Was on Round 5 at ending (right after a team won), was running Upward collided with a tree and was also running on a yellow belt pointing same direction as i was running. This lead to enmass server desync (2x then 3x lead to client crash out) and this log is what was generated.
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0.001 2016-09-03 10:11:55; Factorio 0.14.3 (build 24459, win64, steam)
0.001 Operating system: Windows 10
0.001 Program arguments: "E:\Installed\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: E:/Installed/SteamLibrary/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/repub/AppData/Roaming/Factorio
0.001 Binaries path: E:/Installed/SteamLibrary/steamapps/common/Factorio/bin
0.013 Display options: [FullScreen: false] [VSync: false] [UIScale: 80%] [MultiSampling: OFF] [Screen: 255]
0.110 Available display adapters: 1
0.110 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4000 {0x8000005, [0,0], 1680x1050, 32bit, 59Hz}
0.111 Create display on adapter 0. Size 1280x720 at position [190, 147].
0.659 Initialised Direct3D:[0] NVIDIA GeForce GTX 680M; driver: nvd3dumx.dll 10.18.13.6869
0.662 Video memory size (dedicated video/dedicated system/shared system/available): 4062/0/12233/4092 MB
0.691 Device reset internal.
0.694 Desktop composition is active.
0.694 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: auto]
0.803 Loading mod core 0.0.0 (data.lua)
0.810 Loading mod base 0.14.3 (data.lua)
0.925 Checksum for core: 1620335853
0.925 Checksum for mod base: 3867985917
1.280 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472908747
1.280 Info PlayerData.cpp:52: Cloud player-data.json unavailable
1.398 Initial atlas bitmap size is 16384
1.399 Created atlas bitmap 16384x3847
1.420 Created atlas bitmap 4096x4088
1.471 Created atlas bitmap 4096x4096
1.527 Created atlas bitmap 4096x3960
1.641 Created atlas bitmap 4096x968
1.647 Created atlas bitmap 4096x3652
10.333 Sprites loaded
10.333 Convert atlas 4096x4088 to: compressed
11.095 Convert atlas 4096x4096 to: compressed
12.052 Convert atlas 4096x3960 to: compressed
12.722 Convert atlas 4096x968 to: trilinear-filtering
12.741 Convert atlas 4096x3652 to: mipmap
13.588 Loading sounds...
14.966 Custom inputs active: 0
15.004 Factorio initialised
20.854 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
48.177 Info WindowsUDPSocket.cpp:161: Socket closed
48.178 Joining game 138.201.55.134:34207
48.178 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
48.178 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
48.546 Connection refused
48.547 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
48.547 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(Disconnected)
48.548 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
49.053 Info HttpSharedState.cpp:108: Status code: 200
49.053 Info AuthServerConnector.cpp:132: Received key(7b75FYvxY3OXBbqGRQxSHw==) for username(supernet2) from auth server.
49.053 Info WindowsUDPSocket.cpp:161: Socket closed
49.053 Joining game 138.201.55.134:34207
49.053 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
49.054 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
49.398 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32).
49.398 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
49.398 Info ClientRouter.cpp:217: ConnectionAccepted
49.713 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
49.713 Downloading file C:\Users\repub\AppData\Roaming\Factorio\temp\mp-download.zip (2424354 B, 4820 blocks)
49.714 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
52.216 Finished download (2 s, 2.4 MB, 968 kB/s)
52.248 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
52.249 Loading map C:\Users\repub\AppData\Roaming\Factorio\temp\mp-download.zip
52.249 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
52.284 Info Scenario.cpp:148: Map version 0.14.3-0
52.587 Checksum for script C:/Users/repub/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 527496535
52.612 Info ClientMultiplayerManager.cpp:518: MapTick(619698) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
53.049 Info ClientMultiplayerManager.cpp:518: MapTick(619898) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
53.362 Info ClientMultiplayerManager.cpp:518: MapTick(619898) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
53.547 Info GameActionHandler.cpp:2550: MapTick(619912) processed PlayerJoinGame peerID(93) playerIndex(48) mode(connect)
67.118 Device reset internal.
145.097 Info GameActionHandler.cpp:2550: MapTick(625372) processed PlayerJoinGame peerID(94) playerIndex(46) mode(connect)
169.881 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-pm54jj\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-pm54jj\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF64D3E6A64)
00007FF64D3E6A64 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF92710991D)
00007FF92710991D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9270A86D3)
00007FF9270A86D3 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF927108A3A)
00007FF927108A3A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-pm54jj\src\equipment\equipmentgrid.cpp (195): EquipmentGrid::batteryCapacity
c:\cygwin64\tmp\factorio-pm54jj\src\equipment\equipmentgrid.cpp (90): EquipmentGrid::addToDescription
c:\cygwin64\tmp\factorio-pm54jj\src\gui\equipmentgridgui.cpp (225): EquipmentGridGui::updateDescription
c:\cygwin64\tmp\factorio-pm54jj\libraries\agui\src\agui\gui.cpp (976): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-pm54jj\libraries\agui\src\agui\gui.cpp (981): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-pm54jj\libraries\agui\src\agui\gui.cpp (965): agui::Gui::logic
c:\cygwin64\tmp\factorio-pm54jj\src\globalcontext.cpp (806): GlobalContext::updateGui
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (476): MainLoop::processAllegroEvent
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (387): MainLoop::processAllegroEvents
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (250): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (323): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (188): MainLoop::run
c:\cygwin64\tmp\factorio-pm54jj\src\main.cpp (736): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF924768364)
00007FF924768364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9270C5E91)
00007FF9270C5E91 (ntdll): (filename not available): RtlUserThreadStart
170.849 Error CrashHandler.cpp:106: Map tick at moment of crash: 626866
170.849 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.