[0.12.25][Steam] GPU failure at ~2hr30min

This subforum contains all the issues which we already resolved.
Post Reply
byronczimmer
Inserter
Inserter
Posts: 31
Joined: Sun Mar 06, 2016 4:53 am
Contact:

[0.12.25][Steam] GPU failure at ~2hr30min

Post by byronczimmer »

alpha Version 0.12.25 (Build 17747, win64)

Recently purchased Factorio via Steam and am generally having a blast, until 150 minutes into the game.

While playing through new Hope, level 2, at about the 2hr30min I get a popup informing me the "Steam Overlay crashed".

The popup asks me to set "force-opengl=true" in the config file (did this).
The forum threads recommend I lower the graphics qualtiy (did this to "low").

I restarted the game from the beginning of the level and again, at about the 2hr30min mark, i get the same popup.

I've archived off the last 3 saved games from both occurances, but they are all now unloadable as they immediately give me the same popup.

If there's anything else I can do, I'd be happy to do it so I can continue on in the campaign.

Logfile:

Code: Select all

   0.001 2016-03-06 00:01:51; Factorio 0.12.25 (Build 17747, win64)
   0.001 Operating system: Windows 10 
   0.001 Program arguments: "D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Brian/AppData/Roaming/Factorio
   0.001 Binaries path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.014 Available display adapters: 1
   0.014  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.015 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.541 Initialised OpenGL:[0] GeForce GTX 770M/PCIe/SSE2; driver: 4.5.0 NVIDIA 353.54
   0.564 Desktop composition is active.
   0.564 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: low] [Video memory usage: medium] [Light scale: 20%] [Screen: 255]
   0.650 Loading mod core 0.0.0 (data.lua)
   0.654 Loading mod base 0.12.25 (data.lua)
   1.047 Initial atlas bitmap size is 16384
   1.049 Created atlas bitmap 16384x1418
  23.871 Factorio initialised
 234.551 Loading map C:/Users\Brian\AppData\Roaming\Factorio\saves\_autosave1 - Copy (2).zip
 234.635 Info Scenario.cpp:124: Map version 0.12.25-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-o7rnns\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-o7rnns\src\util\logger.cpp (298): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-o7rnns\src\util\logger.cpp (352): Logger::logStacktrace
c:\cygwin64\tmp\factorio-o7rnns\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-o7rnns\src\util\crashhandler.cpp (104): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AB857E2E)
00007FF8AB857E2E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED7D998)
00007FF8AED7D998 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED65B26)
00007FF8AED65B26 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED79AED)
00007FF8AED79AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED04FE9)
00007FF8AED04FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED78BFA)
00007FF8AED78BFA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-o7rnns\src\rail\train.cpp (315): Train::handleBlocksRegistration
c:\cygwin64\tmp\factorio-o7rnns\src\rail\train.cpp (349): Train::destroy
c:\cygwin64\tmp\factorio-o7rnns\src\rail\train.cpp (333): Train::~Train
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6972D0F04)
00007FF6972D0F04 (Factorio): (filename not available): Train::`scalar deleting destructor'
c:\cygwin64\tmp\factorio-o7rnns\src\rail\trainmanager.cpp (201): TrainManager::~TrainManager
c:\cygwin64\tmp\factorio-o7rnns\src\map\map.cpp (760): Map::~Map
c:\cygwin64\tmp\factorio-o7rnns\src\scenario\scenario.cpp (652): Scenario::~Scenario
c:\program files (x86)\microsoft visual studio 12.0\vc\include\memory (1447): std::unique_ptr<Scenario,std::default_delete<Scenario> >::~unique_ptr<Scenario,std::default_delete<Scenario> >
f:\dd\vctools\crt\crtw32\eh\amd64\handlers.asm (51): _CallSettingFrame
f:\dd\vctools\crt\crtw32\eh\frame.cpp (1080): __FrameUnwindToState
f:\dd\vctools\crt\crtw32\eh\amd64\trnsctrl.cpp (158): __FrameUnwindToEmptyState
f:\dd\vctools\crt\crtw32\eh\frame.cpp (397): __InternalCxxFrameHandler
f:\dd\vctools\crt\crtw32\eh\amd64\trnsctrl.cpp (195): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED79B6D)
00007FF8AED79B6D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED0595C)
00007FF8AED0595C (ntdll): (filename not available): RtlUnwindEx
f:\dd\vctools\crt\crtw32\eh\amd64\trnsctrl.cpp (483): _UnwindNestedFrames
f:\dd\vctools\crt\crtw32\eh\frame.cpp (1224): CatchIt
f:\dd\vctools\crt\crtw32\eh\frame.cpp (689): FindHandler
f:\dd\vctools\crt\crtw32\eh\frame.cpp (448): __InternalCxxFrameHandler
f:\dd\vctools\crt\crtw32\eh\amd64\trnsctrl.cpp (195): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED79AED)
00007FF8AED79AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED04FE9)
00007FF8AED04FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED06C94)
00007FF8AED06C94 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AB801F08)
00007FF8AB801F08 (KERNELBASE): (filename not available): RaiseException
f:\dd\vctools\crt\crtw32\eh\throw.cpp (154): _CxxThrowException
c:\cygwin64\tmp\factorio-o7rnns\src\util\targetdeserialiser.cpp (15): TargetDeserialiser::getTarget
c:\cygwin64\tmp\factorio-o7rnns\src\util\targetdeserialiser.cpp (52): TargetDeserialiser::loadRegisteredReferences
c:\cygwin64\tmp\factorio-o7rnns\src\map\map.cpp (592): Map::setupEntities
c:\cygwin64\tmp\factorio-o7rnns\src\scenario\scenario.cpp (188): Scenario::loadFactory
c:\cygwin64\tmp\factorio-o7rnns\src\scenario\parallelscenarioloader.cpp (66): ParallelScenarioLoader::doLoad
c:\boost_1_58_0\boost\thread\detail\thread.hpp (117): boost::detail::thread_data<boost::_bi::bind_t<void,void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManager * __ptr64,bool),boost::_bi::list6<boost::_bi::value<ParallelScenarioLoader * __ptr64>,boost::_bi::value<MapDeserialiser * __ptr64>,boost::_bi::value<enum InputType>,boost::_bi::value<InputHandler * __ptr64>,boost::_bi::value<MultiplayerManager * __ptr64>,boost::_bi::value<bool> > > >::run
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6974AD7A3)
00007FF6974AD7A3 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8ADF58102)
00007FF8ADF58102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED2C5B4)
00007FF8AED2C5B4 (ntdll): (filename not available): RtlUserThreadStart
 235.438 Error Util.cpp:77: GPU monitoring software like MSI Afterburner or EVGA PrecisionX is interfering with Factorio and the game crashed. Shutting down such software or configuring it to not detect Factorio may prevent this kind of crash.
Alternatively you can try to set force-opengl=true in Factorio's config file or use launch option --force-opengl.

You can help us to solve the problem by posting information about your HW configuration, software you use and contents of the log file on the Factorio forums.
 237.228 D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe
 237.228 C:\WINDOWS\SYSTEM32\ntdll.dll
 237.228 C:\WINDOWS\system32\KERNEL32.DLL
 237.228 C:\WINDOWS\system32\KERNELBASE.dll
 237.228 C:\WINDOWS\system32\WS2_32.dll
 237.228 C:\WINDOWS\system32\sechost.dll
 237.228 C:\WINDOWS\system32\RPCRT4.dll
 237.228 C:\WINDOWS\system32\WLDAP32.dll
 237.228 C:\WINDOWS\system32\msvcrt.dll
 237.228 C:\WINDOWS\system32\USER32.dll
 237.228 C:\WINDOWS\system32\GDI32.dll
 237.228 C:\WINDOWS\system32\ole32.dll
 237.228 C:\WINDOWS\system32\combase.dll
 237.228 C:\WINDOWS\system32\bcryptPrimitives.dll
 237.228 C:\WINDOWS\system32\PSAPI.DLL
 237.228 C:\WINDOWS\SYSTEM32\WINMM.dll
 237.228 C:\WINDOWS\SYSTEM32\OPENGL32.dll
 237.228 C:\WINDOWS\system32\SHELL32.dll
 237.228 C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.10586.20_none_db007f1392e69ef4\gdiplus.dll
 237.228 C:\WINDOWS\system32\ADVAPI32.dll
 237.228 C:\WINDOWS\system32\cfgmgr32.dll
 237.228 C:\WINDOWS\SYSTEM32\WINMMBASE.dll
 237.228 C:\WINDOWS\system32\windows.storage.dll
 237.228 C:\WINDOWS\system32\shlwapi.dll
 237.228 C:\WINDOWS\SYSTEM32\GLU32.dll
 237.228 C:\WINDOWS\SYSTEM32\DDRAW.dll
 237.228 C:\WINDOWS\system32\kernel.appcore.dll
 237.228 C:\WINDOWS\system32\shcore.dll
 237.228 C:\WINDOWS\system32\powrprof.dll
 237.228 C:\WINDOWS\system32\profapi.dll
 237.228 C:\WINDOWS\SYSTEM32\DCIMAN32.dll
 237.229 D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\steam_api64.dll
 237.229 C:\WINDOWS\SYSTEM32\VERSION.dll
 237.229 C:\WINDOWS\system32\IMM32.DLL
 237.229 D:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
 237.229 D:\Program Files (x86)\Steam\steamclient64.dll
 237.229 C:\WINDOWS\system32\CRYPT32.dll
 237.229 C:\WINDOWS\system32\MSASN1.dll
 237.229 C:\WINDOWS\system32\imagehlp.dll
 237.229 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
 237.229 C:\WINDOWS\system32\OLEAUT32.dll
 237.229 C:\WINDOWS\system32\SETUPAPI.dll
 237.229 D:\Program Files (x86)\Steam\tier0_s64.dll
 237.229 D:\Program Files (x86)\Steam\vstdlib_s64.dll
 237.229 C:\WINDOWS\SYSTEM32\Secur32.dll
 237.229 C:\WINDOWS\SYSTEM32\SSPICLI.DLL
 237.229 C:\WINDOWS\SYSTEM32\CRYPTSP.dll
 237.229 C:\WINDOWS\system32\rsaenh.dll
 237.229 C:\WINDOWS\SYSTEM32\bcrypt.dll
 237.229 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
 237.229 C:\WINDOWS\system32\uxtheme.dll
 237.229 C:\WINDOWS\system32\MSCTF.dll
 237.229 C:\WINDOWS\system32\dwmapi.dll
 237.229 C:\WINDOWS\SYSTEM32\nvoglv64.DLL
 237.229 C:\WINDOWS\SYSTEM32\WTSAPI32.dll
 237.229 C:\WINDOWS\system32\DEVOBJ.dll
 237.229 C:\WINDOWS\system32\WINTRUST.dll
 237.229 C:\WINDOWS\SYSTEM32\ntmarta.dll
 237.229 C:\WINDOWS\system32\clbcatq.dll
 237.229 C:\WINDOWS\SYSTEM32\WINSTA.dll
 237.229 C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
 237.229 C:\WINDOWS\system32\dsound.dll
 237.229 C:\WINDOWS\System32\MMDevApi.dll
 237.229 C:\WINDOWS\System32\PROPSYS.dll
 237.229 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
 237.229 C:\WINDOWS\SYSTEM32\wintypes.dll
 237.229 C:\WINDOWS\system32\dxgi.dll
 237.229 C:\WINDOWS\system32\d3d11.dll
 237.229 C:\WINDOWS\SYSTEM32\nvwgf2umx.dll
 237.229 C:\WINDOWS\system32\nvspcap64.dll
 237.229 C:\WINDOWS\SYSTEM32\WINHTTP.dll
 237.229 C:\WINDOWS\system32\nvapi64.dll
 237.229 C:\WINDOWS\SYSTEM32\avrt.dll
   0.001 2016-03-06 00:01:51; Factorio 0.12.25 (Build 17747, win64)
   0.001 Operating system: Windows 10 
   0.001 Program arguments: "D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Brian/AppData/Roaming/Factorio
   0.001 Binaries path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.014 Available display adapters: 1
   0.014  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.015 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.541 Initialised OpenGL:[0] GeForce GTX 770M/PCIe/SSE2; driver: 4.5.0 NVIDIA 353.54
   0.564 Desktop composition is active.
   0.564 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: low] [Video memory usage: medium] [Light scale: 20%] [Screen: 255]
   0.650 Loading mod core 0.0.0 (data.lua)
   0.654 Loading mod base 0.12.25 (data.lua)
   1.047 Initial atlas bitmap size is 16384
   1.049 Created atlas bitmap 16384x1418
  23.871 Factorio initialised
 234.551 Loading map C:/Users\Brian\AppData\Roaming\Factorio\saves\_autosave1 - Copy (2).zip
 234.635 Info Scenario.cpp:124: Map version 0.12.25-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-o7rnns\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-o7rnns\src\util\logger.cpp (298): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-o7rnns\src\util\logger.cpp (352): Logger::logStacktrace
c:\cygwin64\tmp\factorio-o7rnns\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-o7rnns\src\util\crashhandler.cpp (104): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AB857E2E)
00007FF8AB857E2E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED7D998)
00007FF8AED7D998 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED65B26)
00007FF8AED65B26 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED79AED)
00007FF8AED79AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED04FE9)
00007FF8AED04FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED78BFA)
00007FF8AED78BFA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-o7rnns\src\rail\train.cpp (315): Train::handleBlocksRegistration
c:\cygwin64\tmp\factorio-o7rnns\src\rail\train.cpp (349): Train::destroy
c:\cygwin64\tmp\factorio-o7rnns\src\rail\train.cpp (333): Train::~Train
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6972D0F04)
00007FF6972D0F04 (Factorio): (filename not available): Train::`scalar deleting destructor'
c:\cygwin64\tmp\factorio-o7rnns\src\rail\trainmanager.cpp (201): TrainManager::~TrainManager
c:\cygwin64\tmp\factorio-o7rnns\src\map\map.cpp (760): Map::~Map
c:\cygwin64\tmp\factorio-o7rnns\src\scenario\scenario.cpp (652): Scenario::~Scenario
c:\program files (x86)\microsoft visual studio 12.0\vc\include\memory (1447): std::unique_ptr<Scenario,std::default_delete<Scenario> >::~unique_ptr<Scenario,std::default_delete<Scenario> >
f:\dd\vctools\crt\crtw32\eh\amd64\handlers.asm (51): _CallSettingFrame
f:\dd\vctools\crt\crtw32\eh\frame.cpp (1080): __FrameUnwindToState
f:\dd\vctools\crt\crtw32\eh\amd64\trnsctrl.cpp (158): __FrameUnwindToEmptyState
f:\dd\vctools\crt\crtw32\eh\frame.cpp (397): __InternalCxxFrameHandler
f:\dd\vctools\crt\crtw32\eh\amd64\trnsctrl.cpp (195): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED79B6D)
00007FF8AED79B6D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED0595C)
00007FF8AED0595C (ntdll): (filename not available): RtlUnwindEx
f:\dd\vctools\crt\crtw32\eh\amd64\trnsctrl.cpp (483): _UnwindNestedFrames
f:\dd\vctools\crt\crtw32\eh\frame.cpp (1224): CatchIt
f:\dd\vctools\crt\crtw32\eh\frame.cpp (689): FindHandler
f:\dd\vctools\crt\crtw32\eh\frame.cpp (448): __InternalCxxFrameHandler
f:\dd\vctools\crt\crtw32\eh\amd64\trnsctrl.cpp (195): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED79AED)
00007FF8AED79AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED04FE9)
00007FF8AED04FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED06C94)
00007FF8AED06C94 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AB801F08)
00007FF8AB801F08 (KERNELBASE): (filename not available): RaiseException
f:\dd\vctools\crt\crtw32\eh\throw.cpp (154): _CxxThrowException
c:\cygwin64\tmp\factorio-o7rnns\src\util\targetdeserialiser.cpp (15): TargetDeserialiser::getTarget
c:\cygwin64\tmp\factorio-o7rnns\src\util\targetdeserialiser.cpp (52): TargetDeserialiser::loadRegisteredReferences
c:\cygwin64\tmp\factorio-o7rnns\src\map\map.cpp (592): Map::setupEntities
c:\cygwin64\tmp\factorio-o7rnns\src\scenario\scenario.cpp (188): Scenario::loadFactory
c:\cygwin64\tmp\factorio-o7rnns\src\scenario\parallelscenarioloader.cpp (66): ParallelScenarioLoader::doLoad
c:\boost_1_58_0\boost\thread\detail\thread.hpp (117): boost::detail::thread_data<boost::_bi::bind_t<void,void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManager * __ptr64,bool),boost::_bi::list6<boost::_bi::value<ParallelScenarioLoader * __ptr64>,boost::_bi::value<MapDeserialiser * __ptr64>,boost::_bi::value<enum InputType>,boost::_bi::value<InputHandler * __ptr64>,boost::_bi::value<MultiplayerManager * __ptr64>,boost::_bi::value<bool> > > >::run
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6974AD7A3)
00007FF6974AD7A3 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8ADF58102)
00007FF8ADF58102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AED2C5B4)
00007FF8AED2C5B4 (ntdll): (filename not available): RtlUserThreadStart
 235.438 Error Util.cpp:77: GPU monitoring software like MSI Afterburner or EVGA PrecisionX is interfering with Factorio and the game crashed. Shutting down such software or configuring it to not detect Factorio may prevent this kind of crash.
Alternatively you can try to set force-opengl=true in Factorio's config file or use launch option --force-opengl.

You can help us to solve the problem by posting information about your HW configuration, software you use and contents of the log file on the Factorio forums.
 237.228 D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe
 237.228 C:\WINDOWS\SYSTEM32\ntdll.dll
 237.228 C:\WINDOWS\system32\KERNEL32.DLL
 237.228 C:\WINDOWS\system32\KERNELBASE.dll
 237.228 C:\WINDOWS\system32\WS2_32.dll
 237.228 C:\WINDOWS\system32\sechost.dll
 237.228 C:\WINDOWS\system32\RPCRT4.dll
 237.228 C:\WINDOWS\system32\WLDAP32.dll
 237.228 C:\WINDOWS\system32\msvcrt.dll
 237.228 C:\WINDOWS\system32\USER32.dll
 237.228 C:\WINDOWS\system32\GDI32.dll
 237.228 C:\WINDOWS\system32\ole32.dll
 237.228 C:\WINDOWS\system32\combase.dll
 237.228 C:\WINDOWS\system32\bcryptPrimitives.dll
 237.228 C:\WINDOWS\system32\PSAPI.DLL
 237.228 C:\WINDOWS\SYSTEM32\WINMM.dll
 237.228 C:\WINDOWS\SYSTEM32\OPENGL32.dll
 237.228 C:\WINDOWS\system32\SHELL32.dll
 237.228 C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.10586.20_none_db007f1392e69ef4\gdiplus.dll
 237.228 C:\WINDOWS\system32\ADVAPI32.dll
 237.228 C:\WINDOWS\system32\cfgmgr32.dll
 237.228 C:\WINDOWS\SYSTEM32\WINMMBASE.dll
 237.228 C:\WINDOWS\system32\windows.storage.dll
 237.228 C:\WINDOWS\system32\shlwapi.dll
 237.228 C:\WINDOWS\SYSTEM32\GLU32.dll
 237.228 C:\WINDOWS\SYSTEM32\DDRAW.dll
 237.228 C:\WINDOWS\system32\kernel.appcore.dll
 237.228 C:\WINDOWS\system32\shcore.dll
 237.228 C:\WINDOWS\system32\powrprof.dll
 237.228 C:\WINDOWS\system32\profapi.dll
 237.228 C:\WINDOWS\SYSTEM32\DCIMAN32.dll
 237.229 D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\steam_api64.dll
 237.229 C:\WINDOWS\SYSTEM32\VERSION.dll
 237.229 C:\WINDOWS\system32\IMM32.DLL
 237.229 D:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
 237.229 D:\Program Files (x86)\Steam\steamclient64.dll
 237.229 C:\WINDOWS\system32\CRYPT32.dll
 237.229 C:\WINDOWS\system32\MSASN1.dll
 237.229 C:\WINDOWS\system32\imagehlp.dll
 237.229 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
 237.229 C:\WINDOWS\system32\OLEAUT32.dll
 237.229 C:\WINDOWS\system32\SETUPAPI.dll
 237.229 D:\Program Files (x86)\Steam\tier0_s64.dll
 237.229 D:\Program Files (x86)\Steam\vstdlib_s64.dll
 237.229 C:\WINDOWS\SYSTEM32\Secur32.dll
 237.229 C:\WINDOWS\SYSTEM32\SSPICLI.DLL
 237.229 C:\WINDOWS\SYSTEM32\CRYPTSP.dll
 237.229 C:\WINDOWS\system32\rsaenh.dll
 237.229 C:\WINDOWS\SYSTEM32\bcrypt.dll
 237.229 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
 237.229 C:\WINDOWS\system32\uxtheme.dll
 237.229 C:\WINDOWS\system32\MSCTF.dll
 237.229 C:\WINDOWS\system32\dwmapi.dll
 237.229 C:\WINDOWS\SYSTEM32\nvoglv64.DLL
 237.229 C:\WINDOWS\SYSTEM32\WTSAPI32.dll
 237.229 C:\WINDOWS\system32\DEVOBJ.dll
 237.229 C:\WINDOWS\system32\WINTRUST.dll
 237.229 C:\WINDOWS\SYSTEM32\ntmarta.dll
 237.229 C:\WINDOWS\system32\clbcatq.dll
 237.229 C:\WINDOWS\SYSTEM32\WINSTA.dll
 237.229 C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
 237.229 C:\WINDOWS\system32\dsound.dll
 237.229 C:\WINDOWS\System32\MMDevApi.dll
 237.229 C:\WINDOWS\System32\PROPSYS.dll
 237.229 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
 237.229 C:\WINDOWS\SYSTEM32\wintypes.dll
 237.229 C:\WINDOWS\system32\dxgi.dll
 237.229 C:\WINDOWS\system32\d3d11.dll
 237.229 C:\WINDOWS\SYSTEM32\nvwgf2umx.dll
 237.229 C:\WINDOWS\system32\nvspcap64.dll
 237.229 C:\WINDOWS\SYSTEM32\WINHTTP.dll
 237.229 C:\WINDOWS\system32\nvapi64.dll
 237.229 C:\WINDOWS\SYSTEM32\avrt.dll
Attachments
Second Crash - force-opengl=true and lowered graphical settings.
Second Crash - force-opengl=true and lowered graphical settings.
crash2.png (1.12 MiB) Viewed 3305 times
First Crash - default graphical settings
First Crash - default graphical settings
crash.png (1.1 MiB) Viewed 3305 times
Last edited by byronczimmer on Mon Mar 07, 2016 5:29 pm, edited 1 time in total.

goonygoogoo
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sun Mar 06, 2016 8:19 am
Contact:

Re: [0.12.25][Steam] GPU failuer at ~2hr30min

Post by goonygoogoo »

I'm having exactly the same problem, going to try to finish the level without saving or loading again I guess. A fix would be great. uploaded the log if it helps.
Attachments
factorio-current.log
(10.21 KiB) Downloaded 56 times

User avatar
Smarty
Global Moderator
Global Moderator
Posts: 816
Joined: Sat Oct 04, 2014 5:00 pm
Contact:

Re: [0.12.25][Steam] GPU failuer at ~2hr30min

Post by Smarty »

update to 0.12.26 and check if it still happens

goonygoogoo
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sun Mar 06, 2016 8:19 am
Contact:

Re: [0.12.25][Steam] GPU failuer at ~2hr30min

Post by goonygoogoo »

Updated to 0.12.26, still crashes but different error message this time. uploaded error message and log. Do I need to start a new game?
Attachments
factorio-current.log
(6.81 KiB) Downloaded 50 times
Error Message.jpg
Error Message.jpg (328.67 KiB) Viewed 3273 times

daniel34
Global Moderator
Global Moderator
Posts: 2761
Joined: Thu Dec 25, 2014 7:30 am
Contact:

Re: [0.12.25][Steam] GPU failuer at ~2hr30min

Post by daniel34 »

There was a bug making saves for New Hope 2 unplayable which was fixed for 0.12.26, but you need to restart that level on 0.12.26 for it to work.
FactorioBot in Version 0.12.26 wrote: Bugfixes
  • Fixed the corrupted level 2 of the New hope campaign, that was producing corrupted saves. If you are already playing this level, you have to start it over, I'm sorry for the trouble.
quick links: log file | graphical issues | wiki

byronczimmer
Inserter
Inserter
Posts: 31
Joined: Sun Mar 06, 2016 4:53 am
Contact:

Re: [0.12.25][Steam] GPU failuer at ~2hr30min

Post by byronczimmer »

It looks like Steam updated to 0.1.26, so I'll retry again later, I'm getting very good at New Hope 2.

Do I need to keep the low quality graphics settings and force-opengl=true settings?

posila
Factorio Staff
Factorio Staff
Posts: 5202
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [0.12.25][Steam] GPU failuer at ~2hr30min

Post by posila »

byronczimmer wrote:It looks like Steam updated to 0.1.26, so I'll retry again later, I'm getting very good at New Hope 2.

Do I need to keep the low quality graphics settings and force-opengl=true settings?
You don't need to keep changed settings. The message wasn't supposed to show up for different kind of crash, but there was a bug in error reporting system.

Bug in 0.12.25 corrupted saves for this particular level, so you will have to start it again :(

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.12.25][Steam] GPU failuer at ~2hr30min

Post by kovarex »

To make sure, you just need to start the level from the start, sorry for that. The graphical error was just error in error reporting.

byronczimmer
Inserter
Inserter
Posts: 31
Joined: Sun Mar 06, 2016 4:53 am
Contact:

Re: [0.12.25][Steam] GPU failuer at ~2hr30min

Post by byronczimmer »

Game updated to 12.26

Reset to default graphic settings.

Restarted New Hope level 2 (5th time)

Successfully completed New Hope level 2 (5 hrs later), which included one unplanned death/reload.

I'd consider this one closed.

Thanks guys (for the game, not for the lost sleep!)

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.12.25][Steam] GPU failuer at ~2hr30min

Post by kovarex »

byronczimmer wrote:Game updated to 12.26

Reset to default graphic settings.

Restarted New Hope level 2 (5th time)

Successfully completed New Hope level 2 (5 hrs later), which included one unplanned death/reload.

I'd consider this one closed.

Thanks guys (for the game, not for the lost sleep!)
Thank you, it is a lesson for me to never mark experimental build stable too early.

Post Reply

Return to “Resolved Problems and Bugs”