Currently max count condition in logistic (and probably circuit) networks on smart inserters is 20k. This is probably a defect as the game even in it's middle stages starts opertaing numbers like 100k and more for certain resources.
I don't know what the max number should've been by original design but I would suppose it's somewhere around millions.
As an optional "nice to have" (this more a suggestion than defect part) it would be great to be able to set number manually
[0.10.x][slpwnd]Logistic network max count condition too low
Re: [0.10.x]Logistic network max count condition too low
Per sure not a bug, but I don't move it to give it a second chance. ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
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Re: [0.10.x]Logistic network max count condition too low
100% not a code defect, but rather a game design one. I suppose such defects are reported here too.
Re: [0.10.x]Logistic network max count condition too low
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...
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I still like small signatures...
Re: [0.10.x][slpwnd]Logistic network max count condition too
So this will be solved in the 0.10.3 by having a direct number input (:|).
Re: [0.10.x][slpwnd]Logistic network max count condition too
Nice! I'm happy about this. Would it be too difficult to implement this? Or do you think it will just clutter the UI?