*[13.12] [Twinsen] Phantom signals from constant combinators

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Linosaurus
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*[13.12] [Twinsen] Phantom signals from constant combinators

Post by Linosaurus »

Disconnecting and reconnecting red/green wire makes 'phantom' signals appear in the circuit network. In this test case, it doubles a constant combinator.

Started a new game in 0.13.12. No mods.
Normal
I then disconnected the central red wire. Reconnected.
Doubled signal
Mouse over any powerpole now says A=2. It should be A=1.

I removed part of the network.
Phantom signal with just powerpoles
Now I have a signal that stays around despite no actual source at all.

Additional thing to test: Just delete the constant combinator in the original picture. The signal A=1 now says.

This is strange. I half suspect that something is seriously wrong with my install that steam verification didn't catch.
Loewchen
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Re: [13.12 ]Phantom signals from constant combinators

Post by Loewchen »

I can reproduce this in 13.12. The incorrect signal does not make it into the savegame, so I assume this is a desync issue as well!
bzzz
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Re: *[13.12] Phantom signals from constant combinators

Post by bzzz »

Just wanted to add that it's something about splitting networks.

It also works with simple chests and any other sources, consider this example:
Before (signals from both chests combined correctly)
01_signals_before.jpg
01_signals_before.jpg (225.16 KiB) Viewed 3492 times
After (both networks have both signals as before disconnecting instead of just one)
01_signals_after.jpg
01_signals_after.jpg (229.03 KiB) Viewed 3492 times
Jengles
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Re: *[13.12] Phantom signals from constant combinators

Post by Jengles »

Definitely experiencing this as well. Man, I thought I was crazy
Twinsen
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Re: *[13.12] [Twinsen] Phantom signals from constant combinators

Post by Twinsen »

Fixed in Version: 0.13.14

Thanks for the report.
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