I recently updated Factorio to 0.15.1, most of my saves could be loaded but one save in 0.14.13 didn't want to load. When I try to load it the loading bar fills quite slowly and at the end my game freezes for a few seconds and crashes.
I don't use any mods and the save works on the stable version 0.14.23.
Here's the factorio-current.log file content :
Code: Select all
0.001 2017-04-25 01:19:21; Factorio 0.15.1 (build 29050, win64, steam)
0.001 Operating system: Windows 10 (build 15063)
0.001 Program arguments: "E:\Dossier d'installation des jeux\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: E:/Dossier d'installation des jeux/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Minejona/AppData/Roaming/Factorio
0.001 Binaries path: E:/Dossier d'installation des jeux/Steam/steamapps/common/Factorio/bin
0.012 System info: [CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz, 8 cores, RAM: 8121MB]
0.013 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.013 Available display adapters: 1
0.013 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x05, [0,0], 2560x1440, 32bit, 75Hz}
0.013 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.598 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvldumdx.dll 22.21.13.8165
0.602 Video memory size (dedicated video/dedicated system/shared system/available): 4060/0/4060/4082 MB
0.626 DSound: Starting _dsound_update thread
0.627 DSound: Enter _dsound_update; tid=5752
0.628 Device reset internal.
0.630 Desktop composition is active.
0.630 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.631 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: auto]
0.699 Loading mod core 0.0.0 (data.lua)
0.717 Loading mod base 0.15.1 (data.lua)
0.960 Loading mod base 0.15.1 (data-updates.lua)
1.039 Checksum for core: 530912544
1.039 Checksum of base: 2731413614
1.172 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493074927
1.172 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493065248
1.279 Loaded shader file E:/Dossier d'installation des jeux/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.281 Loaded shader file E:/Dossier d'installation des jeux/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.294 Initial atlas bitmap size is 16384
1.315 Created atlas bitmap 16384x16376
1.828 Created atlas bitmap 16384x2909
1.855 Created atlas bitmap 4096x4092
1.881 Created atlas bitmap 4096x4088
1.907 Created atlas bitmap 4096x4088
1.927 Created atlas bitmap 4096x4076
1.944 Created atlas bitmap 4096x3992
1.961 Created atlas bitmap 4096x4084
1.968 Created atlas bitmap 4096x1964
1.969 Created atlas bitmap 4096x3980
1.991 Created atlas bitmap 4096x3648
28.034 Sprites loaded
28.034 Convert atlas 4096x4092 to: compressed
28.835 Convert atlas 4096x4088 to: compressed
29.426 Convert atlas 4096x4088 to: compressed
29.955 Convert atlas 4096x4076 to: compressed
30.408 Convert atlas 4096x3992 to: compressed
31.000 Convert atlas 4096x4084 to: compressed
31.640 Convert atlas 4096x1964 to: compressed
31.920 Convert atlas 4096x3980 to: trilinear-filtering
32.014 Convert atlas 4096x3648 to: mipmap
33.657 Loading sounds...
38.886 Custom inputs active: 0
38.929 Factorio initialised
125.174 Loading map C:\Users\Minejona\AppData\Roaming\Factorio\saves\A_Factoria_Bonita.zip: 27849357 bytes.
125.240 Loading Level.dat: 57801019 bytes.
125.245 Info Scenario.cpp:133: Map version 0.14.13-2
125.248 Info PrototypeMigrationList.cpp:51: Activating migration base/2016-11-24_Factorio_0.15.0.json
125.248 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-01-17_Factorio_0.15.0.json
125.248 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-01-18_Factorio_0.15.0.json
125.248 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-02-08_Factorio_0.15.0.json
125.248 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-03-03_Factorio_0.15.0.json
125.248 Warning PrototypeMigrationList.cpp:191: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
125.248 Warning PrototypeMigrationList.cpp:191: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
125.248 Warning PrototypeMigrationList.cpp:191: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
128.998 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff7903ed2b7
ModuleBase: 0x00007ff78f8d0000, ImageSize: 0117f000, RelativeAddress: 00b1d2b7
128.998 Error CrashHandler.cpp:151: Exception Context:
rax=0000000000000000, rbx=000001f727194c50, rcx=fffffffffffffff8,
rdx=0000000000000008, rsi=0000000000000008, rdi=0000000000000000,
rip=00007ff7903ed2b7, rsp=000000527316cde8, rbp=0000000000000000,
r8=000001f72cd2fc20, r9=0000000000008000, r10=0000000000000008,
r11=000001f629b370d0, r12=0000000000000000, r13=0000000000000000,
r14=0000000000000001, r15=000000527316d070
128.998 Crashed in E:\Dossier d'installation des jeux\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff78f8d0000 - 0x00007ff790a4f000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-86tci8\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-86tci8\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE670C6913)
00007FFE670C6913 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6AC4DA9D)
00007FFE6AC4DA9D (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6AC36476)
00007FFE6AC36476 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6AC4A08D)
00007FFE6AC4A08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6ABB9C58)
00007FFE6ABB9C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6AC4910E)
00007FFE6AC4910E (ntdll): (filename not available): KiUserExceptionDispatcher
f:\dd\vctools\crt\vcruntime\src\string\amd64\memcpy.asm (135): memcpy
c:\cygwin64\tmp\factorio-86tci8\src\player.cpp (250): Player::~Player
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF78FEA9014)
00007FF78FEA9014 (Factorio): (filename not available): Player::`scalar deleting destructor'
c:\cygwin64\tmp\factorio-86tci8\src\map\map.cpp (1053): Map::~Map
c:\program files (x86)\microsoft visual studio 14.0\vc\include\memory (1396): std::unique_ptr<Map,std::default_delete<Map> >::~unique_ptr<Map,std::default_delete<Map> >
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF790479DFD)
00007FF790479DFD (Factorio): (filename not available): `Map::load'::`1'::dtor$1
f:\dd\vctools\crt\vcruntime\src\eh\amd64\handlers.asm (50): _CallSettingFrame
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (1119): __FrameUnwindToState
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (149): __FrameUnwindToEmptyState
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (396): __InternalCxxFrameHandler
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (186): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6AC4A10D)
00007FFE6AC4A10D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6ABB88D8)
00007FFE6ABB88D8 (ntdll): (filename not available): RtlUnwindEx
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (481): _UnwindNestedFrames
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (1268): CatchIt
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (679): FindHandler
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (449): __InternalCxxFrameHandler
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (186): __CxxFrameHandler3
f:\dd\vctools\crt\vcstartup\src\gs\amd64\gshandlereh.c (114): __GSHandlerCheck_EH
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6AC4A08D)
00007FFE6AC4A08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6ABB9C58)
00007FFE6ABB9C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6ABB5851)
00007FFE6ABB5851 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE67129E08)
00007FFE67129E08 (KERNELBASE): (filename not available): RaiseException
f:\dd\vctools\crt\vcruntime\src\eh\throw.cpp (136): _CxxThrowException
c:\cygwin64\tmp\factorio-86tci8\src\util\deserialiser.hpp (186): Deserialiser::readOrThrow
c:\cygwin64\tmp\factorio-86tci8\src\map\mapdeserialiser.cpp (87): MapDeserialiser::loadLoadHelpers
c:\cygwin64\tmp\factorio-86tci8\src\map\map.cpp (653): Map::loadData
c:\cygwin64\tmp\factorio-86tci8\src\map\map.cpp (278): Map::load
c:\cygwin64\tmp\factorio-86tci8\src\scenario\scenario.cpp (140): Scenario::loadFactory
c:\cygwin64\tmp\factorio-86tci8\src\scenario\parallelscenarioloader.cpp (116): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE681C2774)
00007FFE681C2774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6AC10D61)
00007FFE6AC10D61 (ntdll): (filename not available): RtlUserThreadStart
132.651 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Thank you !