[0.15.16] [Harkonnen] Signal order inconsistency

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Xeteth
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[0.15.16] [Harkonnen] Signal order inconsistency

Post by Xeteth »

Very minor, but thought worth reporting regardless.

Signals usually show on power poles in the order that they appear in the signal selection screen. I noticed however that the lamp signal is appearing at the end of the list on the power pole despite being before the end of the list in the signal selection screen.

Refer to the following pic, should explain what I mean.

Image

Edit - I have found a whole bunch that are out of order. So far these appear to be out:

Pump
Train
Fluid Wagon
Lamp
Speaker
Steam Turbine
Nuclear Reactor
Heat Exchanger
Heat Pipe
Centrifuge
Uranium Ore
ALL new barrel products
Uranium 235
Uranium 238
Used Uranium Fuel Cell
Battery -- Appears to be swapped with explosive
Explosive -- Appears to be swapped with battery
Uranium Fuel Cell
Military science pack
Production science pack
High tech science pack
Space science pack
Flamethrower
Uranium rounds
Uranium cannon shell
Explosive uranium cannon shell
Atomic bomb
Flamethrower ammo
Personal roboport MK2
Flamethrower turret
Steam signal

That's all I could find.

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TruePikachu
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Re: [0.15.16] Signal order inconsistency

Post by TruePikachu »

Signals are actually sorted in descending order of value, not by their positions in the list; the list also IIRC doesn't reflect the internal ordering of the signals.

Xeteth
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Re: [0.15.16] Signal order inconsistency

Post by Xeteth »

TruePikachu wrote:Signals are actually sorted in descending order of value, not by their positions in the list; the list also IIRC doesn't reflect the internal ordering of the signals.
You are correct that the highest value will always be displayed first, however when signals of equal value are present it usually goes by how they show in the list. Many of the signals that I have listed as being inconsistent were added/changed in 0.15 and as such I believe it is a bug.

Here's an example of all the signals in the correct order when equal value is present:

Image

Harkonnen
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Re: [0.15.16] [Harkonnen] Signal order inconsistency

Post by Harkonnen »

Xeteth
Thanks for report, however following order of groups and subgroups as they are in crafting menu would be quite tedious thing, besides it does not really matter when most frequent situation is having different counts on everything (me personally would remove count sorting altogether, so things do not jump due to sorting when signal values change rapidly).

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