[Rseding91] [2.0.16] Crash when surface.clear() called on Vulcanus

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Hanakocz
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[Rseding91] [2.0.16] Crash when surface.clear() called on Vulcanus

Post by Hanakocz »

Hello, I had similar crashes when clearing vulcanus surface with my mod/scenario, but I also managed to get same-ish crash just with pure Space Age game and freeplay:

Steps to reproduce:
1) Start a game of SA freeplay
2) Get to Vulcanus style surface - either actual planet, or just /editor -> create new surface of Vulcanus type
3) on that surface, just /c game.player.surface.clear() crashes the game
factorio-current.log
Log file of SA freeplay
(12.84 KiB) Downloaded 6 times
I also attach a log of when the .clear() was called by a function within raised event of the scenario, but it looks like the same issue.
factorio-current_triggered_by_mod.log
Log fle of modded/scenario
(13.29 KiB) Downloaded 7 times

Rseding91
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Re: [2.0.16] Crash when surface.clear() called on Vulcanus

Post by Rseding91 »

Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.

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