[15.14][Reproducable]Desync + Player Drop

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Quolz
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[15.14][Reproducable]Desync + Player Drop

Post by Quolz »

Not much to say, atfer updating to 15.14.

Desync after map download, afterwards drop with attached save file. Tried multiple times with me hosting + friend hosting. No matter what, the desync happens.
Attachments
factorio-previous_Maydor.log
(289.57 KiB) Downloaded 67 times
factorio-current_Maydor.log
(7.52 KiB) Downloaded 75 times
factorio-current.log
(162.92 KiB) Downloaded 75 times
factorio-previous.log
(748.28 KiB) Downloaded 83 times
Death.zip
(30.38 MiB) Downloaded 65 times

cpw
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Re: [15.14][Reproducable]Desync + Player Drop

Post by cpw »

I'm getting similar behaviour - it's desyncing on map download. Looks like there's something pretty badly borked, reviewing the desync report.

Looks like the number of active entities is differing between client and server:

(mp-save-1/level-heuristic-41890012)
00001830: 6964 3e3c 6163 7469 7665 2d65 6e74 6974 id><active-entit
00001840: 6965 733e 974c 0100 3c2f 6163 7469 7665 ies>.L..</active
00001850: 2d65 6e74 6974 6965 733e 3c65 6e74 6974 -entities><entit

(desynced-level/level-heuristic-41890012)
00001830: 6964 3e3c 6163 7469 7665 2d65 6e74 6974 id><active-entit
00001840: 6965 733e 654b 0100 3c2f 6163 7469 7665 ies>eK..</active
00001850: 2d65 6e74 6974 6965 733e 3c65 6e74 6974 -entities><entit

The level.dat is obviously wildly different.

I have 5 mods:
AutoDeconstruct_0.1.8.zip folk-shuttle_0.1.12.zip helmod_0.5.2.zip PickerExtended_2.6.1.zip rso-mod_3.3.0.zip

Obviously, can provide desync report link if you wish.

Loewchen
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Re: [15.14][Reproducable]Desync + Player Drop

Post by Loewchen »

Post the desync-report if it still happens with 15.16, see my signature.

posila
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Re: [15.14][Reproducable]Desync + Player Drop

Post by posila »

Thanks for the report.
This should be fixed in 0.15.16 (desync caused by beacons)

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