[0.12.1] desync report headless server

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LoSboccacc
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[0.12.1] desync report headless server

Post by LoSboccacc »

I've this desync report.

https://www.dropbox.com/s/gipvvxzohfnz0 ... c.zip?dl=0

It's an endgame save I got from the forums, to see how much ram a serever would need to handle a big map

( a 18 mb save becomes 800mb ram, if anyone's interested )

I can pm the server ip if needed, nobody there but me and I don't play there anyway, was just for testing

kovarex
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Re: [0.12.1] desync report headless server

Post by kovarex »

We solved several desync problems already, there is a big chance this is related and as it is quite a lot of work to solve these kind of problems, I'm assuming it is fixed until proved otherwise.

Please let us know if there is another desync in 0.12.4+ (to be released today hopefully).

Until then, I'm moving it to resolved problems and bugs.

cengbrecht
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Re: [0.12.1] desync report headless server

Post by cengbrecht »

I have recently started a headless server and I get desyncs every few seconds.

Code: Select all

 216.220 Info MultiplayerManager.cpp:1242: networkTick(12499) mapTick(250937) received playerReconnect
 216.220 Info MultiplayerManager.cpp:1981: NetworkTick(12499) MapTick(250937) disconnecting player(0) from the user.
 216.220 Info NetworkInputHandler.cpp:515: expectedMapTick(250937) removing peer(1) success(true).
 216.220 Info NetworkInputHandler.cpp:491: expectedMapTick(250937) adding peer(1).
 216.220 Info MultiplayerManager.cpp:1006: networkTick(12499) mapTick(250937) received stateChanged peerID(1) oldState(DesyncedAligned) newState(DesyncedCreatingReport)

Code: Select all

 288.400 Info MultiplayerManager.cpp:1242: networkTick(16824) mapTick(255075) received playerReconnect
 288.400 Info MultiplayerManager.cpp:1981: NetworkTick(16824) MapTick(255075) disconnecting player(0) from the user.
 288.400 Info NetworkInputHandler.cpp:515: expectedMapTick(255075) removing peer(1) success(true).
 288.400 Info NetworkInputHandler.cpp:491: expectedMapTick(255075) adding peer(1).
 288.400 Info MultiplayerManager.cpp:1006: networkTick(16824) mapTick(255075) received stateChanged peerID(1) oldState(DesyncedAligned) newState(DesyncedCreatingReport)
I am unsure what is causing the Desync issue, however as you can see its very frequent, those were two one after another. :)

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DaveMcW
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Re: [0.12.1] desync report headless server

Post by DaveMcW »

Please post the full logs from all players involved.

cengbrecht
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Re: [0.12.1] desync report headless server

Post by cengbrecht »

Here is the Log, good for two months:
http://pastebin.com/PVDyssvu

Edit#1:
Since I tried it with the peer to peer last time, I am going to try it again without.
Also this is on my LAN, the server is a dual quad core with 32GB ecc RAM and running on a 4 drive ZFS raid, more than enough power I would think.

Edit #2:
After removing PTP it still does it

Edit #3:
After more research, it may be my Container I am running. I am checking into it.
Server may not have had priority, now it has priority.

Edit #4:
Upon second client connecting, server crashed.
Host Server:
http://pastebin.com/z4xgB8gD

Host-Client:
http://pastebin.com/SepKGrpH

Second-Client:
http://pastebin.com/rxg85jaU

Edit #5:
We tried hosting the server on my main computer and had instantly run into a desync loop.
My main computer is an i7 4930k with 32GB ram, and SSD's for loading.
Any suggestions?
http://pastebin.com/KwUj794y

Edit #5:
Solution - Removed the Day Night Extender mod. :P

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