[13.13] MP Crash "(214): CursorRenderer::renderWireDragging"

This subforum contains all the issues which we already resolved.
mindmix
Inserter
Inserter
Posts: 25
Joined: Wed Nov 04, 2015 9:06 pm
Contact:

[13.13] MP Crash "(214): CursorRenderer::renderWireDragging"

Post by mindmix »

Factorio client crashes when attempting to connect copper wire to a pump that is out of range.
This does not happen in single player.
The server does not crash, only the client.

Save, Mods and Logs
Video
Loewchen
Global Moderator
Global Moderator
Posts: 9170
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [13.13] MP Crash "(214): CursorRenderer::renderWireDragging"

Post by Loewchen »

Code: Select all

   0.027 2016-07-31 05:12:39; Factorio 0.13.13 (build 23721, win64, alpha)
   0.027 Operating system: Windows 10 
   0.027 Program arguments: "C:\#\Factorio_0.13.13\bin\x64\factorio.exe" 
   0.027 Read data path: C:/#/Factorio_0.13.13/data
   0.027 Write data path: C:/#/Factorio_0.13.13
   0.027 Binaries path: C:/#/Factorio_0.13.13/bin
   0.098 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255] [DXT: false]
   0.100 Available display adapters: 1
   0.100  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4000 {0x05, [0,0], 1366x768, 32bit, 60Hz}
   0.101 Create display on adapter 0. Size 1280x720 at position [33, 6].
   0.691 Initialised Direct3D:[0] NVIDIA GeForce GT 740M; driver: nvd3dumx.dll 10.18.13.6881
   0.707     Video memory size (dedicated video/dedicated system/shared system/available): 2019/0/4038/4092 MB
   0.852 Desktop composition is active.
   1.108 Loading mod core 0.0.0 (data.lua)
   1.120 Loading mod base 0.13.13 (data.lua)
   1.436 Loading mod blueprint-string 3.1.1 (data.lua)
   1.644 Loading mod alien-science 0.1.1 (data.lua)
   1.822 Loading mod autofill 1.4.1 (data.lua)
   2.029 Loading mod AutoTrash 0.1.7 (data.lua)
   2.269 Loading mod Factorissimo 0.1.4 (data.lua)
   2.470 Loading mod FusionRobots 0.0.1 (data.lua)
   2.673 Loading mod YARM 0.7.102 (data.lua)
   2.920 Loading mod rso-mod 2.0.11 (data-updates.lua)
   3.126 Loading mod AutoDeconstruct 0.1.1 (data-final-fixes.lua)
   3.397 Loading mod long-reach 0.0.5 (data-final-fixes.lua)
   3.608 Checksum for core: 3471280900
   3.608 Checksum for mod base: 439759882
   3.608 Checksum for mod blueprint-string: 62577300
   3.608 Checksum for mod alien-science: 3782378071
   3.608 Checksum for mod AutoDeconstruct: 1837472250
   3.608 Checksum for mod autofill: 4191479628
   3.608 Checksum for mod AutoTrash: 1587932681
   3.608 Checksum for mod Factorissimo: 3120408431
   3.608 Checksum for mod FusionRobots: 1124703399
   3.608 Checksum for mod long-reach: 315959611
   3.608 Checksum for mod rso-mod: 1874398137
   3.608 Checksum for mod YARM: 1471126532
   5.180 Initial atlas bitmap size is 16384
   5.184 Created atlas bitmap 16384x9499
  20.916 Sprites loaded
  21.428 Loading sounds...
  25.088 Custom inputs active: 4
  25.180 Factorio initialised
  30.907 Info Router.cpp:558: Router peerID(65535) shutting down.
  30.907 Info Router.cpp:594: Router state -> Disconnected
  30.914 Joining game 91.158.9.74:34197
  30.914 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  30.914 Info Router.cpp:594: Router state -> Connecting
  30.915 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  30.950 Connection to address(91.158.9.74:34197) refused(type(ConnectionReply) confirm(true) status(UserVerificationMissing) gameName() description(User verification is required for this game.) latency(3) remoteApplicationVersion(0.13.13 (build 23721, win64, alpha)) remoteActiveMods((AutoDeconstruct 0.1.1) (AutoTrash 0.1.7) (Factorissimo 0.1.4) (FusionRobots 0.0.1) (YARM 0.7.102) (alien-science 0.1.1) (autofill 1.4.1) (base 0.13.13) (blueprint-string 3.1.1) (long-reach 0.0.5) (rso-mod 2.0.11) ) connectionRequestID(27338) gameID(4294967295)).
  30.950 Info MultiplayerManager.cpp:180: NetworkTick(0) quitting multiplayer connection.
  30.950 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Connecting) to(Disconnected)
  30.953 Info HttpSharedState.cpp:45: Downloading https://auth.factorio.com/generate-user-server-key
  31.421 Info HttpSharedState.cpp:109: Status code: 200
  31.421 Info AuthServerConnector.cpp:132: Received key(muU72UOS/wpSTlDnHUoP9A==) for username(mindmix) from auth server.
  31.421 Info Router.cpp:558: Router peerID(65535) shutting down.
  31.422 Info WindowsUDPSocket.cpp:161: Socket closed
  31.422 Info Router.cpp:594: Router state -> Disconnected
  31.422 Info Router.cpp:558: Router peerID(65535) shutting down.
  31.422 Info Router.cpp:594: Router state -> Disconnected
  31.422 Joining game 91.158.9.74:34197
  31.422 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  31.422 Info Router.cpp:594: Router state -> Connecting
  31.422 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  31.448 Info Router.cpp:594: Router state -> WaitingForAccept
  31.505 Info Router.cpp:319: Received message type(HeartbeatGroup) (0 - type(Heartbeat) heartbeat(networkTick(913616) closedTick(true)  synchronizerActions((PeerConnect) ) ) requestsForHeartbeats() ) (0 - type(Heartbeat) heartbeat(networkTick(913617) closedTick(true)  ) requestsForHeartbeats() ) (0 - type(Heartbeat) heartbeat(networkTick(913618) closedTick(true)  ) requestsForHeartbeats() ) (0 - type(Heartbeat) heartbeat(networkTick(913619) closedTick(true)  synchronizerActions((PeerInfo) (PeerStateChanged) ) ) requestsForHeartbeats((requestPeerID(10) requestNetworkTick(913616) ) (requestPeerID(10) requestNetworkTick(913617) ) (requestPeerID(10) requestNetworkTick(913618) ) ) )  from 91.158.9.74:34197 with invalid session magic (expected 0x011, was 0xd5f).
  31.515 Info Synchronizer.cpp:56: NetworkTick(913619) initialized Synchronizer local peer(10) latency(3).
  31.515 Info Synchronizer.cpp:522: networkTick(913619) adding peer(0) success(true).
  31.515 Info Router.cpp:594: Router state -> Connected
  31.515 Info Router.cpp:835: ConnectionAccepted ownPeerID(10) nextPeerID(11)
  31.515 Info MultiplayerManager.cpp:996: networkTick(913619) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
  31.565 Info Router.cpp:893: Received onPeerConnected for already connected peer(10)
  31.632 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>).
  31.632 Info MultiplayerManager.cpp:1143: networkTick(913622) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
  31.632 Info MultiplayerManager.cpp:1527: Received peer info for peer(10) username(mindmix).
  31.632 Info MultiplayerManager.cpp:1143: networkTick(913622) mapTick(-1) received stateChanged peerID(10) oldState(Ready) newState(Connecting)
  31.632 Info MultiplayerManager.cpp:1527: Received peer info for peer(10) username(mindmix).
  31.632 Info MultiplayerManager.cpp:1143: networkTick(913622) mapTick(-1) received stateChanged peerID(10) oldState(Connecting) newState(Connecting)
  31.632 Info MultiplayerManager.cpp:1143: networkTick(913622) mapTick(-1) received stateChanged peerID(10) oldState(Connecting) newState(VerifyingConnection)
  31.699 Info MultiplayerManager.cpp:996: networkTick(913626) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
  31.749 Info MultiplayerManager.cpp:1143: networkTick(913629) mapTick(-1) received stateChanged peerID(10) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  31.799 Info MultiplayerManager.cpp:1143: networkTick(913632) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  31.915 Info MultiplayerManager.cpp:1143: networkTick(913639) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  31.915 Info MultiplayerManager.cpp:1143: networkTick(913639) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  32.648 Info MultiplayerManager.cpp:1143: networkTick(913683) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  32.649 Downloading file C:/#\Factorio_0.13.13\temp\mp-download.zip (7823303 B, 15554 blocks)
  32.657 Info MultiplayerManager.cpp:996: networkTick(913683) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  32.657 Info NetworkInputHandler.cpp:45: mapTick(853294) networkTick(913683) initialized NetworkInputHandler local peer(10).
  32.657 Info NetworkInputHandler.cpp:524: expectedMapTick(853294) adding peer(0).
  32.657 Info Synchronizer.cpp:428: NetworkTick(913683) mapTick(853294) applying 8 pending tickClosures
  32.657 Info NetworkInputHandler.cpp:608: assigning playerIndex(65535) to peer(0)
  32.658 Info NetworkInputHandler.cpp:608: assigning playerIndex(65535) to peer(10)
  32.658 Info MultiplayerManager.cpp:1732: networkTick(913683) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
  32.658 Info MultiplayerManager.cpp:1516: Received script checksums: level: 900459546, mod-AutoDeconstruct: 923070979, mod-AutoTrash: 2688826569, mod-Factorissimo: 345606158, mod-FusionRobots: 3256595516, mod-YARM: 616803594, mod-autofill: 578489592, mod-blueprint-string: 122459543, mod-rso-mod: 3841068283
  32.698 Info MultiplayerManager.cpp:1143: networkTick(913686) mapTick(-1) received stateChanged peerID(10) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  36.730 Finished download (4 s, 7.8 MB, 1.9 MB/s)
  36.818 Info MultiplayerManager.cpp:1218: networkTick(913929) mapTick(-1) map download finished creating scenario
  36.819 Info MultiplayerManager.cpp:996: networkTick(913929) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  36.820 Info MultiplayerManager.cpp:1143: networkTick(913932) mapTick(-1) received stateChanged peerID(10) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  36.821 Loading map C:/#\Factorio_0.13.13\temp\mp-download.zip
  36.882 Info MultiplayerManager.cpp:1143: networkTick(913935) mapTick(-1) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  36.943 Info Scenario.cpp:127: Map version 0.13.13-0
  39.932 Checksum for script C:/#/Factorio_0.13.13/temp/currently-playing/control.lua: 900459546
  39.955 Checksum for script __blueprint-string__/control.lua: 122459543
  39.962 Checksum for script __AutoDeconstruct__/control.lua: 923070979
  39.974 Checksum for script __autofill__/control.lua: 578489592
  39.984 Checksum for script __AutoTrash__/control.lua: 2688826569
  39.998 Checksum for script __Factorissimo__/control.lua: 345606158
  40.004 Checksum for script __FusionRobots__/control.lua: 3256595516
  40.035 Checksum for script __rso-mod__/control.lua: 3841068283
  40.047 Checksum for script __YARM__/control.lua: 616803594
  40.615 Info MultiplayerManager.cpp:996: networkTick(914160) mapTick(853294) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
  40.797 Info MultiplayerManager.cpp:1143: networkTick(914163) mapTick(853294) received stateChanged peerID(10) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  40.797 Info MultiplayerManager.cpp:1342: networkTick(914163) mapTick(853294) stopping mapAlign
  40.797 Info MultiplayerManager.cpp:1884: performing map align task (SendPlayerJoinGameAlignTask)
  40.797 Info MultiplayerManager.cpp:996: networkTick(914163) mapTick(853294) changing state from(InGameWaitingForOthers) to(InGame)
  40.797 Info MultiplayerManager.cpp:1706: networkTick(914163) mapTick(853294) peerID(10) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(10) state(InGameWaitingForOthers) mapAlignTick(-1))
)
  40.827 Info MultiplayerManager.cpp:1143: networkTick(914166) mapTick(853294) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  40.827 Info MultiplayerManager.cpp:1143: networkTick(914166) mapTick(853294) received stateChanged peerID(10) oldState(InGameWaitingForOthers) newState(InGame)
  40.905 Info NetworkInputHandler.cpp:754: mapTick(853300) networkTick(914170) connecting to player(mindmix).
  40.905 Info NetworkInputHandler.cpp:608: assigning playerIndex(1) to peer(10)
  40.905 Info GameActionHandler.cpp:2675: MapTick(853300) processed PlayerJoinGame peerID(10) playerIndex(1) mode(connect)
  44.647 Error CrashHandler.cpp:184: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-6q2hnh\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-6q2hnh\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-6q2hnh\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-6q2hnh\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-6q2hnh\src\util\crashhandler.cpp (187): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF77034FCC4)
00007FF77034FCC4 (factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB61669AFD)
00007FFB61669AFD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB615F4FE9)
00007FFB615F4FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB61668C0A)
00007FFB61668C0A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-6q2hnh\src\graphics\cursorrenderer.cpp (214): CursorRenderer::renderWireDragging
c:\cygwin64\tmp\factorio-6q2hnh\src\graphics\cursorrenderer.cpp (124): CursorRenderer::renderPlayerCursor
c:\cygwin64\tmp\factorio-6q2hnh\src\graphics\cursorrenderer.cpp (63): CursorRenderer::prepare
c:\cygwin64\tmp\factorio-6q2hnh\src\graphics\gamerenderer.cpp (121): GameRenderer::prepareJob
c:\cygwin64\tmp\factorio-6q2hnh\src\graphics\gamerenderer.cpp (117): GameRenderer::prepare
c:\cygwin64\tmp\factorio-6q2hnh\src\gameview.cpp (753): GameView::prepareRender
c:\cygwin64\tmp\factorio-6q2hnh\src\mainloop.cpp (494): MainLoop::prepare
c:\cygwin64\tmp\factorio-6q2hnh\src\mainloop.cpp (308): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-6q2hnh\src\mainloop.cpp (167): MainLoop::run
c:\cygwin64\tmp\factorio-6q2hnh\src\main.cpp (710): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB60658102)
00007FFB60658102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB6161C5B4)
00007FFB6161C5B4 (ntdll): (filename not available): RtlUserThreadStart
  46.742 Error CrashHandler.cpp:85: Map tick at moment of crash: 853519
  46.742 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14268
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [13.13] MP Crash "(214): CursorRenderer::renderWireDragging"

Post by Rseding91 »

Fixed for 0.13.14.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Resolved Problems and Bugs”