[A 0.15.16] Error on loading

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GenBOOM
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[A 0.15.16] Error on loading

Post by GenBOOM »

Changed some graphic settings and restarted, crashed on loading.

Error Util.cpp:62: No pictures to put in atlas.
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Last edited by GenBOOM on Wed May 31, 2017 1:55 pm, edited 1 time in total.

GenBOOM
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Re: [A 0.15.16] Crash on loading

Post by GenBOOM »

config.ini

I had it set at

Code: Select all

max-texture-size=2048

max-threads=8
for some reason I am allowed to choose more threads than I have cpu cores? I only have 6
strange thing is that I can set it to this and it loads on higher atlas settings

Code: Select all

max-texture-size=4096

max-threads=8

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bobingabout
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Re: [A 0.15.16] Crash on loading

Post by bobingabout »

I think 8 threads is just the default. if you don't have that many, it doesn't matter, but if you have more than that many, it will only use that many.
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GenBOOM
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Re: [A 0.15.16] Error on loading

Post by GenBOOM »

Ah okay, still strange that I have had this on 2048 for the atlas texture size before and it loaded fine, this is new

posila
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Re: [A 0.15.16] Error on loading

Post by posila »

Thanks for the report.
For high-res sprites it is needed to have atlases of size least 4096x4096px.
Fixed for 0.15.17, if max-texture-size is too low, the minimum required value will be used instead.

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