Putting this here instead of the releases thread:
Here's an interesting one. I have a save I'm making into a sandbox to experiment with designs so it's set with peaceful mode on. If I take a tank I can completely destroy a nest and all the biters/worms without any of them fighting back simply by running over them. If I fire a single shot, everything attacks as usual but if I never shoot and have no turrets or defense slotted in the armour I can slaughter everything with impunity.
Now sure, peaceful means never attack first but I think this is a bug. The game should recognise me doing damage with the vehicle as an attack (which it is) and respond appropriately.
[0.12.25][Oxyd] Collision not considered attacking
Re: [0.12.25] Collision not considered attacking
Koub - Please consider English is not my native language.
Re: [0.12.25][Oxyd] Collision not considered attacking
Fixed in 0.12.26.