[15.6] Requester remembers signal value when blueprinted

This subforum contains all the issues which we already resolved.
Post Reply
Syriusz
Inserter
Inserter
Posts: 48
Joined: Thu May 07, 2015 12:34 pm
Contact:

[15.6] Requester remembers signal value when blueprinted

Post by Syriusz »

When i placed blueprint with requester connected to circuit network it remembers signal value, even if that requester is not connected to anything yet. On screenshot you can see that requester controlled by network is set to 128 copper ore, even though it is not connected to arithmetic combinator yet (or any other entity), since it is only ghost now:
http://steamcommunity.com/profiles/7656 ... 7741709635

To reproduce just make blueprint with requester controlled by combinator with some value and blueprint it without that combinator in inventory/ network.

Edit:
It will reset when it becomes connected to other entity.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13172
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [15.6] Requester remembers signal value when blueprinted

Post by Rseding91 »

Thanks for the report. I've changed the logic so making blueprints of requester chests with "set signals" to true and connected to the circuit network won't copy the current signals"
If you want to get ahold of me I'm almost always on Discord.

aubreymal
Burner Inserter
Burner Inserter
Posts: 6
Joined: Fri Apr 28, 2017 7:30 pm
Contact:

Re: [15.6] Requester remembers signal value when blueprinted

Post by aubreymal »

can we still set fixed requests on requester chest and save that to blueprint? I thought that was a feature. And I find it quite handy.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13172
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [15.6] Requester remembers signal value when blueprinted

Post by Rseding91 »

aubreymal wrote:can we still set fixed requests on requester chest and save that to blueprint? I thought that was a feature. And I find it quite handy.
Yes.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Resolved Problems and Bugs”