related thread: viewtopic.php?f=28&t=33045
When Vsync is on there is a cap at 300 UPS, when off there is none. Very annoying for testing purposes and nobody knows why he is capped at 300 UPS.
[0.14.x][Twinsen] game.speed capped at 300 UPS when using v-sync
Re: [0.14.x] game.speed capped at 300 UPS when using v-sync
It seems it is capped at 5 UPS per 1 FPS. I'll try to find out what is intention behind that.
Re: [0.14.x] game.speed capped at 300 UPS when using v-sync
It is twinsens main loop magic.posila wrote:It seems it is capped at 5 UPS per 1 FPS. I'll try to find out what is intention behind that.
Re: [0.14.x][Twinsen] game.speed capped at 300 UPS when using v-sync
Fixed in Version: 0.14.9.
UPS will now be be capped at FPS * 5 * gamespeed.
Keep in mind that setting game speed to very high numbers(>100) is not recommended. But nonetheless let me know if it causes any problems.
UPS will now be be capped at FPS * 5 * gamespeed.
Keep in mind that setting game speed to very high numbers(>100) is not recommended. But nonetheless let me know if it causes any problems.
Re: [0.14.x][Twinsen] game.speed capped at 300 UPS when using v-sync
They use it to run map generation in maximum possible speed when searching for good starting area for speedrunsTwinsen wrote:Keep in mind that setting game speed to very high numbers(>100) is not recommended. But nonetheless let me know if it causes any problems.