[2.0.11] The energy consumption of exoskeletons varies with different qualities, but this is not indicated on the items.

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qweytr_1
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[2.0.11] The energy consumption of exoskeletons varies with different qualities, but this is not indicated on the items.

Post by qweytr_1 »

(To test whether people with poor English can submit game runtime errors, the entire article was translated using AI, some game terminology may be inaccurate, please understand.)

(Screen captures are only availabled in https://jump2.bdimg.com/p/9243507661 since images in tieba.baidu.com cannot be visited outside the website.)

A problem has been discovered: the energy consumption of exoskeletons varies with different qualities, but this is not indicated on the items.

Testing shows that a common quality fission reactor module can sufficiently power three common exoskeletons, but falls short when powering three legendary exoskeletons.
However, the interface only displays that quality affects the speed of the exoskeletons, not their energy consumption.

(screen captures)

In fact, two are already insufficient, which should also be a 2.5 times difference, meaning one legendary exoskeleton consumes 500kW of energy.
Testing shows that two common fission reactors can power three legendary exoskeletons.
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