[Resolved 0.2.9] Network Wires.

This subforum contains all the issues which we already resolved.
Post Reply
User avatar
FreeER
Smart Inserter
Smart Inserter
Posts: 1266
Joined: Mon Feb 18, 2013 4:26 am
Contact:

[Resolved 0.2.9] Network Wires.

Post by FreeER »

I've noticed that the red (and green) 'network' wires can be connected at any distance.
Image
I'm assuming that this is a bug since the cursor turns into an x after you move a certain distance away. You also do not have to be within range to connect the wires.

P.S. just now noticed that you do not receive the wires back after picking up the poles they were connected to, not sure if that is a bug or not.
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me :)
Or drop into #factorio on irc.esper.net

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [Resolved 0.2.9] Network Wires.

Post by kovarex »

Resolved for the 0.2.9 release

User avatar
FreeER
Smart Inserter
Smart Inserter
Posts: 1266
Joined: Mon Feb 18, 2013 4:26 am
Contact:

Re: [Resolved 0.2.9] Network Wires.

Post by FreeER »

You know, I never realized it but it does the same thing with poles to chests (not sure if that was intended lol) but it still happens in 2.10
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me :)
Or drop into #factorio on irc.esper.net

Post Reply

Return to “Resolved Problems and Bugs”