[boskid][2.0.11] Flamethrower turret ignores liquid mixing rules

This subforum contains all the issues which we already resolved.
noname42
Manual Inserter
Manual Inserter
Posts: 4
Joined: Thu Jun 30, 2016 4:24 pm
Contact:

[boskid][2.0.11] Flamethrower turret ignores liquid mixing rules

Post by noname42 »

Flamethrower turret can be used to connect fluid networks with differnt liquids. The liquid in one of the liquid networks is entirely lost.
See before and after in these screenshots:
Image
It happens always and the game should prevent the build as it does when I try to connect differing liquid networks by other means.
Attachments
factorio-current.log
(8.16 KiB) Downloaded 16 times
DarkShadow44
Filter Inserter
Filter Inserter
Posts: 358
Joined: Thu Jun 01, 2017 12:05 pm
Contact:

Re: [2.0.11] Flamethrower turret ignores liquid mixing rules

Post by DarkShadow44 »

It's always been possible to connect different fluid systems using bots, just place a ghost pipe between two fluid systems and you have them connected.

It shouldn't delete the fluid though, it's still in there if you click the pipe. Just the cleanup isn't that simple anymore, when you separate them again, since 2.0 the fluid will randomly be in one or the other.
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 3073
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [boskid][2.0.11] Flamethrower turret ignores liquid mixing rules

Post by boskid »

Thanks for the report. Issue is now fixed for 2.0.13
Post Reply

Return to “Resolved Problems and Bugs”