Game stutters heavily, little flickers of the 'busy' cursor, and later crashes. It's happened twice to me so far, first just after I entered a Factorissimo factory, and the second time just before, but I'm not 100% certain the events are related.
Attached are my log files. The Arumba's Start mod mentioned in the logs is a custom version provided by a friend.
Save file because the forum tab keeps 'loading' when I try to attach it: https://drive.google.com/file/d/0B6Fgji ... sp=sharing
The factory producing the crashes, if it is such, is the one near the left, just above where the train tracks cross the main bus. It's the left part of the T. The rest of them seem to work fine, it's only that factory.
[15.25] Crash when changing surfaces (Factorissimo)
[15.25] Crash when changing surfaces (Factorissimo)
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- factorio-previous.log
- Crash just after changing surface
- (44.8 KiB) Downloaded 147 times
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- factorio-current.log
- Crash just before changing surface
- (44.28 KiB) Downloaded 157 times
- TruePikachu
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Re: [15.25] Crash when changing surfaces (Factorissimo)
Code: Select all
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-sizamn\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-sizamn\src\util\logger.cpp (364): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-sizamn\src\util\logger.cpp (421): Logger::logStacktrace
c:\cygwin64\tmp\factorio-sizamn\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-sizamn\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB3E096913)
00007FFB3E096913 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB4198DA9D)
00007FFB4198DA9D (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB41976476)
00007FFB41976476 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB4198A08D)
00007FFB4198A08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB418F9C58)
00007FFB418F9C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB4198910E)
00007FFB4198910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-sizamn\src\entity\pump.cpp (397): Pump::besideRail
c:\cygwin64\tmp\factorio-sizamn\src\entity\pump.cpp (413): Pump::getPumpRailPosition
c:\cygwin64\tmp\factorio-sizamn\src\entity\pump.cpp (228): Pump::draw
c:\cygwin64\tmp\factorio-sizamn\src\graphics\entityrenderer.cpp (226): EntityRenderer::prepareRow
c:\cygwin64\tmp\factorio-sizamn\src\graphics\entityrenderer.cpp (161): EntityRenderer::threadJob
c:\cygwin64\tmp\factorio-sizamn\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl MapGenerationHelper::*)(void) __ptr64,MapGenerationHelper * __ptr64>,std::default_delete<std::tuple<void (__cdecl MapGenerationHelper::*)(void) __ptr64,MapGenerationHelper * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB40BB2774)
00007FFB40BB2774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB41950D61)
00007FFB41950D61 (ntdll): (filename not available): RtlUserThreadStart
391.503 Error CrashHandler.cpp:106: Map tick at moment of crash: 45654170
391.503 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: [15.25] Crash when changing surfaces (Factorissimo)
Thanks for the report. This is now fixed for the next version of 0.15.
If you want to get ahold of me I'm almost always on Discord.