[boskid][1.1.80] fast-insert (drop) drops-through ghosts targets

This subforum contains all the issues which we already resolved.
KeepResearchinSpoons
Long Handed Inserter
Long Handed Inserter
Posts: 77
Joined: Tue Dec 01, 2020 6:57 pm
Contact:

[boskid][1.1.80] fast-insert (drop) drops-through ghosts targets

Post by KeepResearchinSpoons »

You can drop-into-assemblers (or coal to furns) holding the drop key and dragging the mouse around.
Usually this means a small timeout before spitting onto the ground.
Yet each new "selected" target automatically gets dropped-into.

Fun fact: if the target is still a ghost, it is a valid target! hehe.

expected: ghosts being ignored.

Here's a small showcase.
gifie

May the bugs get the taste of the bug hammer in this holy debugging war.
Attachments
factorio_2023-07-02_drop-through-bug.webm
small capture of how bug looks like
(561.17 KiB) Downloaded 122 times
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 3030
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets

Post by boskid »

Thanks for the report. Issue should be now fixed for 1.1.87.
Zaspar
Burner Inserter
Burner Inserter
Posts: 10
Joined: Sun Oct 09, 2022 7:14 pm
Contact:

Re: [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets

Post by Zaspar »

This behaviour was used in speedruns such as this steelaxe% run: https://www.speedrun.com/factorio/run/y4gdln2y
In the first 3 minutes it is used to feed burner drills and furnaces before they are ready to be placed, saving some time. This functionality is now broken. I hope some compromise can be made for cases like this.
AntiElitz
Filter Inserter
Filter Inserter
Posts: 456
Joined: Sat Aug 29, 2015 11:37 pm
Contact:

Re: [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets

Post by AntiElitz »

I like the new behavior much better from a speedrunner perspective running other categories though. Stuff dropping on ghost was really annoying. Also this change does appear like a clear improvement for the casual player, so seems good to me.
Last edited by AntiElitz on Tue Jul 04, 2023 10:07 pm, edited 2 times in total.
aka13
Filter Inserter
Filter Inserter
Posts: 804
Joined: Sun Sep 29, 2013 1:18 pm
Contact:

Re: [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets

Post by aka13 »

Zaspar wrote: Tue Jul 04, 2023 12:28 pm This behaviour was used in speedruns such as this steelaxe% run: https://www.speedrun.com/factorio/run/y4gdln2y
In the first 3 minutes it is used to feed burner drills and furnaces before they are ready to be placed, saving some time. This functionality is now broken. I hope some compromise can be made for cases like this.
Boy, I certainly want my factory simulation game to accomodate to speedrunners mechanics-wise, this is exactly the direction I'd like to see
Pony/Furfag avatar? Opinion discarded.
pantabo1
Burner Inserter
Burner Inserter
Posts: 15
Joined: Thu Jan 05, 2023 3:49 pm
Contact:

Re: [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets

Post by pantabo1 »

An argument can be made that certain mechanics don't affect the average or casual player, but a speedrunner. Same with certain "bugs" or behaviours that were kept like the drop and pick button shenanigans a few weeks ago, even though they wouldn't be noticable to a "casual" player.
Last edited by pantabo1 on Tue Jul 04, 2023 1:31 pm, edited 1 time in total.
rAzzlington
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue Jul 26, 2022 6:38 pm
Contact:

Re: [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets

Post by rAzzlington »

Hello,

For what its worth coal feeding into ghost entities is time critical for a number of speed run categories, off hand I can provide the below examples.

First 3 minutes of the steelaxe run, pre feed ghost drills/placed drills mix before during scaling up and opening:

https://www.speedrun.com/factorio/run/y4gdln2y

any% category the opening is time sensitive on fuelling of placed and ghosted entities especially during burner phase, another example is fuelling of a printed smelter later in the run where some furnaces may be placed during the time of fuelling as bots arrive.

https://www.twitch.tv/videos/1734441512?t=0h49m15s

I noted also fuelling of pure ghost entities seems some how slower when holding the button down, fuel is "dispensed" at the normal rate as if nothing is there. Potentially ruling out the mechanic in time critical situations.

Personally never considered this a bug, can any accommodation be made?

Cheers,
Post Reply

Return to “Resolved Problems and Bugs”