log file
In the current save I have been able to 100% reproduce the crash (about 5-6 times now). Code: Select all
0.001 2015-07-18 19:50:44; Factorio 0.12.0 (Build 103, win64)
0.001 Operating system: Windows 8
0.001 Read data path: C:/Program Files/Factorio/data
0.001 Write data path: C:/Users/kris/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files/Factorio/bin
0.047 Initialised Direct3D: NVIDIA GeForce GTX 460; driver: nvd3dumx.dll 9.18.13.4052
0.078 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
0.158 Loading mod core 0.0.0 (data.lua)
0.161 Loading mod base 0.12.0 (data.lua)
0.873 Initial atlas bitmap size is 16384
0.877 Created atlas bitmap 16384x7658
14.815 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=deku&token=<private>&apiVersion=2
15.558 0 packages available to download (experimental updates disabled).
15.586 Factorio initialised
20.487 Loading map C:/Users\kris\AppData\Roaming\Factorio\saves\CrashTest.zip
20.563 Info Scenario.cpp:160: Map version 0.12.0-36
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-5829127a\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-5829127a\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-5829127a\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (137): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\threadex.c (378): _callthreadstartex$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF925E03F0D)
00007FF925E03F0D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF925DC4887)
00007FF925DC4887 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF925E0309A)
00007FF925E0309A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\temp\factorio-5829127a\src\surface\surface.cpp (72): Surface::getAdvancedTileSafe
c:\temp\factorio-5829127a\src\entity\heuristicentitysearch.cpp (30): HeuristicEntityIterator::HeuristicEntityIterator
c:\temp\factorio-5829127a\src\entity\transportbeltconnectable.cpp (216): TransportBeltConnectable::connect
c:\temp\factorio-5829127a\src\entity\transportbelttoground.cpp (307): TransportBeltToGround::setDirection
c:\temp\factorio-5829127a\src\graphics\buildingrenderer.cpp (249): BuildingRenderer::drawEntityToBeBuilt
c:\temp\factorio-5829127a\src\graphics\buildingrenderer.cpp (142): BuildingRenderer::drawBlueprintToBeBuilt
c:\temp\factorio-5829127a\src\graphics\buildingrenderer.cpp (114): BuildingRenderer::prepareBuildingInGame
c:\temp\factorio-5829127a\src\graphics\buildingrenderer.cpp (60): BuildingRenderer::prepare
c:\temp\factorio-5829127a\src\graphics\gamerenderer.cpp (120): GameRenderer::prepareJob
c:\temp\factorio-5829127a\src\gameview.cpp (754): GameView::prepareRender
c:\temp\factorio-5829127a\src\game.cpp (241): Game::prepareRender
c:\temp\factorio-5829127a\src\mainloop.cpp (208): MainLoop::prepare
c:\temp\factorio-5829127a\src\mainloop.cpp (450): MainLoop::tickStep
c:\temp\factorio-5829127a\src\mainloop.cpp (531): MainLoop::run
c:\temp\factorio-5829127a\src\main.cpp (347): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9238413D2)
00007FF9238413D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF925D85444)
00007FF925D85444 (ntdll): (filename not available): RtlUserThreadStart
92.188 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
It happens when I use an empty blueprint, select the two chemical plants including their pipes (seen in the screenshots), save the blueprint, and when I am about to place it I try to rotate it with "R". Then the game crashes.
Save game:
https://www.dropbox.com/s/nzxoiuog2cu97 ... t.zip?dl=0