [id: 0, 8; label: "Big Wall", preview: false, empty: false] [id: 0, 9; label: "Corner Wall", preview: false, empty: false] [id: 0, 10; label: "Gate", preview: false, empty: false]) (id: 0, 51; label: "CompactOilRefinery", preview: false, empty: false; book [id: 0, 50; label: "MiddleLeft", preview: false, empty: false] [id: 0, 43; label: "MiddleRight", preview: false, empty: false] [id: 0, 45; label: "Shaft", preview: false, empty: false] [id: 0, 46; label: "ShaftBottom", preview: false, empty: false] [id: 0, 44; label: "ShaftTop", preview: false, empty: false] [id: 0, 42; label: "SimpleRef", preview: false, empty: false] [id: 0, 48; label: "TopComp", preview: false, empty: false] [id: 0, 47; label: "TopLeft", preview: false, empty: false] [id: 0, 49; label: "TopRight", preview: false, empty: false]) (id: 0, 83; label: "Research Registry", preview: false, empty: false; book [id: 0, 75; label: "Dual Belt Enrichment", preview: false, empty: false] [id: 0, 95; label: "Endgame Experiment", preview: false, empty: false] [id: 0, 78; label: "Express Labolatory", preview: false, empty: false] [id: 0, 77; label: "Late Game Layout", preview: false, empty: false] [id: 0, 76; label: "Military Hassle", preview: false, empty: false] [id: 0, 73; label: "Quick Minded Research", preview: false, empty: false] [id: 0, 80; label: "Secret Catch", preview: false, empty: false] [id: 0, 74; label: "Single Belt Science", preview: false, empty: false] [id: 0, 81; label: "Tier 1", preview: false, empty: false] [id: 0, 82; label: "Tier 2", preview: false, empty: false]) (id: 0, 61; label: "Gear Processor note", preview: false, empty: false; single) (id: 0, 1; label: "Panel Grid", preview: false, empty: false; single) (id: 0, 0; label: "Sun Solar", preview: false, empty: false; single) (id: 0, 93; label: "Wave Def", preview: false, empty: false; single
1345.460 Loading Level.dat: 1026530 bytes.
1345.461 Info Scenario.cpp:135: Map version 0.16.6-0
1345.533 Info BlueprintLibrary.cpp:232: Loaded library shelves:
1345.533 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
1345.535 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
1345.543 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 96; timestamp = 1512850271; records: (id: 0, 11; label: "Big Wall", preview: false, empty: false; book [id: 0, 8; label: "Big Wall", preview: false, empty: false] [id: 0, 9; label: "Corner Wall", preview: false, empty: false] [id: 0, 10; label: "Gate", preview: false, empty: false]) (id: 0, 51; label: "CompactOilRefinery", preview: false, empty: false; book [id: 0, 50; label: "MiddleLeft", preview: false, empty: false] [id: 0, 43; label: "MiddleRight", preview: false, empty: false] [id: 0, 45; label: "Shaft", preview: false, empty: false] [id: 0, 46; label: "ShaftBottom", preview: false, empty: false] [id: 0, 44; label: "ShaftTop", preview: false, empty: false] [id: 0, 42; label: "SimpleRef", preview: false, empty: false] [id: 0, 48; label: "TopComp", preview: false, empty: false] [id: 0, 47; label: "TopLeft", preview: false, empty: false] [id: 0, 49; label: "TopRight", preview: false, empty: false]) (id: 0, 83; label: "Research Registry", preview: false, empty: false; book [id: 0, 75; label: "Dual Belt Enrichment", preview: false, empty: false] [id: 0, 95; label: "Endgame Experiment", preview: false, empty: false] [id: 0, 78; label: "Express Labolatory", preview: false, empty: false] [id: 0, 77; label: "Late Game Layout", preview: false, empty: false] [id: 0, 76; label: "Military Hassle", preview: false, empty: false] [id: 0, 73; label: "Quick Minded Research", preview: false, empty: false] [id: 0, 80; label: "Secret Catch", preview: false, empty: false] [id: 0, 74; label: "Single Belt Science", preview: false, empty: false] [id: 0, 81; label: "Tier 1", preview: false, empty: false] [id: 0, 82; label: "Tier 2", preview: false, empty: false]) (id: 0, 61; label: "Gear Processor note", preview: false, empty: false; single) (id: 0, 1; label: "Panel Grid", preview: false, empty: false; single) (id: 0, 0; label: "Sun Solar", preview: false, empty: false; single) (id: 0, 93; label: "Wave Def", preview: false, empty: false; single
1345.545 Checksum for script C:/Users/Gergely/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3115510145
1404.274 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
1404.288 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 96; timestamp = 1512850271; records: (id: 0, 11; label: "Big Wall", preview: false, empty: false; book [id: 0, 8; label: "Big Wall", preview: false, empty: false] [id: 0, 9; label: "Corner Wall", preview: false, empty: false] [id: 0, 10; label: "Gate", preview: false, empty: false]) (id: 0, 51; label: "CompactOilRefinery", preview: false, empty: false; book [id: 0, 50; label: "MiddleLeft", preview: false, empty: false] [id: 0, 43; label: "MiddleRight", preview: false, empty: false] [id: 0, 45; label: "Shaft", preview: false, empty: false] [id: 0, 46; label: "ShaftBottom", preview: false, empty: false] [id: 0, 44; label: "ShaftTop", preview: false, empty: false] [id: 0, 42; label: "SimpleRef", preview: false, empty: false] [id: 0, 48; label: "TopComp", preview: false, empty: false] [id: 0, 47; label: "TopLeft", preview: false, empty: false] [id: 0, 49; label: "TopRight", preview: false, empty: false]) (id: 0, 83; label: "Research Registry", preview: false, empty: false; book [id: 0, 75; label: "Dual Belt Enrichment", preview: false, empty: false] [id: 0, 95; label: "Endgame Experiment", preview: false, empty: false] [id: 0, 78; label: "Express Labolatory", preview: false, empty: false] [id: 0, 77; label: "Late Game Layout", preview: false, empty: false] [id: 0, 76; label: "Military Hassle", preview: false, empty: false] [id: 0, 73; label: "Quick Minded Research", preview: false, empty: false] [id: 0, 80; label: "Secret Catch", preview: false, empty: false] [id: 0, 74; label: "Single Belt Science", preview: false, empty: false] [id: 0, 81; label: "Tier 1", preview: false, empty: false] [id: 0, 82; label: "Tier 2", preview: false, empty: false]) (id: 0, 61; label: "Gear Processor note", preview: false, empty: false; single) (id: 0, 1; label: "Panel Grid", preview: false, empty: false; single) (id: 0, 0; label: "Sun Solar", preview: false, empty: false; single) (id: 0, 93; label: "Wave Def", preview: false, empty: false; single
1404.384 Loading Level.dat: 1026530 bytes.
1404.384 Info Scenario.cpp:135: Map version 0.16.6-0
1404.458 Info BlueprintLibrary.cpp:232: Loaded library shelves:
1404.458 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
1404.460 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
1404.468 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 96; timestamp = 1512850271; records: (id: 0, 11; label: "Big Wall", preview: false, empty: false; book [id: 0, 8; label: "Big Wall", preview: false, empty: false] [id: 0, 9; label: "Corner Wall", preview: false, empty: false] [id: 0, 10; label: "Gate", preview: false, empty: false]) (id: 0, 51; label: "CompactOilRefinery", preview: false, empty: false; book [id: 0, 50; label: "MiddleLeft", preview: false, empty: false] [id: 0, 43; label: "MiddleRight", preview: false, empty: false] [id: 0, 45; label: "Shaft", preview: false, empty: false] [id: 0, 46; label: "ShaftBottom", preview: false, empty: false] [id: 0, 44; label: "ShaftTop", preview: false, empty: false] [id: 0, 42; label: "SimpleRef", preview: false, empty: false] [id: 0, 48; label: "TopComp", preview: false, empty: false] [id: 0, 47; label: "TopLeft", preview: false, empty: false] [id: 0, 49; label: "TopRight", preview: false, empty: false]) (id: 0, 83; label: "Research Registry", preview: false, empty: false; book [id: 0, 75; label: "Dual Belt Enrichment", preview: false, empty: false] [id: 0, 95; label: "Endgame Experiment", preview: false, empty: false] [id: 0, 78; label: "Express Labolatory", preview: false, empty: false] [id: 0, 77; label: "Late Game Layout", preview: false, empty: false] [id: 0, 76; label: "Military Hassle", preview: false, empty: false] [id: 0, 73; label: "Quick Minded Research", preview: false, empty: false] [id: 0, 80; label: "Secret Catch", preview: false, empty: false] [id: 0, 74; label: "Single Belt Science", preview: false, empty: false] [id: 0, 81; label: "Tier 1", preview: false, empty: false] [id: 0, 82; label: "Tier 2", preview: false, empty: false]) (id: 0, 61; label: "Gear Processor note", preview: false, empty: false; single) (id: 0, 1; label: "Panel Grid", preview: false, empty: false; single) (id: 0, 0; label: "Sun Solar", preview: false, empty: false; single) (id: 0, 93; label: "Wave Def", preview: false, empty: false; single
1404.471 Checksum for script C:/Users/Gergely/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3115510145
1434.823 DSound: Stopping voice
1434.823 DSound: Joining thread
1434.826 DSound: Exit _dsound_update; tid=2400
1434.828 DSound: Waiting for voice to stop ... signaled
1434.829 DSound: Joined thread
1434.829 DSound: Destroying thread
1434.829 DSound: Thread destroyed
1434.829 DSound: Releasing buffer
1434.829 DSound: Voice stopped
1434.829 DSound: Deallocating voice
1434.829 DSound: Deallocated voice
1434.902 Steam API shutdown.
1435.654 Goodbye

Rseding91
Factorio Staff
Factorio Staff
Posts: 13219
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.16.2] Artillery shell does not damage not generated chunk

Post by Rseding91 »

Ok, I figured out what's wrong and it should be fixed for 0.16.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Resolved Problems and Bugs”