[0.13.3] [kovarex] Two-length trains end sometimes not unloadable

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PKing Zombie Spy
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[0.13.3] [kovarex] Two-length trains end sometimes not unloadable

Post by PKing Zombie Spy »

In 0.13 we had the absolutely lovely enhancement that cargo wagons were unloadable in six positions per side. This normally works great, but for reasons I find difficult to comprehend, my two length trains will sometimes not be "unloadable" from the sixth position of the second car.

On the other hand, if I "touch" the train in some ways, it will "fix" itself. See this animation of a train with this problem: observe the following:
  • I have a cargo wagon with coal,
  • I have only one inserter arm unloading the wagon into a chest at the offending position,
  • This insert is not working
  • I place a third wagon,
  • The second wagon magically starts to be unloaded again.
Image

I could not find a reliable bullet proof repro -- it appears to be something that happens "sometimes." Because this event happening is somewhat unpredictable, please see this link to a save game file. The player character is near the two trains exhibiting this behavior (the coal and stone train). The only thing unusual about these trains I can see is that it has only one stop (the "unload" station), since the resource patch it was transporting material for had the resource exhausted.

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Klonan
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Re: [0.13.3] Two-length trains end sometimes not unloadable

Post by Klonan »

Thanks for the report,

I can confirm the behaviour, its seems to only be on horizontal stations and the north inserter, all my others are fine, and it only seems to happen every so often

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Re: [0.13.3] Two-length trains end sometimes not unloadable

Post by Unic »

Hi, this is increbible off topic, but how do you create this animated gifs ?

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siggboy
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Re: [0.13.3] Two-length trains end sometimes not unloadable

Post by siggboy »

LICECap is great for making animated GIF from game footage.
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Re: [0.13.3] [kovarex] Two-length trains end sometimes not unloadable

Post by kovarex »

Thanks for the report, it is fixed for 0.13.5 now.

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