[0.15.5] Overlapping texture

This subforum contains all the issues which we already resolved.
Post Reply
AlleyCouch
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun Apr 30, 2017 11:44 pm
Contact:

[0.15.5] Overlapping texture

Post by AlleyCouch »

http://i.imgur.com/V126ijV.jpg

The chemical plant object overlaps the underground belt object when placed on the bottom side.

Harkonnen
Fast Inserter
Fast Inserter
Posts: 207
Joined: Fri Sep 02, 2016 9:23 am
Contact:

Re: [0.15.5] Overlapping texture

Post by Harkonnen »

This has no solution other than making underground belts (and splitters) superflat in graphics which is a bad tradeoff. Problem of similar type happens if you put pipe above splitter for example. The reason underground belts and splitters are rendered in layer "below" buildings is to avoid popping when player runs above underground-belt or splitter which is much more frequent case.

User avatar
ickputzdirwech
Filter Inserter
Filter Inserter
Posts: 768
Joined: Sun May 07, 2017 10:16 am
Contact:

Re: [0.15.5] Overlapping texture

Post by ickputzdirwech »

This is a duplicate of 14480 and fixed.
Mods: Shortcuts for 1.1, ick's Sea Block, ick's vanilla tweaks
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write

Post Reply

Return to “Resolved Problems and Bugs”