I don't use mods, and I've tried several different versions of factorio, I've reinstalled and whatnot but nothing worked. Singleplayer works well.
It doesn't matter what world settings I'm on, I se a basic mac and didn't really mess around with the settings
Here's crash log:
Code: Select all
0.001 2017-01-01 16:10:20; Factorio 0.14.21 (build 25327, mac, steam)
0.001 Operating system: Mac OS X 10.11.6
0.002 Program arguments: "/Users/maximkalvachev/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
0.002 Read data path: /Users/maximkalvachev/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.002 Write data path: /Users/maximkalvachev/Library/Application Support/factorio
0.002 Binaries path: /Users/maximkalvachev/Library/Application Support/Steam/steamapps/common
0.017 System info: [CPU: Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz, 4 cores, RAM: 16384MB]
0.054 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.055 Available display adapters: 1
0.055 [0]: resolution 2560x1440px at [0,0]
0.055 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.142 Initialised OpenGL:[0] AMD Radeon R9 M290X OpenGL Engine; driver: 2.1 ATI-1.42.15
0.234 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [DXT: false]
0.316 Loading mod core 0.0.0 (data.lua)
0.325 Loading mod base 0.14.21 (data.lua)
0.456 Checksum for core: 1291735968
0.456 Checksum for mod base: 786624017
0.815 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1483270682
0.815 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1483270682
0.933 Initial atlas bitmap size is 16384
0.935 Created atlas bitmap 16384x8540
0.936 Created atlas bitmap 4096x968
0.936 Created atlas bitmap 4096x3652
9.988 Sprites loaded
9.988 Convert atlas 4096x968 to: trilinear-filtering
10.033 Convert atlas 4096x3652 to: mipmap
10.446 Loading sounds...
12.114 Custom inputs active: 0
12.214 Factorio initialised
18.204 Error FileUtil.cpp:284: Can't remove /Users/maximkalvachev/Library/Application Support/factorio/temp/currently-playing: No such file or directory
31.267 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2
33.013 Info HttpSharedState.cpp:111: Status code: 200
33.014 Info AuthServerConnector.cpp:165: Got token from auth server for username(Spacedonut101).
33.025 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
33.025 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
33.025 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
33.025 Info Scenario.cpp:152: Map version 0.14.21-0
33.139 Checksum for script /Users/maximkalvachev/Library/Application Support/factorio/temp/currently-playing/control.lua: 1057114497
33.139 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
33.139 Hosting game at 0.0.0.0:34197
33.139 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
33.231 Info HttpSharedState.cpp:111: Status code: 200
33.231 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (kWFOsNpNM2O05bF8zs1DE93bMUkRqnt3) from the auth server.
33.231 Info ServerMultiplayerManager.cpp:658: mapTick(0) changing state from(CreatingGame) to(InGame)
33.237 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
33.322 Info UDPSocket.cpp:39: Opening socket for broadcast
Factorio crashed. Generating symbolized stacktrace, please wait ...
33.333 Info GameActionHandler.cpp:2556: MapTick(0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
33.348 Info ServerRouter.cpp:497: Own address is 86.247.39.245:34197
#0 0x00000001006e8ee2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
#1 0x00000001005a6541 in ServerGameUpdater::updateLAN() (in factorio) (ServerGameUpdater.cpp:79)
#2 0x00000001006f2685 in TaskManager::run() (in factorio) (TaskManager.cpp:83)
#3 0x000000010095cb05 in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, std::__1::__bind<void (TaskManager::*)(), TaskManager*> > >(void*) (in factorio) (thread:358)
#4 0x00007fff89bba99d in 0x00007fff89bba99d
#5 0x00007fff89bba91a in 0x00007fff89bba91a
#6 0x00007fff89bb8351 in 0x00007fff89bb8351
37.264 Error ServerGameUpdater.cpp:79: Failed sending LAN game broadcast: Sendto (192.168.1.255:34196) failed (61: Connection refused
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x00000001006e8ee2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
#1 0x00000001006dc6a9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2 0x00000001006dc63e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:235)
#3 0x00007fff89ea852a in 0x00007fff89ea852a
#4 0x00007000004a88e0 in 0x00007000004a88e0
#5 0x00007fff8883d6df in 0x00007fff8883d6df
#6 0x00000001005a6536 in ServerGameUpdater::updateLAN() (in factorio) (ServerGameUpdater.cpp:79)
#7 0x00000001006f2685 in TaskManager::run() (in factorio) (TaskManager.cpp:83)
#8 0x000000010095cb05 in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, std::__1::__bind<void (TaskManager::*)(), TaskManager*> > >(void*) (in factorio) (thread:358)
#9 0x00007fff89bba99d in 0x00007fff89bba99d
#10 0x00007fff89bba91a in 0x00007fff89bba91a
#11 0x00007fff89bb8351 in 0x00007fff89bb8351
40.286 Error CrashHandler.cpp:106: Map tick at moment of crash: 418
40.286 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.