Game crashed after generating report about desync.
We have not tried reproducing the desync. After my client crashed I restarted and rejoined without problems and desync did not occour afterwards. Cant remeber what we were doing, I was changing assembler recipe probably, but I'm not sure.
Platform: Windows 10.
Factorio 0.15.6 from steam.
Code: Select all
4048.155 Info ClientMultiplayerManager.cpp:539: MapTick(1191098) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
4053.414 Info ClientMultiplayerManager.cpp:539: MapTick(1194438) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-0ypl8d\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-0ypl8d\src\net\networkinputlistener.cpp (27): NetworkInputListener::NetworkInputListener
c:\cygwin64\tmp\factorio-0ypl8d\src\net\clientmultiplayermanager.cpp (828): ClientMultiplayerManager::receiveShouldStartSendingTickClosures
c:\cygwin64\tmp\factorio-0ypl8d\src\net\clientsynchronizer.cpp (245): ClientSynchronizer::applySynchronizerActions
c:\cygwin64\tmp\factorio-0ypl8d\src\mainloop.cpp (795): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-0ypl8d\src\mainloop.cpp (695): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-0ypl8d\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCED9E8364)
00007FFCED9E8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCEDEB70D1)
00007FFCEDEB70D1 (ntdll): (filename not available): RtlUserThreadStart
4055.287 Error NetworkInputListener.cpp:30: +- one errors are the worst. Map Tick (1194438), latency (190), firstTickToSendClosureFor(1194473)
Logger::writeStacktrace skipped.
4055.287 Error CrashHandler.cpp:106: Map tick at moment of crash: 1194438
4055.287 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.