[0.12.2][Ox] Minor graphical glitch Chemical Plant/splitter

This subforum contains all the issues which we already resolved.
aka13
Filter Inserter
Filter Inserter
Posts: 821
Joined: Sun Sep 29, 2013 1:18 pm
Contact:

[0.12.2][Ox] Minor graphical glitch Chemical Plant/splitter

Post by aka13 »

Hello, I have noticed a small graphical problem whaen placing a splitter south of a chemical plant. Nothing serious ;)
Attachments
Capture.PNG
Capture.PNG (1017.19 KiB) Viewed 6537 times
Pony/Furfag avatar? Opinion discarded.
Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [0.12.2][Ox] Minor graphical glitch Chemical Plant/splitter

Post by Oxyd »

After considering this for a while, I don't think it's worth it. Fixing it would probably require splitting the chemical plant sprite into two halves, so that each half can be in a different render layer. Moving to Minor Issues.
SilverWarior
Filter Inserter
Filter Inserter
Posts: 559
Joined: Mon Mar 04, 2013 9:23 am
Contact:

Re: [0.12.2][Ox] Minor graphical glitch Chemical Plant/splitter

Post by SilverWarior »

Are splitters on the same layer as other structures or are they on the same layer as conveyor belts.
User avatar
ickputzdirwech
Filter Inserter
Filter Inserter
Posts: 794
Joined: Sun May 07, 2017 10:16 am
Contact:

Re: [0.12.2][Ox] Minor graphical glitch Chemical Plant/splitter

Post by ickputzdirwech »

This is fixed.
Attachments
28981, 45805 and 39833.jpg
28981, 45805 and 39833.jpg (37.4 KiB) Viewed 2127 times
Mods: Shortcuts for 1.1, ick's Sea Block, ick's vanilla tweaks
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write
Post Reply

Return to “Resolved Problems and Bugs”