So launching the game normally works just fine
but when I tried updating the more floors mod I got this error:
saying there was a limit to the number of tiles (which this is just a recolored vanilla dirt file)
the mod was working perfectly fine in .14 with the file size 704x32 count = 22
so i changed the file size to 512x32 count = 16
great! no more error until i get this...
I never touched the hazard concrete... when I went to that location all the files had their names reversed so when I fixed the files it loaded up just fine
Heres the log file
https://pastebin.com/TtxEsihf
Strange missing file bug
- PeteTheLich
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Re: Strange missing file bug
The mod probably uses hazard concrete sprites from base and it uses old 0.14 file names to reference the sprites.
- PeteTheLich
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Re: Strange missing file bug
I am one of the modders who works on it and I am 99% sure i never touched the hazard concrete or even referenced it in the modposila wrote:The mod probably uses hazard concrete sprites from base and it uses old 0.14 file names to reference the sprites.
I did a search and no results came up for "hazard"
here is the 1.2.1 version
https://www.dropbox.com/s/f4mybe6byz8ja ... 1.zip?dl=0
Re: Strange missing file bug
Hi, thanks for posting the mod.
It references hazard concrete sprites in prototypes\tiles_arrowgate.lua, prototypes\tiles_arrowgate-express.lua and prototypes\tiles_arrowgate-fast.lua?
It references hazard concrete sprites in prototypes\tiles_arrowgate.lua, prototypes\tiles_arrowgate-express.lua and prototypes\tiles_arrowgate-fast.lua?
- PeteTheLich
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Re: Strange missing file bug
That would do it haha. I fixed the problem by renaming the files... I didnt think maybe renaming the files being referencedposila wrote:Hi, thanks for posting the mod.
It references hazard concrete sprites in prototypes\tiles_arrowgate.lua, prototypes\tiles_arrowgate-express.lua and prototypes\tiles_arrowgate-fast.lua?
Tone was the one who created that tile many months ago I didnt even know they were being referenced
Thank you for the help! you can mark this as "solved" (by modder error)