[0.14.3] game crashes (Train related) [Martin]

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aegon52
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[0.14.3] game crashes (Train related) [Martin]

Post by aegon52 »


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Smarty
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Re: game crashes (14.3)

Post by Smarty »

Code: Select all

   0.000 2016-09-04 13:45:15; Factorio 0.14.3 (build 24459, mac, steam)
   0.000 Operating system: Mac OS X 10.11.5
   0.000 Program arguments: "/Users/ben/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.000 Read data path: /Users/ben/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.000 Write data path: /Users/ben/Library/Application Support/factorio
   0.000 Binaries path: /Users/ben/Library/Application Support/Steam/steamapps/common
   0.015 Display options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.015 Available display adapters: 1
   0.015  [0]: resolution 1440x900px at [0,0]
   0.015 Create display on adapter 0. Size 1280x720 at position [70, 72].
   0.487 Initialised OpenGL:[0] AMD Radeon R9 M370X OpenGL Engine; driver: 2.1 ATI-1.42.11
   0.747 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
   0.840 Loading mod core 0.0.0 (data.lua)
   0.844 Loading mod base 0.14.3 (data.lua)
   0.927 Loading mod Bottleneck 0.3.2 (data.lua)
   0.986 Loading mod EvoGUI 0.4.108 (data.lua)
   1.043 Loading mod Factorissimo 0.2.0 (data.lua)
   1.103 Loading mod FARL 0.6.0 (data.lua)
   1.178 Loading mod Power Armor MK3 0.0.3 (data.lua)
   1.238 Loading mod RailTanker 1.4.0 (data.lua)
   1.315 Loading mod upgrade-planner 1.2.5 (data.lua)
   1.371 Loading mod YARM 0.7.106 (data.lua)
   1.429 Loading mod Laser_Beam_Turrets 0.1.8 (data.lua)
   1.488 Loading mod Orbital Ion Cannon 1.4.4 (data.lua)
   1.574 Loading mod rso-mod 2.2.1 (data-updates.lua)
   1.637 Loading mod FARL 0.6.0 (data-updates.lua)
   1.690 Loading mod Orbital Ion Cannon 1.4.4 (data-updates.lua)
   1.749 Loading mod FARL 0.6.0 (data-final-fixes.lua)
   1.862 Loading mod long-reach 0.0.6 (data-final-fixes.lua)
   1.918 Loading mod RailTanker 1.4.0 (data-final-fixes.lua)
   1.979 Loading mod Squeak Through 1.1.4 (data-final-fixes.lua)
   2.057 Loading mod tree_collision 0.4.0 (data-final-fixes.lua)
   2.114 Checksum for core: 1620335853
   2.114 Checksum for mod base: 3867985917
   2.114 Checksum for mod rso-mod: 1874398137
   2.114 Checksum for mod AutoDeconstruct: 0
   2.114 Checksum for mod Bottleneck: 1776934153
   2.114 Checksum for mod EvoGUI: 1040096666
   2.114 Checksum for mod Factorissimo: 708485668
   2.114 Checksum for mod FARL: 1093886923
   2.114 Checksum for mod long-reach: 3674062281
   2.114 Checksum for mod Power Armor MK3: 329027635
   2.114 Checksum for mod RailTanker: 1260574978
   2.114 Checksum for mod Squeak Through: 3024636449
   2.114 Checksum for mod tree_collision: 3231141521
   2.114 Checksum for mod upgrade-planner: 696037660
   2.114 Checksum for mod YARM: 3348033433
   2.114 Checksum for mod Laser_Beam_Turrets: 3880469623
   2.114 Checksum for mod Orbital Ion Cannon: 835956925
   2.439 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1473014422
   2.439 Info PlayerData.cpp:50: Cloud player-data.json available, timestamp 1469236131
   2.616 Initial atlas bitmap size is 16384
   2.618 Created atlas bitmap 16384x5599
   2.618 Created atlas bitmap 4096x1044
   2.618 Created atlas bitmap 4096x3656
  15.087 Sprites loaded
  15.087 Convert atlas 4096x1044 to: trilinear-filtering 
  15.127 Convert atlas 4096x3656 to: mipmap 
  15.268 Loading sounds...
  16.753 Custom inputs active: 2
  16.799 Factorio initialised
  24.532 Loading map /Users/ben/Library/Application Support/factorio/saves/_autosave2.zip
  24.556 Info Scenario.cpp:148: Map version 0.14.3-0
  31.545 Checksum for script /Users/ben/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
  31.552 Checksum for script __rso-mod__/control.lua: 3929650310
  31.553 Checksum for script __AutoDeconstruct__/control.lua: 611373444
  31.554 Checksum for script __Bottleneck__/control.lua: 1675732387
  31.557 Checksum for script __EvoGUI__/control.lua: 3075659584
  31.559 Checksum for script __Factorissimo__/control.lua: 841786998
  31.566 Checksum for script __FARL__/control.lua: 2419079015
  31.567 Checksum for script __RailTanker__/control.lua: 2344758156
  31.569 Checksum for script __upgrade-planner__/control.lua: 402986519
  31.572 Checksum for script __YARM__/control.lua: 343861053
  31.574 Checksum for script __Orbital Ion Cannon__/control.lua: 3978159867
  62.431 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x1005cc152 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:386)
#1  0x1005c41d9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2  0x1005c416e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:215)
#3  0x7fff8753252a in 0x7fff8753252a
#4  0x0 in 0x0
#5  0x100502981 in Train::update() (in factorio) (Train.cpp:849)
#6  0x100461d81 in TrainManager::update(bool) (in factorio) (TrainManager.cpp:159)
#7  0x10025b647 in Map::update() (in factorio) (ForceManager.cpp:85)
#8  0x10025b1a1 in Game::update() (in factorio) (Game.cpp:144)
#9  0x100442041 in Scenario::update() (in factorio) (Scenario.cpp:836)
#10 0x10044651d in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:711)
#11 0x100445033 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:581)
#12 0x1005d436b in WorkerThread::loop() (in factorio) (WorkerThread.cpp:34)
#13 0x100942451 in void* std::__1::__thread_proxy<std::__1::tuple<void (WorkerThread::*)(), WorkerThread*> >(void*) (in factorio) (thread:349)
#14 0x7fff86e7a99d in 0x7fff86e7a99d
#15 0x7fff86e7a91a in 0x7fff86e7a91a
#16 0x7fff86e78351 in 0x7fff86e78351
  64.889 Error CrashHandler.cpp:106: Map tick at moment of crash: 9030333
  64.889 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  90.897 Received SIGTERM, shutting down

aober93
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Re: game crashes (14.3)

Post by aober93 »

Same bug as
viewtopic.php?f=7&t=32111

It would be helpful if you meantioned what you did before the crash. I am guessing you worked on the branching rail with the signal. Its causing the bug, see image.

Remove a railpiece before the signal and replace it ,then it wont crash.

See image, the red dot is the breaking braking? distance of the train, which is about to trigger the signal. Captured just before the crash. My error log is similar to that of the other thread.
a3.jpg
a3.jpg (288.12 KiB) Viewed 2886 times

aober93
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Re: game crashes (14.3)

Post by aober93 »

Looks like this was fixed in 14.4, anyone?

aegon52
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Re: game crashes (14.3)

Post by aegon52 »

I'm still getting this crash on 14.4 :(

aober93
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Re: game crashes (14.3)

Post by aober93 »

aegon52 wrote:I'm still getting this crash on 14.4 :(
If you are using your savegame ,yes. But have you actually tested this bug? And have you tested my workaround to fix ur save?

aegon52
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Re: game crashes (14.3)

Post by aegon52 »

No I haven't tried your fix yet. I'll give that a try this evening. To answer your previous question I tried doing a few different things to see if it affected the crash, walking around, building mining drills etc. Crash happened regardless. I'll try your idea though. Thanks

EDIT Your fix worked! Deleting the rail just before the signal and rebuilding it prevented the crash.

Thanks!

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Re: [0.14.3] game crashes (Train related) [Martin]

Post by aober93 »

This should be moved to solved.

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