[raiguard][1.1.104][Linux] Game freezes when toggling steam overlay or getting a steam achievement after mod change
[raiguard][1.1.104][Linux] Game freezes when toggling steam overlay or getting a steam achievement after mod change
Hey there,
I have noticed this type of freeze for quite some time now, over many versions. I could not find any bug ticket describing this problem so here you go:
To reproduce the bug,
1) make some changes to the mod list then reload factorio.
2) start or load a game.
3) open the steam overlay with shift+tab or send factorio window in the background (other desktop).
4) factorio freezes.
I am running arch linux with awesomeWM and have a 2060 nvidia card.
I have noticed this type of freeze for quite some time now, over many versions. I could not find any bug ticket describing this problem so here you go:
To reproduce the bug,
1) make some changes to the mod list then reload factorio.
2) start or load a game.
3) open the steam overlay with shift+tab or send factorio window in the background (other desktop).
4) factorio freezes.
I am running arch linux with awesomeWM and have a 2060 nvidia card.
- Attachments
-
- factorio-current.log
- (8.18 KiB) Downloaded 53 times
Re: [raiguard][1.1.104] Freezes after mod-change on steam-overlay and refocussed window
Thanks for the report. This appears to be a Steam issue. I will reach out to the Steam devs to work towards a resolution.
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[raiguard][DLC] Crash on unlocking steam power achievement
Hey there!
My game (and subsequently computer) froze upon getting the "steam power" achievement. I was handfeeding stuff and it got stuck, see screenshot. Music kept playing but I couldn't interact with anything or open any GUIs.
The log file doesn't seem to say anything special:
It's a pretty fresh save (obviously). I can upload a save file if necessary.
Thanks for your work, very excited for Space Age!
My game (and subsequently computer) froze upon getting the "steam power" achievement. I was handfeeding stuff and it got stuck, see screenshot. Music kept playing but I couldn't interact with anything or open any GUIs.
The log file doesn't seem to say anything special:
Code: Select all
53.623 Factorio initialised
53.784 Steam Storage Quota: 17799/23841
66.088 Info HttpSharedState.cpp:55: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=2.0.7&lang=en&is_space_age=true
66.593 Info HttpSharedState.cpp:55: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=2.0.7&lang=en&is_space_age=true
128.692 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
128.692 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
128.692 Loading blueprint storage: Local timestamp 1723766576, Cloud timestamp 1728926164
129.935 Loading level.dat: 892377 bytes.
129.935 Info Scenario.cpp:178: Map version 2.0.7-0
129.954 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
129.954 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
129.955 Loading blueprint storage: Local timestamp 1723766576, Cloud timestamp 1728926164
130.208 Checksum for script __level__/control.lua: 2463946943
802.995 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
803.275 Info AppManagerStates.cpp:2045: Saving finished
899.367 Unlocked achievement "steam-power"
991.287 Received SIGINT, shutting down
992.327 Received SIGTERM, shutting down
Thanks for your work, very excited for Space Age!
Re: [DLC] Crash on unlocking steam power achievement
Please always post the full log.
The fact that your entire computer froze makes me suspect it's a hardware issue.
The fact that your entire computer froze makes me suspect it's a hardware issue.
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Re: [DLC] Crash on unlocking steam power achievement
That could be the case. The computer didn't completely freeze, I was able to switch windows but not interact and log out and back in using keyboard shortcuts.
I haven't been able to reproduce the bug.
Sorry, here's the full log:
I haven't been able to reproduce the bug.
Sorry, here's the full log:
Code: Select all
0.000 2024-10-21 13:17:03; Factorio 2.0.7 (build 79385, linux64, steam)
0.070 Operating system: Linux (Linuxmint 20.1)
0.000 Initializing Steam API.
0.070 Program arguments: "/home/gregor/.steam/debian-installation/steamapps/common/Factorio/bin/x64/factorio"
0.070 Config path: /home/gregor/.factorio/config/config.ini
0.070 Read data path: /home/gregor/.steam/debian-installation/steamapps/common/Factorio/data
0.070 Write data path: /home/gregor/.factorio [76734/467850MB]
0.070 Binaries path: /home/gregor/.steam/debian-installation/steamapps/common/Factorio/bin
0.095 System info: [CPU: AMD Ryzen 5 1600 Six-Core Processor, 12 cores, RAM: 15929 MB]
0.095 Environment: DISPLAY=:0 WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=cinnamon XDG_SESSION_DESKTOP=cinnamon XDG_CURRENT_DESKTOP=X-Cinnamon SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.115 Info ModManager.cpp:255: Found duplicate mod EditorExtensions, using higher version (1.11.2 > 1.9.16).
0.116 Info ModManager.cpp:255: Found duplicate mod EditorExtensions, using higher version (1.13.3 > 1.11.2).
0.116 Info ModManager.cpp:255: Found duplicate mod even-distribution, using higher version (1.0.8 > 1.0.7).
0.116 Info ModManager.cpp:255: Found duplicate mod even-distribution, using higher version (1.0.10 > 1.0.8).
0.118 Info ModManager.cpp:255: Found duplicate mod flib, using higher version (0.10.1 > 0.8.3).
0.121 Info ModManager.cpp:255: Found duplicate mod jetpack, using higher version (0.3.2 > 0.2.6).
0.126 Info ModManager.cpp:255: Found duplicate mod LogisticTrainNetwork, using higher version (1.16.9 > 1.16.7).
0.134 Info ModManager.cpp:255: Found duplicate mod RenaiTransportation, using higher version (1.0.1 > 0.9.2).
0.137 Info ModManager.cpp:255: Found duplicate mod rso-mod, using higher version (6.2.8 > 6.2.2).
0.137 Info ModManager.cpp:255: Found duplicate mod rso-mod, using higher version (6.2.11 > 6.2.8).
0.137 Info ModManager.cpp:255: Found duplicate mod rso-mod, using higher version (6.2.16 > 6.2.11).
0.138 Info ModManager.cpp:255: Found duplicate mod safefill, using higher version (1.0.10 > 1.0.9).
0.148 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (125.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.162 Video driver: x11
0.162 Available displays: 1
0.162 [0]: SA271 27" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 75Hz}
0.371 Initialised OpenGL:[0] AMD BEIGE_GOBY (DRM 3.42.0, 5.15.0-94-generic, LLVM 12.0.0); driver: 4.6 (Core Profile) Mesa 21.2.6
0.372 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes, ARB_pipeline_statistics_query:yes, ARB_gl_spirv:yes, ARB_ES2_compatibility:yes
0.372 [Version] 4.6
0.372 Graphics settings preset: very-high
0.372 Dedicated video memory size 4096 MB
0.420 Graphics options: [Graphics quality: high] [Video memory usage: medium] [DXT: high-quality]
0.421 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: true] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.428 [Audio] Driver:pulseaudio, Device:Default device, Depth:16, Channels:2, Frequency:44100
0.629 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
0.629 Info ModManager.cpp:434: FeatureFlag freezing = true
0.629 Info ModManager.cpp:434: FeatureFlag quality = true
0.629 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
0.629 Info ModManager.cpp:434: FeatureFlag segmented-units = true
0.629 Info ModManager.cpp:434: FeatureFlag space-travel = true
0.629 Info ModManager.cpp:434: FeatureFlag spoiling = true
0.636 Loading mod core 0.0.0 (data.lua)
0.661 Loading mod base 2.0.7 (data.lua)
0.840 Loading mod elevated-rails 2.0.7 (data.lua)
0.864 Loading mod quality 2.0.7 (data.lua)
0.875 Loading mod space-age 2.0.7 (data.lua)
1.084 Loading mod base 2.0.7 (data-updates.lua)
1.100 Loading mod quality 2.0.7 (data-updates.lua)
1.124 Loading mod space-age 2.0.7 (data-updates.lua)
1.243 Checksum for core: 649243273
1.243 Checksum of base: 2653731351
1.243 Checksum of elevated-rails: 1891730324
1.243 Checksum of quality: 3715527832
1.243 Checksum of space-age: 3499025889
1.703 Prototype list checksum: 984080119
1.763 Loading sounds...
2.173 Info PlayerData.cpp:68: Local player-data.json unavailable
2.173 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1728926381
2.181 Info CropCache.cpp:65: Exception while loading crop cache: The file is from a different game version. This can be probably ignored
2.385 Crop bitmaps.
2.388 Parallel sprite loader initialized (threads: 12, bitmaps: 8227)
20.340 Initial atlas bitmap size is 16384
20.341 Created an atlas bitmap (size 16384x8508) [none]
20.341 Created an atlas bitmap (size 16384x8392) [decal]
20.342 Created an atlas bitmap (size 16384x9184) [low-object]
20.342 Created an atlas bitmap (size 16384x5596) [none]
20.342 Created an atlas bitmap (size 1676x79) [not-compressed]
20.342 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
20.356 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
20.356 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
20.356 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
20.356 Created an atlas bitmap (size 4096x3088) [smoke, mipmap, linear-minification, linear-magnification]
20.356 Created an atlas bitmap (size 8192x2576) [mipmap]
20.356 Created an atlas bitmap (size 2048x1520) [mipmap]
20.357 Created an atlas bitmap (size 4096x3152) [mipmap]
20.357 Created an atlas bitmap (size 4096x3152) [mipmap]
20.357 Created an atlas bitmap (size 4096x3152) [mipmap]
20.357 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
20.361 Created an atlas bitmap (size 16384x6120) [alpha-mask]
20.404 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
20.411 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
20.411 Created an atlas bitmap (size 16384x8356) [shadow, linear-magnification, alpha-mask]
20.411 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
20.411 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
20.427 Created a virtual atlas bitmap (size 4096x4096) [none]
20.442 Created a virtual atlas bitmap (size 4096x4096) [none]
20.457 Created a virtual atlas bitmap (size 4096x4096) [none]
20.472 Created a virtual atlas bitmap (size 4096x4096) [none]
20.488 Created a virtual atlas bitmap (size 4096x4096) [none]
20.503 Created a virtual atlas bitmap (size 4096x4096) [none]
20.517 Created a virtual atlas bitmap (size 4096x4096) [none]
20.530 Created a virtual atlas bitmap (size 4096x4096) [none]
20.544 Created a virtual atlas bitmap (size 4096x4096) [none]
20.557 Created a virtual atlas bitmap (size 4096x4096) [none]
20.570 Created a virtual atlas bitmap (size 4096x4096) [none]
20.583 Created a virtual atlas bitmap (size 4096x4096) [none]
20.596 Created a virtual atlas bitmap (size 4096x4096) [none]
20.609 Created a virtual atlas bitmap (size 4096x4096) [none]
20.623 Created a virtual atlas bitmap (size 4096x4096) [none]
20.636 Created a virtual atlas bitmap (size 4096x4096) [none]
20.650 Created a virtual atlas bitmap (size 4096x4096) [none]
20.664 Created a virtual atlas bitmap (size 4096x4096) [none]
20.677 Created a virtual atlas bitmap (size 4096x4096) [none]
20.690 Created a virtual atlas bitmap (size 4096x4096) [none]
20.703 Created a virtual atlas bitmap (size 4096x4096) [none]
20.716 Created a virtual atlas bitmap (size 4096x4096) [none]
20.729 Created a virtual atlas bitmap (size 4096x4096) [none]
20.742 Created a virtual atlas bitmap (size 4096x4096) [none]
20.755 Created a virtual atlas bitmap (size 4096x4096) [none]
20.768 Created a virtual atlas bitmap (size 4096x4096) [none]
20.781 Created a virtual atlas bitmap (size 4096x4096) [none]
20.794 Created a virtual atlas bitmap (size 4096x4096) [none]
20.807 Created a virtual atlas bitmap (size 4096x4096) [none]
20.820 Created a virtual atlas bitmap (size 4096x4096) [none]
20.834 Created a virtual atlas bitmap (size 4096x4096) [none]
20.847 Created a virtual atlas bitmap (size 4096x4096) [none]
20.860 Created a virtual atlas bitmap (size 4096x4096) [none]
20.872 Created a virtual atlas bitmap (size 4096x4096) [none]
20.886 Created a virtual atlas bitmap (size 4096x4096) [none]
20.898 Created a virtual atlas bitmap (size 4096x4096) [none]
20.911 Created a virtual atlas bitmap (size 4096x4096) [none]
20.923 Created a virtual atlas bitmap (size 4096x4096) [none]
20.936 Created a virtual atlas bitmap (size 4096x4096) [none]
20.949 Created a virtual atlas bitmap (size 4096x4096) [none]
20.963 Created a virtual atlas bitmap (size 4096x4096) [none]
20.976 Created a virtual atlas bitmap (size 4096x4096) [none]
20.988 Created a virtual atlas bitmap (size 4096x4096) [none]
21.000 Created a virtual atlas bitmap (size 4096x4096) [none]
21.013 Created a virtual atlas bitmap (size 4096x4096) [none]
21.025 Created a virtual atlas bitmap (size 4096x4096) [none]
21.037 Created a virtual atlas bitmap (size 4096x4096) [none]
21.049 Created a virtual atlas bitmap (size 4096x4096) [none]
21.061 Created a virtual atlas bitmap (size 4096x4096) [none]
21.073 Created a virtual atlas bitmap (size 4096x4096) [none]
21.085 Created a virtual atlas bitmap (size 4096x4096) [none]
21.097 Created a virtual atlas bitmap (size 4096x4096) [none]
21.109 Created a virtual atlas bitmap (size 4096x4096) [none]
21.121 Created a virtual atlas bitmap (size 4096x4096) [none]
21.132 Created a virtual atlas bitmap (size 4096x4096) [none]
21.144 Created a virtual atlas bitmap (size 4096x4096) [none]
21.155 Created a virtual atlas bitmap (size 4096x4096) [none]
21.166 Created a virtual atlas bitmap (size 4096x4096) [none]
21.177 Created a virtual atlas bitmap (size 4096x4096) [none]
21.188 Created a virtual atlas bitmap (size 4096x4096) [none]
21.199 Created a virtual atlas bitmap (size 4096x4096) [none]
21.210 Created a virtual atlas bitmap (size 4096x4096) [none]
21.221 Created a virtual atlas bitmap (size 4096x4096) [none]
21.232 Created a virtual atlas bitmap (size 4096x4096) [none]
21.243 Created a virtual atlas bitmap (size 4096x4096) [none]
21.253 Created a virtual atlas bitmap (size 4096x4096) [none]
21.264 Created a virtual atlas bitmap (size 4096x4096) [linear-magnification]
21.278 Created a virtual atlas bitmap (size 4096x4096) [linear-magnification]
21.290 Created a virtual atlas bitmap (size 4096x4096) [none]
21.301 Created a virtual atlas bitmap (size 4096x4096) [none]
21.311 Created a virtual atlas bitmap (size 4096x4096) [none]
21.323 Created a virtual atlas bitmap (size 4096x4096) [none]
21.335 Created a virtual atlas bitmap (size 4096x4096) [none]
21.345 Created a virtual atlas bitmap (size 4096x4096) [none]
21.355 Created a virtual atlas bitmap (size 4096x4096) [none]
21.362 Created a virtual atlas bitmap (size 4096x4096) [none]
21.369 Created a virtual atlas bitmap (size 4096x4096) [none]
21.376 Created a virtual atlas bitmap (size 4096x4096) [none]
21.383 Created a virtual atlas bitmap (size 4096x3584) [none]
21.383 Created virtual atlas pages 4096x4096x79
21.383 Created virtual atlas of size 32768x40960 with physical texture size 8192x8192
21.383 Loading 3D bitmaps.
21.408 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
21.504 Parallel sprite loader initialized (threads: 11, bitmaps: 8227)
52.399 Sprites loaded
52.422 Generated mipmaps (4) for atlas [2] of size 16384x9184
52.425 Generated mipmaps (3) for atlas [5] of size 8192x6096
52.432 Generated mipmaps (3) for atlas [6] of size 16384x16320
52.436 Generated mipmaps (3) for atlas [7] of size 16384x4832
52.437 Generated mipmaps (3) for atlas [8] of size 8192x3872
52.438 Generated mipmaps (3) for atlas [9] of size 4096x3088
52.483 Generated mipmaps (3) for atlas [10] of size 8192x2576
52.485 Generated mipmaps (3) for atlas [11] of size 2048x1520
52.487 Generated mipmaps (3) for atlas [12] of size 4096x3152
52.506 Generated mipmaps (3) for atlas [13] of size 4096x3152
52.508 Generated mipmaps (3) for atlas [14] of size 4096x3152
52.512 Generated mipmaps (5) for atlas [15] of size 8192x3792
52.515 Generated mipmaps (3) for atlas [20] of size 8192x2352
52.531 Custom mipmaps uploaded (3203)
53.496 Generated mipmaps for virtual atlas of size 32768x40960
53.623 Factorio initialised
53.784 Steam Storage Quota: 17799/23841
66.088 Info HttpSharedState.cpp:55: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=2.0.7&lang=en&is_space_age=true
66.593 Info HttpSharedState.cpp:55: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=2.0.7&lang=en&is_space_age=true
128.692 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
128.692 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
128.692 Loading blueprint storage: Local timestamp 1723766576, Cloud timestamp 1728926164
129.935 Loading level.dat: 892377 bytes.
129.935 Info Scenario.cpp:178: Map version 2.0.7-0
129.954 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
129.954 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
129.955 Loading blueprint storage: Local timestamp 1723766576, Cloud timestamp 1728926164
130.208 Checksum for script __level__/control.lua: 2463946943
802.995 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
803.275 Info AppManagerStates.cpp:2045: Saving finished
899.367 Unlocked achievement "steam-power"
991.287 Received SIGINT, shutting down
992.327 Received SIGTERM, shutting down
Re: [DLC] Crash on unlocking steam power achievement
I will move this to pending, please let me know if you find a consistent reproduction.
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[2.0.7] Freeze during achivement Steam power
Startet a new game no mods only full expansion set (Base, Elevated Rails, Quality, Space Age) all default settings.
Steam powered Lab, Turrets as research selected.
Game Freeze on getting the achivement Steam power.
Could not reproduce as I now have the achivement. If that even was the problem.
Hope that is the right log.
Steam powered Lab, Turrets as research selected.
Game Freeze on getting the achivement Steam power.
Could not reproduce as I now have the achivement. If that even was the problem.
Hope that is the right log.
- Attachments
-
- factorio-current.log
- (8.94 KiB) Downloaded 12 times
-
- _autosave1.zip
- (7.47 MiB) Downloaded 4 times
-
- Game Freeze on achivement Steam power.png (8.23 MiB) Viewed 928 times
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Re: [DLC] Crash on unlocking steam power achievement
I am running under linux and had a similar (the same?) issue. The steam power achievement popped and the game froze completely. Sound was still working but I could not interact anymore and the last rendered frame was frozen into place. I had to forcefully stop the game via the Steam "Stop" button. I could still tab out of the game and use other desktop applications normally.
Log: Latest Autosave Before Crash: I haven't reproduced it, but I suspect it is connected to the achievement and therefore hopefully will not happen again.
Log: Latest Autosave Before Crash: I haven't reproduced it, but I suspect it is connected to the achievement and therefore hopefully will not happen again.
Last edited by prophet005 on Mon Oct 21, 2024 12:13 pm, edited 1 time in total.
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Re: [DLC] Crash on unlocking steam power achievement
I can confirm that the issue did not reoccur after I loaded the latest autosave, rebuilt and started my steam power plant again.
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Re: [DLC] Crash on unlocking steam power achievement
The next achievement I popped ("Research with Automation") did also NOT trigger the problem a second time.
[2.0.7] Freezing at several points on Linux
Had two crashes already running on Debian Linux with an nVidia GPU + AMD CPU (using X11). First was after deleting old mods and clicking confirm - the game just hard froze with sound stopped and had to be killed from Steam. Second was about 20 minutes later after playing, I received an achievement unlock popup for steam power and had the same style of freeze again. Logs for the game and system don't seem to have anything relevant:
I've attached the full log fwiw.
Code: Select all
685.415 Info AppManagerStates.cpp:2045: Saving finished
781.503 Unlocked achievement "steam-power"
807.512 Received SIGINT, shutting down
808.549 Received SIGTERM, shutting down
- Attachments
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- factorio-previous.log
- (7.82 KiB) Downloaded 8 times
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[2.0.7][Linux] Crash when unlocking "steam-power" achievement
I've just made a new save file for Space Age and when I unlocked steam power my game locked up and seemed to crash. When I reloaded the game to try and reproduce this, I couldn't, as I already have this achievement unlocked.
System info:
OS: Manjaro Linux
DE: GNOME 46.5
Kernel: Linux 6.10.13-3-MANJARO
CPU: AMD Ryzen 5 1600X (12) @ 3.60 GHz
GPU: AMD Radeon RX 480 Graphics [Discrete]
Memory: 12.71 GiB / 31.27 GiB (41%)
System info:
OS: Manjaro Linux
DE: GNOME 46.5
Kernel: Linux 6.10.13-3-MANJARO
CPU: AMD Ryzen 5 1600X (12) @ 3.60 GHz
GPU: AMD Radeon RX 480 Graphics [Discrete]
Memory: 12.71 GiB / 31.27 GiB (41%)
- Attachments
-
- factorio-steam-unlock-crash.log
- (11.03 KiB) Downloaded 9 times
Re: [Rseding91][DLC] Crash on unlocking steam power achievement
Everything so far is pointing to the freeze being in the steam overlay, which means it is this bug again: 111743
In other words: to avoid this, just restart the game.
In other words: to avoid this, just restart the game.
Don't forget, you're here forever.
Re: [Rseding91][DLC] Crash on unlocking steam power achievement
I have reproduced the issue, it is indeed the same root cause as 111743.
Workaround is to quit the game and re-launch via steam, or change to Wayland in the graphics settings (in which case, the steam overlay won't work whatsoever).
Merged with existing topic
Workaround is to quit the game and re-launch via steam, or change to Wayland in the graphics settings (in which case, the steam overlay won't work whatsoever).
Merged with existing topic
Don't forget, you're here forever.
Re: [raiguard][1.1.104][Linux] Freezes after mod-change on steam-overlay and refocussed window
I had a similar issue on MacOS. Game froze just after the steam achievement popped up. Wasn't the first achievement to pop. The first three automatic achievements after crafting specific items worked fine. It happened after the first achievement using paid research that I did (Automation)
Re: [raiguard][1.1.104][Linux] Freezes after mod-change on steam-overlay and refocussed window
Presumably disabling the Steam overlay in-game will also work around this problem?
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Re: [raiguard][1.1.104][Linux] Freezes after mod-change on steam-overlay and refocussed window
I've also had seemingly random freezes (twice now) on macOS (10.14.6) on version 2.0.7, log attached. Can't tell if it had anything to do with Steam notifs going off as I was in menus both times it happened. Odd behaviour of the app as well, screenshot attached - there appear to be 2 Factorio instances going for some reason. Starting from Steam in all circumstances.
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- factorio weirdness.png (160.53 KiB) Viewed 717 times
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- factorio-current.log
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- Burner Inserter
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- Joined: Thu Nov 19, 2020 12:35 pm
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freeze after achievement
The game froze for more than a minute after I got my first achievement in 2.0
I had already set up steam power, I shift clicked the red science into the lab and the lab started drawing power and I got the achievement for producing power. Factorio froze the same moment I got the achievement pop up on my screen.
I could move my cursor, the menu was highlighting the inventory slots as I moved my cursor (iirc? im 80% sure). Environment sounds were still playing. I tabbed out of Factorio and couldn't get back in. After that I had to force quit.
Playing on Sonoma 14.3.1
The bug did not repeat after the any of the next achievements.
I had already set up steam power, I shift clicked the red science into the lab and the lab started drawing power and I got the achievement for producing power. Factorio froze the same moment I got the achievement pop up on my screen.
I could move my cursor, the menu was highlighting the inventory slots as I moved my cursor (iirc? im 80% sure). Environment sounds were still playing. I tabbed out of Factorio and couldn't get back in. After that I had to force quit.
Playing on Sonoma 14.3.1
The bug did not repeat after the any of the next achievements.
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- Screenshot 2024-10-22 at 01.07.02.png (4.73 MiB) Viewed 662 times
Re: [raiguard][1.1.104][Linux] Freezes after mod-change on steam-overlay and refocussed window
I have reached out to Valve about this issue. The hang is happening inside the overlay renderer so there is nothing I can do to fix it.
The funny part is, this bug also existed in 1.1, but everyone already had all the achievements so they weren't running into it!
The funny part is, this bug also existed in 1.1, but everyone already had all the achievements so they weren't running into it!
Don't forget, you're here forever.