[0.13][Twinsen] signal go to green due to wrong reason

This subforum contains all the issues which we already resolved.
Post Reply
fregate84
Fast Inserter
Fast Inserter
Posts: 233
Joined: Sun Jun 22, 2014 10:56 am
Contact:

[0.13][Twinsen] signal go to green due to wrong reason

Post by fregate84 »

Hello,

I have a problem. I have a "train garage". All trains go to garage on each loop to check if I need to send them back.
On each lane, I have a signal, who go to red with circuit network condition.
ScreenShot005.jpg
ScreenShot005.jpg (314.76 KiB) Viewed 3246 times
Signal is red when iron > 50k on lane 2 and 3 : "1" on the image. it is the case (see screenshot 2) .
But when the left train come (train "2" on screenshot 1), for him, the condition is iron > 100k, so signal is green (normal).

BUT !!! after the left train pass trough, the 2 trains on the middle go away, and signals on way 2 and 3 are block to green.

I think dev didn't think that signal with circuit condition MUST remain to red even if the train signal just after itself go from red to green.
ScreenShot007.jpg
ScreenShot007.jpg (19.18 KiB) Viewed 3246 times
ScreenShot006.jpg
ScreenShot006.jpg (82.18 KiB) Viewed 3246 times

Twinsen
Factorio Staff
Factorio Staff
Posts: 1330
Joined: Tue Sep 23, 2014 7:10 am
Contact:

Re: [0.13][Twinsen] signal go to green due to wrong reason

Post by Twinsen »

Can you upload the save for easier testing? Thanks

fregate84
Fast Inserter
Fast Inserter
Posts: 233
Joined: Sun Jun 22, 2014 10:56 am
Contact:

Re: [0.13][Twinsen] signal go to green due to wrong reason

Post by fregate84 »

https://www.dropbox.com/s/rxn3pd1vbt8fh ... l.zip?dl=0

Just need to put to "automatic" the left train, to "see" the bug on trains from lane 2 and 3.

therhodanist
Burner Inserter
Burner Inserter
Posts: 9
Joined: Thu Mar 31, 2016 5:21 am
Contact:

Re: [0.13][Twinsen] signal go to green due to wrong reason

Post by therhodanist »

This seems to happen everytime the corresponding Block switches from occupied to unoccupied

First block free and signal is red override with the combinator
Factorio_2016-06-28_12-00-03.png
Factorio_2016-06-28_12-00-03.png (677.58 KiB) Viewed 3167 times
Next train is placed inside, either from Inventory or drivin in from another block
Factorio_2016-06-28_12-00-26.png
Factorio_2016-06-28_12-00-26.png (557.67 KiB) Viewed 3167 times
After the locomotive is removed or a train passed into the next block above the signal switches to green
Factorio_2016-06-28_12-00-46.png
Factorio_2016-06-28_12-00-46.png (527.9 KiB) Viewed 3167 times

Twinsen
Factorio Staff
Factorio Staff
Posts: 1330
Joined: Tue Sep 23, 2014 7:10 am
Contact:

Re: [0.13][Twinsen] signal go to green due to wrong reason

Post by Twinsen »

Thanks for the clarification

Twinsen
Factorio Staff
Factorio Staff
Posts: 1330
Joined: Tue Sep 23, 2014 7:10 am
Contact:

Re: [0.13][Twinsen] signal go to green due to wrong reason

Post by Twinsen »

Fixed in Version 0.13.2

Post Reply

Return to “Resolved Problems and Bugs”