/c game.remove_offline_players()
Both the server and client crashed.
Stacktrace
Factorio crashed. Generating symbolized stacktrace, please wait ...
311.892 Warning Logger.cpp:364: Symbols.size() == 26, usedSize == 17
#0 0x80a6ed in logStacktrace at /tmp/factorio-wVv2Ob/src/Util/Logger.cpp:386
#1 0x807158 in luaNext at /tmp/factorio-wVv2Ob/src/Script/LuaCustomTable/LuaCustomPlayerTable.cpp:36 (discriminator 6)
#2 0x44b9ef in callWrapper at /tmp/factorio-wVv2Ob/src/Script/LuaBinder.hpp:306
#3 0xcff9de in luaD_precall(lua_State*, lua_TValue*, int) at crtstuff.c:?
#4 0xcffe10 in luaD_call(lua_State*, lua_TValue*, int, int) at crtstuff.c:?
#5 0xcfd6d1 in luaV_execute(lua_State*) at crtstuff.c:?
#6 0xcffdee in luaD_call(lua_State*, lua_TValue*, int, int) at crtstuff.c:?
#7 0xd0093d in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) at crtstuff.c:?
#8 0xcebb78 in lua_pcallk(lua_State*, int, int, int, int, int (*)(lua_State*)) at ??:?
#9 0x801f40 in signallingPCall at /tmp/factorio-wVv2Ob/src/Script/LuaGameScript.cpp:2441
#10 0x802f14 in runEventHandler at /tmp/factorio-wVv2Ob/src/Script/LuaGameScript.cpp:620
#11 0xc437d5 in run<GameAction> at /tmp/factorio-wVv2Ob/src/Script/LuaEventDispatcher.cpp:297
#12 0xc55812 in destroy_content at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/variant/variant.hpp:1345
#13 0xc56581 in boost::variant<boost::detail::variant::over_sequence<boost::mpl::vector27<PlayerRespawnedData, PlayerPickedUpItemData, PlayerCraftedItemData, PlayerMinedItemData, PlayerEntityPair, PlayerSurfacePair, RobotEntityPair, ForceIDEntityPair, RadarChunkPair, Player*, Unit*, Chunk*, ResearchFinishedData, ForceID, RobotMinedItemData, ResearchStartedData, TrainChangedStateData, ResourceEntity*, Entity*, ForcesMergedData, EntityPair, PlayerPlacedEquipmentData, PlayerRemovedEquipmentData, TileData, EntityForcePair, GuiChangedData, GuiTextChangedData> >>::~variant() at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/variant/variant.hpp:1352
#14 0xce5cb5 in GameAction::~GameAction() at /tmp/factorio-wVv2Ob/src/GameAction.hpp:274
#15 0x73a5dc9edb45 in dispatch at /tmp/factorio-wVv2Ob/src/Script/LuaEventDispatcher.cpp:82
#16 0x406d69 in update at /tmp/factorio-wVv2Ob/src/Script/LuaContext.cpp:136
312.613 Warning Logger.cpp:364: Symbols.size() == 25, usedSize == 16
312.613 Error LuaCustomPlayerTable.cpp:36: Empty player in players vector set.
Factorio crashed. Generating symbolized stacktrace, please wait ...
313.355 Warning Logger.cpp:364: Symbols.size() == 31, usedSize == 22
#0 0x80a6ed in logStacktrace at /tmp/factorio-wVv2Ob/src/Util/Logger.cpp:386
#1 0x9bffab in writeStackTrace at /tmp/factorio-wVv2Ob/src/Util/CrashHandler.cpp:105
#2 0x9c0224 in SignalHandler at /tmp/factorio-wVv2Ob/src/Util/CrashHandler.cpp:235
#3 0x73a5dca010e0 in ?? at ??:0
#4 0x73a5dca01067 in ?? at ??:0
#5 0x73a5dca02448 in ?? at ??:0
#6 0x8071c6 in luaNext at /tmp/factorio-wVv2Ob/src/Script/LuaCustomTable/LuaCustomPlayerTable.cpp:36 (discriminator 25)
#7 0x44b9ef in callWrapper at /tmp/factorio-wVv2Ob/src/Script/LuaBinder.hpp:306
#8 0xcff9de in luaD_precall(lua_State*, lua_TValue*, int) at crtstuff.c:?
#9 0xcffe10 in luaD_call(lua_State*, lua_TValue*, int, int) at crtstuff.c:?
#10 0xcfd6d1 in luaV_execute(lua_State*) at crtstuff.c:?
#11 0xcffdee in luaD_call(lua_State*, lua_TValue*, int, int) at crtstuff.c:?
#12 0xd0093d in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) at crtstuff.c:?
#13 0xcebb78 in lua_pcallk(lua_State*, int, int, int, int, int (*)(lua_State*)) at ??:?
#14 0x801f40 in signallingPCall at /tmp/factorio-wVv2Ob/src/Script/LuaGameScript.cpp:2441
#15 0x802f14 in runEventHandler at /tmp/factorio-wVv2Ob/src/Script/LuaGameScript.cpp:620
#16 0xc437d5 in run<GameAction> at /tmp/factorio-wVv2Ob/src/Script/LuaEventDispatcher.cpp:297
#17 0xc55812 in destroy_content at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/variant/variant.hpp:1345
#18 0xc56581 in boost::variant<boost::detail::variant::over_sequence<boost::mpl::vector27<PlayerRespawnedData, PlayerPickedUpItemData, PlayerCraftedItemData, PlayerMinedItemData, PlayerEntityPair, PlayerSurfacePair, RobotEntityPair, ForceIDEntityPair, RadarChunkPair, Player*, Unit*, Chunk*, ResearchFinishedData, ForceID, RobotMinedItemData, ResearchStartedData, TrainChangedStateData, ResourceEntity*, Entity*, ForcesMergedData, EntityPair, PlayerPlacedEquipmentData, PlayerRemovedEquipmentData, TileData, EntityForcePair, GuiChangedData, GuiTextChangedData> >>::~variant() at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/variant/variant.hpp:1352
#19 0xce5cb5 in GameAction::~GameAction() at /tmp/factorio-wVv2Ob/src/GameAction.hpp:274
#20 0x73a5dc9edb45 in dispatch at /tmp/factorio-wVv2Ob/src/Script/LuaEventDispatcher.cpp:82
#21 0x406d69 in update at /tmp/factorio-wVv2Ob/src/Script/LuaContext.cpp:136
314.050 Warning Logger.cpp:364: Symbols.size() == 30, usedSize == 21
314.050 Error CrashHandler.cpp:106: Map tick at moment of crash: 74901
314.050 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
311.892 Warning Logger.cpp:364: Symbols.size() == 26, usedSize == 17
#0 0x80a6ed in logStacktrace at /tmp/factorio-wVv2Ob/src/Util/Logger.cpp:386
#1 0x807158 in luaNext at /tmp/factorio-wVv2Ob/src/Script/LuaCustomTable/LuaCustomPlayerTable.cpp:36 (discriminator 6)
#2 0x44b9ef in callWrapper at /tmp/factorio-wVv2Ob/src/Script/LuaBinder.hpp:306
#3 0xcff9de in luaD_precall(lua_State*, lua_TValue*, int) at crtstuff.c:?
#4 0xcffe10 in luaD_call(lua_State*, lua_TValue*, int, int) at crtstuff.c:?
#5 0xcfd6d1 in luaV_execute(lua_State*) at crtstuff.c:?
#6 0xcffdee in luaD_call(lua_State*, lua_TValue*, int, int) at crtstuff.c:?
#7 0xd0093d in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) at crtstuff.c:?
#8 0xcebb78 in lua_pcallk(lua_State*, int, int, int, int, int (*)(lua_State*)) at ??:?
#9 0x801f40 in signallingPCall at /tmp/factorio-wVv2Ob/src/Script/LuaGameScript.cpp:2441
#10 0x802f14 in runEventHandler at /tmp/factorio-wVv2Ob/src/Script/LuaGameScript.cpp:620
#11 0xc437d5 in run<GameAction> at /tmp/factorio-wVv2Ob/src/Script/LuaEventDispatcher.cpp:297
#12 0xc55812 in destroy_content at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/variant/variant.hpp:1345
#13 0xc56581 in boost::variant<boost::detail::variant::over_sequence<boost::mpl::vector27<PlayerRespawnedData, PlayerPickedUpItemData, PlayerCraftedItemData, PlayerMinedItemData, PlayerEntityPair, PlayerSurfacePair, RobotEntityPair, ForceIDEntityPair, RadarChunkPair, Player*, Unit*, Chunk*, ResearchFinishedData, ForceID, RobotMinedItemData, ResearchStartedData, TrainChangedStateData, ResourceEntity*, Entity*, ForcesMergedData, EntityPair, PlayerPlacedEquipmentData, PlayerRemovedEquipmentData, TileData, EntityForcePair, GuiChangedData, GuiTextChangedData> >>::~variant() at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/variant/variant.hpp:1352
#14 0xce5cb5 in GameAction::~GameAction() at /tmp/factorio-wVv2Ob/src/GameAction.hpp:274
#15 0x73a5dc9edb45 in dispatch at /tmp/factorio-wVv2Ob/src/Script/LuaEventDispatcher.cpp:82
#16 0x406d69 in update at /tmp/factorio-wVv2Ob/src/Script/LuaContext.cpp:136
312.613 Warning Logger.cpp:364: Symbols.size() == 25, usedSize == 16
312.613 Error LuaCustomPlayerTable.cpp:36: Empty player in players vector set.
Factorio crashed. Generating symbolized stacktrace, please wait ...
313.355 Warning Logger.cpp:364: Symbols.size() == 31, usedSize == 22
#0 0x80a6ed in logStacktrace at /tmp/factorio-wVv2Ob/src/Util/Logger.cpp:386
#1 0x9bffab in writeStackTrace at /tmp/factorio-wVv2Ob/src/Util/CrashHandler.cpp:105
#2 0x9c0224 in SignalHandler at /tmp/factorio-wVv2Ob/src/Util/CrashHandler.cpp:235
#3 0x73a5dca010e0 in ?? at ??:0
#4 0x73a5dca01067 in ?? at ??:0
#5 0x73a5dca02448 in ?? at ??:0
#6 0x8071c6 in luaNext at /tmp/factorio-wVv2Ob/src/Script/LuaCustomTable/LuaCustomPlayerTable.cpp:36 (discriminator 25)
#7 0x44b9ef in callWrapper at /tmp/factorio-wVv2Ob/src/Script/LuaBinder.hpp:306
#8 0xcff9de in luaD_precall(lua_State*, lua_TValue*, int) at crtstuff.c:?
#9 0xcffe10 in luaD_call(lua_State*, lua_TValue*, int, int) at crtstuff.c:?
#10 0xcfd6d1 in luaV_execute(lua_State*) at crtstuff.c:?
#11 0xcffdee in luaD_call(lua_State*, lua_TValue*, int, int) at crtstuff.c:?
#12 0xd0093d in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) at crtstuff.c:?
#13 0xcebb78 in lua_pcallk(lua_State*, int, int, int, int, int (*)(lua_State*)) at ??:?
#14 0x801f40 in signallingPCall at /tmp/factorio-wVv2Ob/src/Script/LuaGameScript.cpp:2441
#15 0x802f14 in runEventHandler at /tmp/factorio-wVv2Ob/src/Script/LuaGameScript.cpp:620
#16 0xc437d5 in run<GameAction> at /tmp/factorio-wVv2Ob/src/Script/LuaEventDispatcher.cpp:297
#17 0xc55812 in destroy_content at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/variant/variant.hpp:1345
#18 0xc56581 in boost::variant<boost::detail::variant::over_sequence<boost::mpl::vector27<PlayerRespawnedData, PlayerPickedUpItemData, PlayerCraftedItemData, PlayerMinedItemData, PlayerEntityPair, PlayerSurfacePair, RobotEntityPair, ForceIDEntityPair, RadarChunkPair, Player*, Unit*, Chunk*, ResearchFinishedData, ForceID, RobotMinedItemData, ResearchStartedData, TrainChangedStateData, ResourceEntity*, Entity*, ForcesMergedData, EntityPair, PlayerPlacedEquipmentData, PlayerRemovedEquipmentData, TileData, EntityForcePair, GuiChangedData, GuiTextChangedData> >>::~variant() at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/variant/variant.hpp:1352
#19 0xce5cb5 in GameAction::~GameAction() at /tmp/factorio-wVv2Ob/src/GameAction.hpp:274
#20 0x73a5dc9edb45 in dispatch at /tmp/factorio-wVv2Ob/src/Script/LuaEventDispatcher.cpp:82
#21 0x406d69 in update at /tmp/factorio-wVv2Ob/src/Script/LuaContext.cpp:136
314.050 Warning Logger.cpp:364: Symbols.size() == 30, usedSize == 21
314.050 Error CrashHandler.cpp:106: Map tick at moment of crash: 74901
314.050 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.