[Rseding] [2.0.15] reading from robot_order_queue[] crashes the game itself

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Quezler
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[Rseding] [2.0.15] reading from robot_order_queue[] crashes the game itself

Post by Quezler »

- load save with this mod
- head to nauvis
- drag your deconstruction planner over the labs
- it should crash when it gets to like the last row

Code: Select all

  44.184 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
src/Util/StacktraceToStream.cpp (60): printStacktraceToStream
src/Util/Logger.cpp (334): writeStacktrace
src/Util/Logger.cpp (379): logStacktrace
src/Util/CrashHandler.cpp (183): writeStackTrace
src/Util/CrashHandler.cpp (644): commonSignalHandler
src/Util/CrashHandler.cpp (652): SignalHandler
0x19f3eb4a3
src/Util/LuaHelper.hpp (582): setTable<const RobotOrderType &>
src/Util/LuaHelper.cpp (3393): push
src/Script/LuaEntity.cpp (7055): luaReadRobotOrderQueue
src/Script/LuaBinder.hpp (156): findAndCallMethod
src/Script/LuaBinder.hpp (219): processCommonLuaIndex
src/Script/LuaBinder.hpp (281): callWrapperOnObject
libraries/Lua/ldo.c (350): luaD_precall
libraries/Lua/ldo.c (425): luaD_call
libraries/Lua/lvm.c (103): callTM
libraries/Lua/lvm.c (128): luaV_gettable
libraries/Lua/lvm.c (0): luaV_execute
libraries/Lua/ldo.c (426): luaD_call
libraries/Lua/ldo.c (137): luaD_rawrunprotected
libraries/Lua/ldo.c (625): luaD_pcall
libraries/Lua/lapi.c (1094): lua_pcallk
src/Util/LuaHelper.cpp (5029): pCallWithStackTrace
src/Script/LuaGameScript.cpp (7111): signallingPCall
src/Script/LuaGameScript.cpp (689): runEventHandler
src/Script/LuaEventDispatcher.cpp (0): run
src/Script/LuaEventDispatcher.cpp (126): dispatch
src/Script/LuaContext.cpp (180): update
src/Scenario/Scenario.cpp (1229): update
src/Scenario/Scenario.cpp (1150): updateStep
src/MainLoop.cpp (1396): gameUpdateStep
src/MainLoop.cpp (1205): gameUpdateLoop
/usr/local/opt/llvm@16/bin/../include/c++/v1/__functional/function.h (510): operator()
/usr/local/opt/llvm@16/bin/../include/c++/v1/__functional/function.h (1156): operator()
src/Util/WorkerThread.cpp (69): loop
/usr/local/opt/llvm@16/bin/../include/c++/v1/__functional/invoke.h (359): __invoke<void (WorkerThread::*)(), WorkerThread *, void>
/usr/local/opt/llvm@16/bin/../include/c++/v1/thread (282): __thread_execute<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread *, 2UL>
/usr/local/opt/llvm@16/bin/../include/c++/v1/thread (293): __thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread *> >
0x19f3d426b
Stack trace logging done
previous title, reconfirmed on 2.0.15: [2.0.14] robot_order_queue setTable<const RobotOrderType &>
Attachments
Screenshot 2024-11-04 at 15.41.30.png
Screenshot 2024-11-04 at 15.41.30.png (826.67 KiB) Viewed 499 times
platform-construction-only-no-construction-robots_0.0.5.zip
(5.42 KiB) Downloaded 11 times
jurko touchie.zip
(45.72 MiB) Downloaded 12 times
factorio-current.log
(1.1 MiB) Downloaded 8 times

Rseding91
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Joined: Wed Jun 11, 2014 5:23 am
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Re: [Klonan] [2.0.15] reading from robot_order_queue[] crashes the game itself

Post by Rseding91 »

Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.

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