My client appears to be crashing all servers that I connect to. It also crashes solo games that I create.
This just started happening in the last 20 minutes or so. I've tried connecting to a number of servers. Connection completes and I start to play the game. Within a moment, I lose connection and the server stops responding. I've found the server restarting and immediately the same thing happens.
I tried creating solo games and immediately get "unexpected error" crash. This happens immediately after dismissing the dialogs at the start of the game with the Tab key.
"factorio-current-solo-crash.log" file is the current log from a solo game. Just selected New Game, "Default" and started it.
"factorio-current.log" file is a crash log from a server game.
The server game log doesn't show much, but the solo crash shows a stack trace where the crash is occurring. I think I noticed this started after loading some old save-games in order to harvest some blueprints for current games.
(Sorry about the games I seem to have inadvertently killed!)
Let me know if you want other crash information.
[0.15.2] Client crashing servers (and solo games)
Re: Client crashing servers (and solo games)
Hi, thanks for the report.
This should be fixed in 0.15.3 (later today).
You can delete blueprint-storage.dat in %APPDATA%\Factorio to wipe blueprint library and workardound the issue immediatelly.
Please note even in 0.15.3 you might crash if you hover over "bad" blueprint in blueprint library. That will be fixed later.
By "bad" blueprint I mean any blueprint created on non-player force (probably in PvP scenario, or some other scenario with custom forces)
This should be fixed in 0.15.3 (later today).
You can delete blueprint-storage.dat in %APPDATA%\Factorio to wipe blueprint library and workardound the issue immediatelly.
Please note even in 0.15.3 you might crash if you hover over "bad" blueprint in blueprint library. That will be fixed later.
By "bad" blueprint I mean any blueprint created on non-player force (probably in PvP scenario, or some other scenario with custom forces)