http://i.imgur.com/V126ijV.jpg
The chemical plant object overlaps the underground belt object when placed on the bottom side.
[0.15.5] Overlapping texture
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- Manual Inserter
- Posts: 1
- Joined: Sun Apr 30, 2017 11:44 pm
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Re: [0.15.5] Overlapping texture
This has no solution other than making underground belts (and splitters) superflat in graphics which is a bad tradeoff. Problem of similar type happens if you put pipe above splitter for example. The reason underground belts and splitters are rendered in layer "below" buildings is to avoid popping when player runs above underground-belt or splitter which is much more frequent case.
- ickputzdirwech
- Filter Inserter
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Re: [0.15.5] Overlapping texture
This is a duplicate of 14480 and fixed.
Mods: Shortcuts for 1.1, ick's Sea Block, ick's vanilla tweaks
Tools: Atom language pack
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Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write