I just started a new map on 15.2 and when i tried to place my very first science lab the game crashed.
I tried it on several places, and every time the game freezes and crash immediately after i place the lab somewhere.
[15.2] Crash when placing a science lab
[15.2] Crash when placing a science lab
- Attachments
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- 0.15.2 Raketentechnik.zip
- The savegame which crashes every time
- (4.85 MiB) Downloaded 144 times
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- factorio-current.log
- Log File
- (5.91 KiB) Downloaded 171 times
Re: [15.2] Crash when placing a science lab
Did you set the technology cost multiplier to 0? There's a known problem with pre 0.15.2 that allowed it to be non-positive which results in the crash you're getting.
If you want to get ahold of me I'm almost always on Discord.
Re: [15.2] Crash when placing a science lab
The same crash happens in 0.15.2 if you leave the field empty.Rseding91 wrote:Did you set the technology cost multiplier to 0? There's a known problem with pre 0.15.2 that allowed it to be non-positive which results in the crash you're getting.
Re: [15.2] Crash when placing a science lab
Ah ok, I'll fix that as well then.daniel34 wrote:The same crash happens in 0.15.2 if you leave the field empty.Rseding91 wrote:Did you set the technology cost multiplier to 0? There's a known problem with pre 0.15.2 that allowed it to be non-positive which results in the crash you're getting.
If you want to get ahold of me I'm almost always on Discord.
Re: [15.2] Crash when placing a science lab
This is most likely the case. I was playing a little bit with numbers in this field, and tried of i could set it to "1.5" for example, but it only takes integers. Then i decided i would not like to have all costs multiplied by two (or more) so i deleted the values i added. I'ts very likely that i left it blank after that.daniel34 wrote:The same crash happens in 0.15.2 if you leave the field empty.Rseding91 wrote:Did you set the technology cost multiplier to 0? There's a known problem with pre 0.15.2 that allowed it to be non-positive which results in the crash you're getting.
After this explanation i, as a user would expect an empty value on this to behave like "1".
Anyway. Thanks for the explanation, i'll just start a new world with technology multiplier "1".