[Harkonnen] Mouse cursor problem deconstructing on deconstruct bar

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sparr
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[Harkonnen] Mouse cursor problem deconstructing on deconstruct bar

Post by sparr »

If you right-click-and-hold to deconstruct an entity that is located just north of your quickbar, and the deconstruct progress bar pops up under your mouse cursor, then the deconstruct pauses until you move the mouse somewhere else.

kovarex
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Re: [Harkonnen] Mouse cursor problem deconstructing on deconstruct bar

Post by kovarex »

This is not a bug, this is how the game is supposed to work. Whenever you mouse is over gui, the game selection cancels. It is mainly for cases when you deconstruct, and windows opens etc.

sparr
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Re: [Harkonnen] Mouse cursor problem deconstructing on deconstruct bar

Post by sparr »

There should be an exception for a gui that appears under the cursor mid-operation.

daniel34
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Re: [Harkonnen] Mouse cursor problem deconstructing on deconstruct bar

Post by daniel34 »

kovarex wrote:This is not a bug, this is how the game is supposed to work. Whenever you mouse is over gui, the game selection cancels. It is mainly for cases when you deconstruct, and windows opens etc.
This is not a bug? (the video changes the framerate, it actually flickers faster)



Also see the 0.13.4 report in Minor issues.
quick links: log file | graphical issues | wiki

sparr
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Re: [Harkonnen] Mouse cursor problem deconstructing on deconstruct bar

Post by sparr »

Interesting. I get no visible flicker when I do this in-game. The progress bar appears solid to me.

kovarex
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Re: [Harkonnen] Mouse cursor problem deconstructing on deconstruct bar

Post by kovarex »

daniel34 wrote:
kovarex wrote:This is not a bug, this is how the game is supposed to work. Whenever you mouse is over gui, the game selection cancels. It is mainly for cases when you deconstruct, and windows opens etc.
This is not a bug? (the video changes the framerate, it actually flickers faster)



Also see the 0.13.4 report in Minor issues.
But this is different kind of problem, we can fix it.

Harkonnen
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Re: [Harkonnen] Mouse cursor problem deconstructing on deconstruct bar

Post by Harkonnen »

This is actually same kind of problem. Flickering comes from character rapidly switching between deconstruction mode (and facing entity) and whatever he was facing before.

EDIT: Fixed for coming release

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